Machine Vendetta (Prefect Dreyfus Emergency III) – Alastair Reynolds

The final book in the trilogy concludes the arc that started in Elysium Fire. A lone prefect dies under mysterious circumstances, and her legacy turns out to be more mysterious still. A rogue faction within Panoply attempts to capture the Clockmaker and Aurora distributed artificial intelligences, which up to now have been more or less balancing each other out. Their capture effort has unintended and disastrous consequences.

The characters are stellar and Mr. Reynolds’s writing is solid as ever, but the plot feels weak and the pacing slow, making the book a slog in parts.

Into the Real (TransDimensional Hunter I) – John Ringo and Lydia Sherrer

Lynn Raven is a rather reclusive high schooler in a society that encourages virtual interaction. She is overweight and has self-esteem issues. She is also secretly “Larry Coughlin,” one of the top players of Warmonger, an online first-person shooting game, and makes good money playing it. She is contacted by Warmonger’s developers to be part of testing for a new augmented reality (AR) game called TransDimentional Hunter. But this would require her to get out there “in the real”, since the game is played in real locales using virtual reality technology. For Lynn, being visible at all causes anxiety. Things get worse when she has to become part of a team.

This is not a typical John Ringo book, as it is firmly seated in the Young Adult arena. An entertaining romp and coming of age story, with a darker and deeper background story, no doubt to be explored in future installments, being strongly hinted at.