In the second book of the trilogy, the full scope of the Olyix’s treachery against humanity becomes apparent, and horrific scenes unfold on an Earth under siege. It is a desperate fight to save as much and as many as possible while keeping open the possibility of ultimate victory, even if it takes thousands of years. The protagonists of the previous volume, now clearly recognised to the reader as the “Saints” so revered by the humans in the far future, scramble to enact a plan that, much as it seems crazy, is perhaps the only rational one. Meanwhile, in the far future, the youngsters from Juloss have traveled light years to preparing a lure for the inevitable arrival of the Olyix. Doubts remain in both times about the possibilities of success.
This is very much that second instalment in a trilogy where everything goes south. It was not quite as engaging as the first book, perhaps because out of necessity so much is setup for the final book. That being said, it is still a very enjoyable read, with new characters being introduced, and new challenges. The themes of despair and sacrifice are expertly infused in the narrative.
There exist universes parallel to ours, in which the evolution of life on Earth took a different branch, a different path. And sometimes, rifts and passageways open between these universes. Mal and Lee are unlikely lovers, investigating he paranormal and cryptozoological. They find a portal to another world, and Mal disappears, only to reappear years later in the company of stocky, Neanderthal-appearing companions. Julian Sabreur is a counterintelligence officer working with analyst Alison Matchell, initially protecting the scientist Kay Amal Khan, before their mission spirals out into the unknown. Khan’s work is classified and very much on the edge of science, and she is being drafted into a project far exceeding life on Earth. Lucas is a thug working for a magnate named Rove who seeks to dominate the multiverse, or that part which he can preserve. But Rove plays his cards close, and Lucas is unsure whether those plans involve him if he is no longer useful.
The story is complex and initially rather ponderous as great events are set up for later payoffs. Delightful interludes detail the development of life in various branches of the multiverse, on different Earths. The characters are finely drawn, coming effortlessly alive through Mr. Tchaikovsky’s flowing and irreverent prose. Descriptions are chiselled out of biting British understatement, both amusing and perfectly targeted.
The sheer ambition of the concept is breathtaking, and while Mr. Tchaikovsky does not achieve perfection, the fact that he manages to pull off the narrative at all is impressive in itself.
Legendary computer game designer Sid Meier‘s memoir is a heartfelt love letter to a life in computer gaming. The designer of Civilization not details the trials of designing and publishing games through his multi-decade experience of the industry. More importantly, it delves deep into discussions on what is important for a game to be enjoyable. Thankfully, this is not a technical treatise delving deep into the programming. Instead, it focuses on the effects of game mechanics on the experience. Mr. Meier also widens the scope of the discussion, by sharing his thoughts on the nature of art in general.
The book is mostly chronological, with frequent flashbacks to various events of childhood and adolescence. Mr. Meier has a self-deprecating style which shows through here as it does in his games. His recipe for success seems deceptively simple. Figure out what people enjoy, and make games that are enjoyable. Several humorous anecdotes about player and playtester feedback illustrate his point.
A collection of Alastair Reynolds novelettes and short stories, a few of which also feature in Beyond the Aquila Rift. The anthology is a mix of everything from post-apocalyptic tales to deep deep future wonders.
As ever, Reynolds impresses with his mastery of the short fiction genre. The often mind bending concepts are always refined into their significance on people. This makes them resonate strongly with the reader.
An anthology of some of Mr. Torgersen’s short stories and novelettes.
I was especially impressed with the bookend stories, Outbound and Ray of Light. Both are post-apocalyptic tales, but infused with a strong sense of hope. The rest are all fine stories as well.
The author is a self-avowed fan of an earlier, less disillusioned era of science fiction. And it shows, in all the best ways. The stories are clearly inspired by classic Orson Scott Card, Larry Niven and Joe Haldeman. But they are not simple rehashings. The ideas are fresh, the characters feel real, and the themes are well developed.
In this non-fiction treatise, Harvard international relations expert Dr. Allison analyses the brewing great power contest between the United States and China. He starts with the work of classical historian Thucydides, who argued that the Peloponnesian War in the 4th Century BC was an almost inevitable consequence of a rising power challenging the status quo embodied by a the dominating power at the time. Dr. Allison uses a variety of similar situations in history, including the lead up to World War One, as well as the Cold War between the United States and the Soviet Union, to discuss the consequences of such conflicts, and how they can be avoided.
The book is a fascinating look into how powers may find war unavoidable, even though it is against their interests, if they do not take action to move beyond attempting to maintain the status quo. There is also an in-depth discussion about the fundamental differences between Chinese and Western culture, importantly including the concepts of governance. Unfortunately, these particularities and differences do not seem well understood in the West.
Caitlin Kralik leads an exploration fleet looking for new allies against the Ekhat. In a bold move, they travel to another galactic arm, finding a civilisation xenophobic and isolationist to the extreme. Making peaceful contact proves tricky. Meanwhile, the Ekhat are plotting the final destruction of the Jao.
Just like in the earlier books, the characterisations of varied races that have found a way to work together is excellent. The various mannerisms of the Jao, the Lleix, and now the Khûrûsh, are fascinating and intricate. While this is clearly military science fiction, the characters are at the forefront at all times. The poetic nature of the Khûrûsh is mentioned as an analogue to Japan prior to the Meiji Restoration. They Khûrûsh also reminded me of Klingons, but of course many aspects of Klingon culture are modeled after Japanese stereotypes.
The extensive parts of the novel that dealt with the Ekhat, while well written, were not nearly as good a read, and the resultant actions did not seem to affect the protagonists beyond the basic outline. The fundamental “unsanity” of the Ekhat was clearly on display, however.
Sadly, K.D. Wentworth died of cancer after writing a few chapters of this book. Mr. Carrico ably took on the task.
Following immediately after the events of Pass of Fire, Winds of Wrath first describes the final battle against the Grik. Somewhat unexpectedly, the story then carries on to the American front, as the Allies move towards the very heart of the Dominion, and must deal with the modern League expeditionary force in the Caribbean.
The writing, battle scenes, and character descriptions are as good as ever in the series, and it was a pleasure to read the book. I was unfortunately disappointed by how rapidly Mr. Anderson decided to wrap up the series. Plot threads landed at logical and satisfying conclusions, but it all felt rather rushed, as if the material for two or even three books was mashed into one. Major events involving major characters were often given a two-sentence flashback as the story rolled right on past them. The death toll also seemed particularly high, even by the standards of this series, but not for the right reasons. It was almost as if Mr. Anderson decided that since the final battles were so important, many of the main characters had to die arbitrarily in order for the stakes to seem high enough. The interlude on the home front seemed tacked on for dramatic effect and did not add to the story at all.
I have loved this series from the first book, and while I enjoyed this final instalment, and it gave me closure, so to speak, it was also something of a letdown to see things get wrapped up in such a rushed fashion.
Spensa Nightshade is the daughter of a traitor. In a pivotal battle, her father, an accomplished fighter pilot, inexplicably turned on his comrades. And her family have been branded ever since. Exiled in the caverns of the planet Detritus, the remnants of humanity fight a seemingly unwinnable war with the enigmatic Krell, who regularly launch incursions from a shell of debris closing off the stars from view.
At seventeen, it is time for Spensa to find a profession, and she has always known what she wants to be. A fighter pilot, like her father. Despite almost insurmountable obstacles set in front of her because she is the daughter of a traitor, she might just get her wish.
Spensa is a rebellious teen, lashing out at everyone, but stubborn, brave, hardworking and determined. An interesting protagonist that the reader is almost immediately rooting for. Her inner and outer journeys as the novel progresses are arduous and nuanced. The worldbuilding is excellent and believable. The same can be said for the technological aspects. While the aerospace technology and battles are rather fanciful, they are well thought out and internally consistent. There is no deus ex machina saving the day, but a logical and well-constructed plot. Mr. Sanderson builds up tension brilliantly, with the final battle a breathtaking climax.
Centuries previously, humanity fought a civil war. As technology progressed, genetic alteration and cybernetic augmentation of the body became commonplace. Humans started transferring consciousness to new bodies, and even to machines, allowing practical immortality. A faction known as The Sturm saw this as abhorrent, fanatically advocating “racial purity” and wishing to exterminate the “mutants” from the human race. The war against The Sturm was won at a terrible cost, and they were exiled, not to be heard from again. Until now.
The protagonists are several, all interesting in their own right, with rich backstories. Each of them could have been the subject of his or her own novel. Naval officer Lucinda Hardy is a successful professional who lifted herself up from abject poverty in a society ruled by an aristocratic elite, and is now unexpectedly in command of the frigate Defiant. Pirate Sephina L’Trel is a charming rogue. Death row convict Booker was a terrorist. Corporate Princess Alessia has lived a sheltered life which is suddenly upended in the worst possible way. And finally archaeologist Frazier McLellan, previously Fleet Admiral McLellan. A most cantankerous, ill-tempered, foul-mouthed, hilarious and very endearing old coot.
The parallels to the Nazi regime and ideas of racial purity are explicitly referenced in the book. The Sturm invasion leads to an existential struggle, as the Sturm use the very characteristics and strengths of mainstream human society against it in their initial surprise attack. Mr. Birmingham has a fine gift for snappy dialogue and humour. I found myself laughing out loud many times, especially during McLellan’s arguments with Herodotus, a former military AI and his companion. Despite some misgivings in the first few chapters, as more and more new characters, seemingly unrelated, were introduced, the story came together well, with rapid, page-turning action sequences.
Young nun Sister Josephine is confined to her convent, her life unremarkable and regimented. She was orphaned as a young child, even her birth name taken from her. Any semblance of individuality and freedom was beaten out of her through physical and mental abuse. She has now accepted that this will be her life. Almost. Until one day, a member of the Church’s warrior class comes to the monastery. And everything changes.
This short story is intense. The desperation of a soul about to lose herself is keenly fell but the reader, making the explosiveness of the denouement that much more impactful.
The unexpected firing of Russian missile defence systems at what turns out to be a spacecraft returning from the outer solar system sets off alarms at NASA. Two years later, the Magellan II mission to Pluto sets off to unravel the mystery.
The story is ambitious, casting threads back in history to the end of the Cold War, with a top secret Soviet space project as bonkers as it seems weirdly plausible, making it a fantastic hook for the story. The protagonists are the four crewmembers on the spacecraft Magellan, finely crafted and believable, down to their intelligent and meandering debates on (and with) AI, and regarding the meaning of life. The technical aspects are nicely lacking in logic holes, a must for a novel of this kind.
I very much enjoyed this near-future space adventure. Like any good technothriller, it was hard to put down. Unfortunately, some plot points, such as the expanded use of the hydroponic garden, went from seemingly very important to unresolved later in the book. This left the reader with some disjointedness, though to clear the overall story was paced very well, with an unexpected but logical ending.
Plus I’ve never heard a pilot call the control column a “joystick”, but now I am nitpicking.
Deadbeat Chip lands a job at a warehouse full of desks. In one of the desks he finds Nikola Tesla‘s long lost diary, in which the inventor details a means of travel between multiverse dimensions. There is a portal behind a wall in the hotel where Tesla lived for before he vanished. Madcap hijinks adventure ensues, as Chip and his best friend Pete travel between dimensions, get into trouble, and embark on a heroic quest.
With shades of Bill and Ted’s Excellent Adventure, and reminiscent in style of Kurt Vonnegut, and Frederik Pohl, the story moves along furiously. The book is narrated almost entirely in the form of emails that Chip is typing to his ex-girlfriend Julie. The style is purposefully casual, giving an everyman’s view of events, peppered with profanity and digressions. Tons of fun.
Verity, an out of work IT professional, interviews for a job at a somewhat mysterious Silicon Valley startup. After she takes the job, they issue her with a phone, a pair of augmented reality glasses, and earbuds. Once she tries them, it appears she is talking to an advanced emergent AI called Eunice, which the company has discovered and want to develop. Pretty soon, things go off the rails as Eunice explores her independence, brining Verity along for the ride. Meanwhile, from a future London of a parallel universe, independent operators contact Verity. They need to use Eunice in order to prevent a looming nuclear war in Verity’s timeline.
The concepts in this novel are complicated, and the reader must pay close attention, especially in the first third. The prose, as usual for Gibson, is terse and razor-sharp, and while it is masterful, it sometimes feels rather too constrained. The way in which Eunice develops her agency and independence, despite the efforts to stop her, is an interesting take on emergent AI.
A collection of stories from the late great Arthur C. Clarke. It is difficult to write a consistent review since the variation in tone, content and length is so large. Some are whimsical, some are epic. Some are short and some are long. Almost all showcase Mr. Clarke’s skill in instilling a sense of wonder. The collaboration with Stephen Baxter, about a world where teleportation is commonplace, was particularly thought-provoking.
Mr. Martin‘s fourth memoir continues in much the same vein of his first three. His new adventures include a trip to Russia and the Ukraine, restoring an old F1 car, and driving his tractor during the potato harvest.
Mr. Martin’s third memoir continues to detail his doubts and tribulations over whether he should continue road racing. While he ponders that question, he manages to break the world speed record on a Wall of Death, finish the grueling Tour Divide ultra-distance bicycle race, and as usual spanner some trucks.
If you enjoyed the previous books, you will like this one. Mr. Martin bares his soul to the reader in refreshingly frank way. He doesn’t try to make himself look better than he is, and he freely admits that he can re-evaluate opinions and even change his mind completely on things. As we all should when circumstances change, I suppose.
Lorry mechanic, motorcycle racer and speed demon Guy Martin writes about his most eventful year to date. Including discussions about his inner chimp, Brian, and whether he should continue to race motorcycles.
An entertaining and interesting read, just like the first book. Behind the aw-shucks exterior is an intelligent, passionate and driven man who is still discovering what it is that makes him tick.
In this authorized sequel to Arthur C. Clarke’s novella A Meeting with Medusa, Mr. Baxter and Mr. Reynolds explore what happens to Howard Falcon after his fateful adventure in the upper atmosphere of Jupiter.
Back in the 1960s, at the height of the Space Race, an asteroid on a collision course with Earth is discovered. This dramatically changes the course of history, as international cooperation is required to deflect it. In turn, this leads to a golden age of space exploration. Machine intelligence is explored, but the machines eventually rebel against their masters, leading to centuries of conflict.
This is indeed a chronicle, as Falcon finds himself the often unwilling puppet of great powers during pivotal historic events. The authors pay homage to Mr. Clarke’s “sense of wonder” style, but adapt it to more modern readers. The naked technological optimism displayed in Clarke’s works, more typical of the mid 20th Century, is still there, but not without dark sides. The ending also has clear thematic and tonal similarities to 2001 and 2010.
Over a hundred and fifty years into their voyage, the inhabitants of a generation starship are only a decade out from the Tau Ceti star system. Despite the massive size of the ship, delicate ecological cycles have been slowly deteriorating over the decades. After arrival, more serious problems crop up with the colonisation effort. The issues are so severe that the colonists are faced with deciding whether to stay, or attempt a return to Earth. Both options are fraught with risk.
While the novel ostensibly chronicles the life of a single inhabitant, Freya, it is also fair to say that the AI running the ship is as much a protagonist. Ship, as it prefers to call itself (or is it themselves) develops over time under the ministrations of Freya’s mother Devi, and much of the novel deals with the emergence of its consciousness. Indeed, many pages are spent debating the nature of consciousness and sentience. Is Ship truly sentient? Can a purportedly sentient being even know if it is sentient?
A lot of time is also spent on the suitability attempting to colonise other star systems, or even other planets in the Solar System. Mr. Robinson’s ultimate answer to this question is rather surprising, but hopeful in its own way.
The narrative feels somewhat impersonal, as if the reader is kept at a distance from the protagonist and even the action. This seems to be a conscious choice on the part of Mr. Robinson, given that the story is told in the voice of Ship itself, even as Ship’s understanding of language and humans develops. An interesting narrative device, and finely implemented.
The sequel to The Valley of Shadows follows Tom Smith, Risky, Astroga and the rest after their escape from New York. The plan is to establish a settlement with adequate defenses, and also very importantly electrical power. However, a band calling itself Gleaners, set up by a scruple-deprived man called Harlan Green, has similar plans. And they lack the morals of Tom’s group.
The zombies are still around in this installment, but they act more like nuisance monsters than a major threat. Fittingly, the biggest danger to humans is other humans. There is some fine action as always, with a major set piece battle capping the book.
The X-15 program ran from 1959 to 1968, with three aircraft exploring high altitude and high-speed flight. The research program contributed a wide range of scientific advances that were instrumental in the development of the Space Shuttle and fly by wire control technology, among other things. The work of flying the X-15 was dangerous and exacting, leading to the death of one pilot and involving numerous emergencies. It remains to this date by far the fastest and highest-flying winged aircraft in history.
Mr. Thompson’s account is matter-of-fact, with few embellishments. (The author does note that he is not a writer.) While it retains a certain flatness of style throughout, the book is nonetheless fascinating for the aviation buff. These men, including a young Neil Armstrong, were exploring the unknown fringes of the flight envelope in an unforgiving aircraft, frequently referred to in the book as “The Bull”. While sometimes the text veers into catalogues of flights with their respective purposes, it is peppered with interesting and funny anecdotes, as well as edge-of-your-seat accounts of in-flight emergencies.
In the fourteenth installment of Destroyermen, the Grand Alliance has finally pushed the Grik up against the wall. The First Allied Expeditionary Force has a firm foothold along the Zambezi downriver from the Grik capital, whilst the army of the Republic of Real People is pushing north to join up. The final assault on Sofesshk is about to begin. Unfortunately, the Grik are well dug in, and rooting them out will take some innovative tactics. Also, just defeating the Grik on the battlefield will not be sufficient. They must be broken politically in order to prevent a retreat and resurgence.
Meanwhile, on the American front, the Second Allied Expeditionary Force is set to assault the Pass of Fire, and will find out the depths to which the Dominion will sink in their exploitation of the populace. League of Tripoli forces loom in the wings, scheming.
There is even more battlefield action than usual in Pass of Fire. And it is the good stuff. Mr. Anderson continues to show a talent for expanding the story, while still moving it forward and closing off plot threads. There is obviously plenty more to come.
The world of Destroyermen is becoming rather complex, with myriad military actions, references to previous events, and many, many ship types. Thankfully, there is a Wiki with maps, ships drawings, characters bios and more.
A generation after the conclusion ofChildren of Time, an exploration ship leaves Kern’s World, arriving some time later, by means of sublight travel and crew hibernation, at a star system that appears to harbour life. Unbeknownst to the mixed Portiid and Human crew, millenia previously a terraforming mission arrived from Earth’s fallen Old Empire. Catastrophe befell that mission, leaving behind a spacefaring race of intelligent, uplifted octopi, as well as an ancient alien virus.
The premise involving uplifted octopi is ambitious, even more so than the premise of uplifted spiders in the first novel. The distributed intelligence of an octopus is very alien to the reader, and Mr. Tchaikovsky makes a concerted effort to convey this. Unfortunately for the story, this makes decision making by the characters frequently confusing, contradictory, and transitory, as this is the nature of the sentience of the depicted octopi. While clever, it takes the reader somewhat out of the story. As in Children of Time, the spectre of deep time weighs heavily on the story, bringing themes of legacy, of connection between intelligences, and of the meaning of existence.