Bob Johansson has just sold his software company and signed up for cryopreservation when he gets run over by a car and is killed. Over a hundred years later, his mind is resurrected in an electronic matrix by the theocratic government of North America. A very volatile cold war is on between the handful of superpowers on Earth. Bob is tasked with crewing a ship which will colonise other star systems. As his departure date approaches, the war heats up, and things start diverging from the plan rapidly.
This novel took me by surprise. It starts in fairly conventional fashion, but some way through the originality of the premise becomes apparent. Bob is not only a cryopreserved human resurrected into an unexpected situation, he is capable of cloning his mind into other “Bobs”. The personality differences and interactions between the Bobs is used to good effect in order to conjure interesting themes of existence, soul and uniqueness. The complex relationship that the Bobs develop with humanity are equally well explored. What does an original intelligence really owe its creators?
The fact that Bob is endowed with a geek’s personality and a dry sense of humour helps the accessibility of the narrative. Good fun.
A planet orbiting a distant star is seeded with life in a grand experiment. Soon after, back in our solar system, the “Old Empire” collapses in civil war, and human civilisation falls, almost to extinction. Thousands of years later, the ark ship Gilgamesh, carrying hibernating refugees from the poisoned and dying Earth, arrives at the seeded planet. Lacking supervision from those who started the experiment, a race of spiders has risen to sentience, and built its own grand civilisation on the one speck of lush green that humans could use as a new beginning.
Mr. Tchaikovsky’s opus divides its time between the desperate humans on the Gilgamesh, trying to find a place to settle before their ship gives up the ghost, and the evolving spider society on the planet. A story about sentient spiders might seem silly, but the author skillfully makes the arachnids come to life. Their society and technology is nothing like that of humans, but the primal struggle for survival is still very much in evidence. In fact, after only a brief while I started enjoying the spider chapters more than the human chapters, though this may be due to the humans acting in general as selfish and somewhat irrational refugees in a desperate situation.
Themes of loss and revival are strong, as well as the not so subtle lesson of history repeating itself by those who do not study history. The historian protagonist lives the tragedy strongest, given that in these dying days of humanity the very reasons for the race’s near-extinction are ignored, with decision makers blithely trundling towards their own doom, almost seeming afraid to take a step back and look at the big picture. A marvellous novel.
Thirty years after Babylon’s Ashes, Earth has rebuilt, while humanity has spread across the thirteen hundred worlds beyond the gates. Comparative peace prevails. The Outer Planets Alliance has morphed into the Transport Union, which despite its own best efforts at trying not to be political, is effectively a governmental organisation. Led by Camina Drummer, Fred Johnson’s former chief of staff, the Union controls trade from Medina Station in the centre of the gate network. The crew of the Rocinante has spent decades together, carrying cargo, prisoners and messages for the Union.
One day, an old enemy re-emerges from Laconia system, where the renegade elements of the Martian fleet have spent thirty years in isolation, their doings unknown to an otherwise occupied human society. The now immensely powerful Laconians have been preparing for this moment, and they make a grand entrance.
The authors’ choice to move the narrative forward by three decades is jarring at first, but soon shows itself to be inspired. While there are no doubt plenty of stories to tell of the intervening period, having a new and powerful antagonist upset the apple cart is a more engaging story. (Nothing says the authors can’t return to the past in future novels and short stories, either.) This instalment is a real nail-biting page-turner, and one of the best books in an already excellent series. More good things should come along in the next book, as the end of this one leaves many things unresolved.
Jazz Bashara lives on Artemis, the only city on the Moon. She works odd jobs, but her main source of income is smuggling goods to Artemis. It is a small town and Jazz has a deservedly poor reputation. One day, she is offered a chance to make a lot of money. Just one caper…
Following up the massive success of The Martian is a high bar. Mr. Weir seems to have completely ignored any real or implied expectations, and written Artemis much as he did his previous novel. He spent a long time meticulously researching the science behind his Moon city, and constructing a plausible, logical place to set the narrative. The world building is sometimes a bit intrusive, but for a hard science fiction fan, it remains interesting throughout.
Jazz is an interesting protagonist. She is a something of a loser. At the start of the novel, she hasn’t yet managed to lose the eyeroll attitude of a teenager who thinks the adults are out to get her. She does not always make the right choices, but her heart is in the right place. Her backstory is perhaps a bit too stereotypical, what with the hard-working, disappointed father, but it works.
Mr. Weir’s trademark dry humour and sarcasm are present throughout the prose, especially in the dialogue, making this a fun book that pulls the reader along easily.
Victims of the same accident that stranded the Kimei family in Castaway Planet, Sergeant Campbell and four boys ranging from almost adult to eight years old find themselves adrift in a damaged shuttle.
This instalment is an improvement over the previous one. It is still overly corny at times, but the lack of a family as protagonists makes the interpersonal dynamics more interesting. The dialogue is so littered with overly rational behaviour and humble apologies it is hard to suspend disbelief.
This short story collection set in the Freehold Universe has an interesting twist. It follows the wanderings of a sword from prehistoric times to the far future, as she passes from owner to owner, sometimes by chance, sometimes by design. We also get to visit with Kendra Pacelli of Freehold and Ken Chinran of The Weapon and Rogue, taking up their stories years after the events in the original books. Neat.
The stories, some by Mr. Williamson himself, but by other authors, are all of high quality, with one glaring exception. The connecting device of the sentient sword, fleshed out with brief interludes by Mr. Williamson, works really well in connecting the stories and making the collection feel like whole.
Dark Matter continues the Star Carrier story some time after Deep Space. A new and massive alien artifact has been discovered, hinting at a population even more powerful than the Sch’daar. The conflict between the USNA and the Confederation continues. Now Admiral Grey gets a new mission.
Unfortunately, just as in Deep Space, the infodumps have taken over the asylum. The characters can’t seem to have three lines of consecutive dialogue, barring over-the-top and overlong combat communications chatter, without being interrupted by the author with a long and typically pointless exposition on physics, politics or futurism… Even more irritating is how Mr. Douglas repeats the same explanation of background, or even earlier plot points, with astounding regularity. I got about two thirds of the way through by skimming through the infodumps. Then there was a passage explaining who Stephen Hawking was and I had enough. What happened to the Ian Douglas who wrote really quite engaging military scifi? Even the first three books in this very series were pretty good.
A modern cruise liner is transported back to the beginning of the “Time of the Diadochi“, after the death of Alexander the Great, when his successors fought over his splintering empire.
The premise is a fine idea, but unfortunately the story suffers from being set in a very messy historical time. Dozens of players are rapidly introduced, leading to just as rapid confusion. While the story does gel somewhat around the characters of Roxane and Euridyce, it is hard for the reader to get to grips with the wider political situation. Where the book shines is when dealing with the culture shock of people from ancient civilisations being suddenly introduced to things like steam engines, refrigeration and modern views on gender equality. There is a wide ranging discussion of slavery which manages to be quite interesting.
The second book picks up directly after Dark Victory. After the surprising events at the end of the first book, Randy is seconded to a regular army unit. And it seems that the Creepers are hunting him specifically.
While not quite as good as Dark Victory, this is a fine continuation of the story. It does raise more questions about the motivation of the Creepers, but there are clearly more books coming.
Ten years after the Creepers attacked Earth and decimated the population, the United States is reduced to a nineteenth century existence. Any significant use of power or radio results in an orbital strike. Creepers roam the landscape in almost impregnable exoskeletons, burning and killing. Randy Knox is a sixteen year old Sergeant in the New Hampshire National Guard. He has been in the service four years. A veteran soldier with several kills under his belt, but also a teenager who attends school and thinks about girls a lot. One day, Randy receives orders to escort a government emissary to the capital.
While flirting with the Young Adult genre, this feels like a more mature tale. Mr. Dubois has woven an intense story full of action, courage and desperate choices. Randy is a hero, but an imperfect one, prone to brusque outbursts and impatience. A young man hardened by years of bitter warfare. This makes him much more realistic than the more typical young adult protagonist. A great read.
The sublight colony starship Leonora Christine, powered by a Bussard Ramjet, is damaged while passing through a small nebula. The decelerator mechanism is disabled and cannot be repaired unless a region of empty space is reached. The crew elects to continue accelerating in order to find a refuge. Due to the effects time dilation as the ship claws ever closer to the speed of light, ship time and outside time become increasingly disconnected. As the months and years pass on board, eons pass outside.
Tau Zero is an acknowledged science fiction classic. Some parts have not aged too well, in particular the 1960s social mores and optimistic view of the human races’ collective rationality. Some of the content also feels a bit like padding, most likely because it started out as a short story. However it remains a well executed hard science fiction story which manages to bring home the insignificance of individuals, and even of humanity itself, when confronted with the almost unimaginable vastness of time and space.
On the world of Arbre, which is very much like our own, Fraa Erasmas is an Avout, a young member of the Edharian order at the Concent of Saunt Edhar. Avout like him retreat for years, decades and longer into Concents, which are somewhat similar to medieval convents, but instead of being focused on religion they are focused on science. The Avout stay in the Concents in order to study and understand the physical world, unaffected by what happens in the Saecular world outside, and also because of historical events that make the Saecular world uncomfortable with giving the Avout too much power. The story begins at Apert, a regular opening of the gates. In Erasmas’s case Apert occurs every ten years since he is in the Decenarian part of the Concent. Soon after apert, Erasmas and his colleagues discover a mysterious object in orbit, and the efforts by the power that be to hide this knowledge from the Avout. What follows is a meandering quest to find the truth.
Anathem is a difficult book to describe because there is so much going on. While the story itself is not very complex, it takes us on myriad tangents and discussions. The nature of the Concents, places where Avout can concentrate on finding the truth in a rational scientific manner, means that the Avout are encouraged to engage in Dialog, structured debates. These are recounted at length in the book and the reader must pay attention to what are in essence intellectual discussions on the nature of truth, while at the same time absorbing the extensive fictional mythology and history of the world of Arbre, not to mention dozens of words in a made up vocabulary. The first third of the story is fairly narrow in its scope, but then suddenly events instigate major changes in the lives of Erasmas and his colleagues. The conclusion involves some very strange happenings indeed.
Anathem is an exploration of many themes and concepts, most notably deep time and the many-worlds interpretation of quantum mechanics. It is also the story of a young man who wants to do the right thing by his mentor, a motivation that leads him down many unexpected roads. Erasmas’s fate is further complicated by the fact that, perhaps inevitably for a young man of his age, he is hopelessly in love with a girl. This last facet in particular helps the reader connect to the protagonist, even as the young Fraa has to explore things which will strain even his strong grasp on analysis of the natural world.
Dust picks up where Shift left off. It is now clear that the status quo cannot be maintained, at least in Silo 18. Solo and Juliette are re-united as tragedy unfolds around them. The path to sustainable survival is uncertain. Meanwhile in Silo 1, Charlotte and Donny wrestle with trying to help Juliette over sporadic radio links and under constant threat.
Despite having some issues with pacing, this is a satisfying conclusion to the series. It is nowhere near as ponderous as Shift since there is more actually happening to replace the overlong internal monologues. The narrative moves towards a conclusion that, if not a happy ending for all, at least gives hope for the future.
Like Wool, the second volume in the Silo series started as a set of linked novelettes. The narrative begins hundreds of years before the events in Wool, with Donald, a newly elected US Representative, being brought onto the Silo project. This is before the apocalyptic events leading to the occupation of the silos, and gives background on how it all came to be. Donald is an unwilling accomplice in the control of the subsidiary silos as he slowly realizes how he, and the entire complex, has been manipulated, with conspiracy nested inside conspiracy aimed at a mysterious goal. Another section deals with how Solo from Wool came to be alone in his dying silo for decades.
While Wool was, despite its dark setting, a story of hope and searching for a better future, Shift contains very few bright points. The parts about Solo and his solitary descent into quasi-madness are especially bleak. Donald struggles with his conscience, his desire for revenge, his realization that even knowing the truth is not going to make things better. While the mental battles were well written, I felt that this book could have been trimmed to make it a bit less of a slog at times.
Following after the events of New Moon, the Corta Helio business empire is shattered, with the remaining family members scattered about the Moon seeking safety, solace, or escape into drug-induced oblivion. The Suns and McKenzies now rule the Moon’s business dealing. But Lucas Corta plans revenge.
Just like the first book, this one is a triumph of storytelling and characterisation. Where the first one was slow to start, this one hits the ground running as there is no need to establish the world. As cataclysmic events continues to unfold, the reader is starkly reminded that business is indeed war. The contrast with Earth also shows in an interesting way how new societies can seem utterly strange to old ones, even after only a few generations.
On her graduation day at the merchant marine academy in Port Newmar, Natalya Regyri is framed for murder. Along with her friend Zoya, she escapes to “Toehold Space”, a clandestine network of stations not regulated by the central authorities.
This book starts a new series in the Golden Age of the Solar Clipper universe. As in the other books, there is no dramatic action. In his afterword, Mr. Lowell takes almost condescending pride in pointing out that he tells stories of ordinary working men and women. This installment starts off well, but the second half is bogged down in overlong, tedious discussions on inventory management. On the bright side, the dialogue is snappily written, and keeps things going even when during the umpteenth crew meeting to dissect the fine points of shipboard logistics software.
In the second half of the 21st Century, the ship Rockhopper is the base for a crew of hardcore ice miners. Much like the crew of the Nostromo in Alien or the workers of the Deep Core in The Abyss, these are not space heroes but no-nonsense blue-collar worker types. The company sucks them dry but they get the job done.
Janus, a small inner moon of Saturn, is observed to be moving out of its orbit, seemingly of its own power. Rockhopper is the only ship close enough to intercept what can only be alien artifact. As it nears Janus, Rockhopper is caught in a gravitational field from which it cannot escape, carrying it along for years until it reaches a vast alien artifact soon dubbed The Structure.
Mr. Reynolds anchors the narrative on two strong women, Bella Lind and Svetlana Barseghian; fast friends who fall out as they disagree on how to deal with the challenges faced by the marooned crew of the Rockhopper. The novel jumps smoothly between discrete events, sometimes separated by decades.
The enigma of The Structure is disturbing on many levels, but before being able to even hope to probe it, the small contingent of humans must ensure their very survival. And so, in an isolated corner of an alien place they know nothing about, humans must thrive despite their factional nature and penchant for disagreement. Despite its often intimidating scope, this novel is a joy to read. Ingeniously plotted, epic in scope, and yet intimate in its exploration of humanity.
Polaris Airlines runs the first fleet of suborbital passenger transports, brainchild of industrialist and owner Walt Hammond. Flight 501 is a private charter from Denver to Singapore. Due to a malfunction it becomes stranded in orbit.
This is good clean fun if you like aerospace and a thrilling story. The characters ring true, especially the pilots, engineers and operations staff at the airline. I did sometimes have a hard time telling minor characters apart, since Mr. Chiles’s world is almost exclusively populated by “ordinary white people” straight from Central Casting.
It falls over a bit on the technical details, which is unfortunate since in a technothriller like this the technical details are essential. The explanations are often lacking in the clarity needed for mainstream prose. There are also inconsistencies in the text which should have been caught in editing. For example, one paragraph will mention thin cirrus clouds and afternoon sun, then the next will speak of an aircraft “breaking out of the overcast.”
Fura Ness and her sister are adolescents on a little planetoid, growing up under an overprotective widowed father whose business fortunes are poor at best. They escape from home to make money crewing on a ship plying the spaceways for treasure left over from fallen civilizations. But on their first journey, things go horribly wrong. Fura vows revenge on the pirate captain who destroyed her life.
The style of this novel verges on Young Adult, and the story itself, while enjoyable, is nothing that stands out. The setting, however, is fascinating and inventive. The star system is full of wordlets and space habitats, having been “occupied” at least thirteen times over millions of years by various empires and polities. The current civilization sustains itself partly on picking up loot from asteroids protected by periodically inactive force fields. The loot can be anything from decorative items to ancient and powerful weapons. I was somewhat disappointed that more aspects of this setting were not explored, especially the mysterious origin of the “cuoins” used as currency.
Nemesis Games saw Earth attacked and crippled. Billions are dead after Marco Inaros and the Belter Free Navy landed an unimaginably cruel and perhaps fatal blow on the Inner Planets. Medina Station, the key to the colonies opened in Abaddon’s Gate, is also locked down by the Free Navy. Babylon’s Ashes is about the aftermath. Earth led by the incomparable Avasarala, The Mars Congressional Republic and those factions of the Outer Planets Alliance unwilling to accept Inaros’s guidance must now pick up the pieces and strike back before human civilization passes a point of no return towards a new dark age.
Well written as always, Nemesis Games is a pretty depressing read for the most part, but how else could it be with humanity shattered and billions dying of starvation and exposure? The glimpses of light from the efforts of James Holden and the others on the “good” side are heartbreaking and poignant and at the same time encouraging and heartening, as the authors probably intended. The inner doubts and struggles of the characters, in particular Michio Pa, show the reader how politics writ large is still made up of the decisions of individual actors. And as usual any scene with Avasarala involves her stealing the show. How awesome is this character?
Angie Kaneshiro is a Freehold-born high tech vagabond. She crews on commercial vessels trading between the various polities in Williamson’s Freehold Universe. She likes to dance, have sex and see new places. Then the Freehold War breaks out and things turn ugly fast. After barely escaping a major accident on a space habitat, she volunteers with the Freehold covert forces, acting as a guide for a group of elite special forces on covert missions.
Angie’s secret war is terrifying and gut-wrenching. She repeatedly puts her life at risk, is tortured, loses friends and has to kill innocents to protect herself and her team. As the novel progresses, it transforms from the chronicle of a fun-loving, easy going but streetwise woman to a much darker place as Angie sees her grip on sanity crumble away until there is only the mission first, and survival second. This transformation echoes the descent of the war for the Freehold from resistance to an unjustified aggressor to resorting to mass murder in order to survive.
Like The Weapon and Freehold, this book depicts the horrific effects of war on those who fight it without diminishing their heroism and bravery. The personal cost of killing innocents is very high, and in the end it all seems so wasteful.
Side note: There’s a lot of rather graphic sex in this book. In my view, it was not put there to titillate the reader, but because Williamson wanted to show that Freehold society is very matter-of-fact about such things, and more importantly because a female character can love sex without having to be a slut.
This novel is set just after the enchanting The Long Way to a Small, Angry Planet, but none of the main characters have carried through. The story is about Sidra, the newly minted AI from Wayfarer, who has been illegally housed in a human looking “body kit”. In parallel, it is about Pepper, the tech who helped Sidra “escape”, and the peculiar way in which Pepper grew up.
At it’s core, this is a story about what it means to be a person. What sets humans apart from a sentient artificial intelligence, if anything? There is also a strong theme of family and its meaning. It is written with the same charm and wit as the first book, leaving the reader with a warm and fuzzy feeling at the end.
Young teen Julian has perfect recall. He finds school difficult because “the stupids” like to bully him. He starts having visions about the life of a man, and becomes obsessed with finding him while he mulls the philosophical implications of time travel and mortality.
Told in the first person, this novella is cleverly crafted and flawlessly told.