After the massive cliffhanger at the end of Starbound, our heroes are stuck on Earth. The Others have stopped all electrics and electronics from functioning. Civilization is collapsing and things areÂ generally looking grim.
Compared to the previous two volumes, the concluding bookÂ is nowhere near as good. The premiseÂ is clever and intriguing, but it devolves quickly into a story about how to survive the end of civilization. The epic storyline dealing with the Others and what place humanity will have in relation to them, which has been the main thrust of the plot in the first two books, is almost completely ignored. Spy makes a couple of appearances, but what they mean is never explained. Much of the story seems ratherÂ random.Â The monumental deux ex machina at the end is simply adding insult to injury.Â If you’ve read the first two books, by all means read on to find out what happens with Carmen in the end, but also be thankful the book is short.
In the sequel to Marsbound, Carmen and Paul, along with a few other human and Martian crew members, are tasked with an interstellar exploratory mission to the presumed home planet of the Others. Despite the “free energy” discovered in the previous book, the trip will take years, skimming the speed of light. But do the Others appreciate the intrusion? And what do they really want?
Most of the book is aboutÂ the trip itself, and the psychological challenges of living for years in a confined space while hurtling towards what the crew thinks is probably doom. The last part sees humanity confronted once again with the judgment of the mysterious Others. These aliens seem to see humanity as somewhere between clumsyÂ child and dangerous but manageable pest. The fact that humanityÂ is hopelessly outclassed, and can only use its action to prove intent, gives an interesting perspective, as does the fact that the human emissaries feel that those who sent them out really don’t understand the problem. The ending is a massive cliffhanger, leading directly to the third and final book.
Haldeman does not disappoint, with his trademark unexpected but internally consistent logicalÂ plot twists. His characters, this time described from three different first person viewpoints, are flawed and realistic, down to little marital niggles that most would rather keep hidden even from themselves.
Sixty-three year old Elma lives in retirement on Mars with her ailing husband. She is famous for being an Astronaut on the first Mars expedition back in the 1950s. She years to go back into space, but when she is offered her dream mission she must choose between in and staying with her husband through his last year of life.
The concept is simple and the story is short. This could easily have been a bland tale, but it is written with a poignancy and sensitivity that elevate it greatly. The first person voice sucks us into Elma’s inner turmoil in a skillful way.
In the second and final part of the tale of Abel Dashian on the planet Duisberg, things come to a head as Zentrum manipulates the Redland barbarians into invading The Land. Center and Raj have other plans.
While a satisfying conclusion that contained many great action sequences, this book is like its predecessor not quite up to the standard of the earlier books in the Raj Whitehall series. A fair part of the novel is made up of flashbacks, which in this case are both unnecessary andÂ confusing. Many parts are not as fleshed out as they should be either, and I kept feeling that this book should have been longer. The last quarter in particular felt very rushed towards a conclusion. Having said that, it is still a fun and easy read in the military science fiction genre.
While this isÂ a short story collection, but the first four stories can be thought of as four parts ofÂ anÂ episodic novel. The fifth story is a singleton. All five have been published separately before, but I had never read them. Â The four connected stories follow Henry Vickers, master hunter and game guide, who becomes hired by the state of Israel to workÂ in their time travelÂ initiative. So he becomes a game guide in the time or early man, and in the Cretaceous when dinosaurs roamed the Earth. WildlifeÂ adventure and annoying clients abound. The last story is about a dirigible on its way across America around the turn of the 20th Century.
Henry Vickers is not the most likable character, and that is on purpose. He is interesting, however. These hunting and survival stories with dinosaurs tickled my inner child, who like most boys would very much have wanted to see real dinosaurs. This collection is an easy read with lots of action.
Randall Colville is about to undertake his first voyage on the staff side crew of the giant starlinerÂ Empress of Earth, largest of her kind and the pride of Earth. He has made his way up from poverty on his desolate homeworld, through a stretch on a “Cold Crew”, the contingent on a starliner that deals with the horrific job of adjusting engines while underway, to his current position of Third Officer. Trouble brews as two of the world-states en route are about to declare war on each other. But the show must go on, and the ship must run smoothly for the rich and powerful in first class.
‘This novel is great fun and an easy read. High adventure in an exotic environment modeled on the classic ocean liners of the early 20th Century. The protagonist is at once naive like a teenager and at the same time deeply scarred by his experiences, making him an interesting viewpoint character.
On a side note, the seed for some of the concepts in the RCN Series, in particular with regards to starship propulsion and class structure in society, are evident in this book.