A collection of stories from the late great Arthur C. Clarke. It is difficult to write a consistent review since the variation in tone, content and length is so large. Some are whimsical, some are epic. Some are short and some are long. Almost all showcase Mr. Clarke’s skill in instilling a sense of wonder. The collaboration with Stephen Baxter, about a world where teleportation is commonplace, was particularly thought-provoking.
Bangkok in the 22nd century. In a post-hydrocarbon economy, rising oceans are kept at bay by seawalls and pumps. Genetic engineering has unleashed disastrous mutations, regularly generating deadly plagues. The world would starve except for the powerful American calorie companies, selling rice and grain to the world; sterile so that the customer remains dependent. Calories are everything, with humans and modified elephants generating power stored in springs for use in everything from ceiling fans
The Kingdom of Thailand seems to have retained a seed bank from before the collapse; an invaluable treasure in a world where crops regularly fail and succumb to ever-evolving blights. Undercover as a Western industrialist, “Calorie Man” Anderson Lake is on a mission to find it and unlock its secrets. Meanwhile, the Thai Environment Ministry and Trade Ministry clash. One protects the crops and people from outside influence, while the other seeks outside contacts. It is a natural rivalry, and in this fierce, bleak and cruel future, the rivalry frequently degenerates into violence.
Emiko is a Japanese “windup girl”, a genetically created “New Person”, an artificial but fully sentient pseudo-human created to aid the
The world-building is stupendous, deep and intricate. While the reader can certainly poke holes in the logic of the technological infrastructure, in
The heritage and tropes of past colonialism and its perhaps inevitable resurgence as the world once again
The novel is full of astute and insightful observations of Thai and Chinese culture, as well as the behaviour of Westerners in East and Southeast Asia. An oftentimes depressing read, but a very impressive novel that stays with the reader for a long time.
Caitlin Taggart is stuck on the Moon, unable to get home to her daughter on Earth, after international tension has led to a travel ban for Moonborn like her. She works as a regolith miner. She is offered an illegal asteroid mining job for a chance to get home. On the job, things go very wrong for Caitlin and her crew, with consequences that threaten Earth itself.
Leaving aside the handwavy physics poorly suited to a hard science fiction story, I found this novel unengaging. Apart from the well developed protagonist, the rest of the characters seem like cardboard cutouts, with actions dictated by “plot reasons”. While the scope of the story is ambitious, and the flashback scenes are well written, the whole thing doesn’t gel.
S.P.Q.R. charts the development of the Ancient Rome from the murkiest depths of its origin mythos to the grant of citizenship to all free men by the Emperor Caracalla in the year 212CE. Dr. Beard carefully parses fact from fiction, while deconstructing the Ancient Roman mythos still very much alive to this day.
Where this book shines is in its meticulous attention to evidence. While stories of what various Roman emperors and military heroes did are in wide circulation today, many are based on later writings which did not have access to primary sources. Certainly many historians from the Classical Era, whom are now viewed as reliable sources, seem to have tainted their writings to make a benefactor, or themselves, look better. Dr. Beard lays bare where there is only incomplete evidence, hints or plain myth. It is a fascinating book for the history buff, though I felt that the author’s style was perhaps a little too ironically British.
Jernau Gurgeh is the best game player the Culture has ever seen. (For clarity, these games are analogous to the board games of today. He writes scholarly papers on them. He takes parts in tournaments. He lives and breathes games. However, he is somewhat bored. The Culture is a post-scarcity society, with no want, death, suffering or exploitation. Winning at games is a purely intellectual pleasure. However there are civilizations outside the Culture. Gurgeh is contacted by Special Circumstances, a branch of “Contact”, the Culture’s organizations for dealing with newly contacted civilizations. It seems that in the barbaric Empire of Azad, a monumentally complex game is used to control appointments to government offices, even so far as to decide who becomes emperor.
Writing about a post-scarcity utopia is difficult. There is no real struggle. The interesting stories come about when there are encounters with the world outside the utopia’s borders. In fact the novel is slow and ponderous until the action reaches the Empire of Azad. The protagonist suffers from ennui but the reader is not left with a strong impression of him. He comes alive once the stakes are real, going through a transformation from happy but docile citizen of the culture to vibrant player, both literally and figuratively, with the means to affect society in very significant ways. The metaphor may be in-your-face but it is still well written.
Deviana “Devi” Morris is a native of the planet Paradox, a high-tech feudal society known for its martial obsession. She is a decorated veteran and currently a mercenary, fighting in combat armour. Her career goal is to join the elite “Devastator” military unit; the best of the best. In order to further this goal, she hires on as a guard on a peculiar trading vessel run by an enigmatic captain. Apparently this captain is well connected, and the crew sees more action than seems logical.
Initially, I liked Devi. She makes no secrets about her ambition and goals, even to herself. She is blunt and straightforward to the point of rudeness, but nevertheless loyal and absolutely professional.
However, once the falling-in-love subplot kicks in, everything falls apart. The love interest has secrets (obviously) and this gets Devi into trouble. This could have been interesting, but I mostly found it tedious. It didn’t help that Devi’s behaviour once she fell for Rupert seemed very much at odds with her character as written in the first part of the book.
I get the feeling that Ms. Bach wants the ship and crew to be Firefly a bit too much, but this does not succeed. The dynamic between characters is wooden and most of them are cardboard cutouts. I could never see the logic behind their behaviour. I have a feeling that “all will be revealed” in future installments, but the author could at least have thrown the reader a bone on the overarching story of the trilogy.
One the plus side, the action scenes are a lot of fun.
Three years after the death of Aral Vorkosigan at the end of Cryoburn, Cordelia is still serving as vicereine of Barrayar’s Sergyar colony. Feeling a desire to have more children, she starts the gestation of embryo’s combining previously frozen ova and sperm from her and Aral. She also makes an unexpected offer to Aral’s former aide and now commanding Admiral of the Sergyar fleet, who also happens to have a very deep involvement with the family.
Any new Vorkosigan Saga novel is cause for loud squeals of delight from yours truly. True to form, Ms. McMaster Bujold delivers masterful prose and exceptional dialogue, leaving me chuckling on almost every page, and frequently re-reading selected passages.
There is not much action in this novel. It is really “just” about romance and moving on with life. I was conflicted as to whether this was necessarily a weakness. I certainly enjoyed it despite the lack of anything really happening. Ms. McMaster Bujold could write about the weather and still keep me entertained.
There’s also the matter of the somewhat blatant retcon of previous events, inserting a key character where before there was none. I’m willing to forgive the author for this one as well.
Perhaps the only key weakness of the novel is that it may be a hard read for anyone not at least vaguely familiar with the Vorkosigan Saga. Looking at in an uncharitable light, it is full of shameless fanservice. But fans should love it. I, for one, savoured every moment.
The year is 2035, and the first manned mission to Mars is getting underway.
During the long transit, disaster strikes and our heroes must find a way to survive.
While the story itself is engaging in an adventure novel kind of way, the prose is not. Much of the dialogue feels written to explain things to the reader. It makes the characters look clueless about the systems and concepts they should be experts on. It is also rather corny most of the time.
The social sensibilities are very old fashioned. Males taking the lead and feeling protective about women even if those women are highly trained astronauts. The technology doesn’t feel very futuristic either. In a nutshell, the book is set in 2035, but feels like 2015, or maybe 1965.
Dave Baranek joined the US Navy in the early eighties, becoming a RIO (Radar Intercept Officer) on the mighty F-14 Tomcat air superiority fighter. This is his account of his days on deployment and as a Navy Fighter Weapons School (Topgun) instructor. He was involved in the making of the famous film as a technical consultant, providing assistance with dialogue and during filming of the air combat scenes.
For anyone even vaguely interested in aviation, this should be an interesting read. For me, the details of radar intercepts, flying off a carrier, and how Topgun operated back then were pure gold. I was fifteen when Top Gun came out and it made a huge impression on me, helping to stoke a budding love of aviation that hasn’t abated three decades later. Mr. Baranek explains things clearly for the layman, but knowing something about aviation helps with visualizing the flying described.
Mr. Baranek made a conscious choice not to describe his personal life in order to focus on the professional life of a Navy flyer. Unfortunately this makes the book a bit dry. Some more “out of uniform” stuff, for example details about how Mr. Baranek grew up and how he came to be so interested in flying, would have helped flesh out the book and the person.
Martin Booth moved to Hong Kong with his parents in 1952, at the age of seven. This is an autobiographical account of the first three years he spent in the then British colony. Mr. Booth was obviously a curious and unafraid boy, roaming widely about the streets and hills of Kowloon and Hong Kong while connecting firmly with the local culture and people.
Having lived in Hong Kong for several years now, this book held particular interest for me. Mr. Booth lets us see Hong Kong through his eyes, without adult judgment or bias. I got the impression that he retells his experiences as Booth the boy saw them, not as Booth the man interpreted them later. This infuses the chronicle with a refreshing naivete. Mr. Booth’s stick-in-the-mud bully of a father contrasted with the adventurous and ever curious mother, make for an colorful domestic backdrop to his adventures. While it is easy to think that a young boy did not actually experience all the things described, and that age has romanticized in the author’s mind events which happened long ago, the authenticity of people’s reactions and places described makes me want to believe that Mr. Booth really did all these things. No doubt he was a more adventurous boy than most.
The love that Mr. Booth felt for Hong Kong shines through the pages. His eagerness to seek out new and foreign experiences should be encouraged in all people, not just expats. It was how he became really aware of his surroundings in a way that many expats are not.
NOTE: This book is entitled “Golden Boy: Memories of a Hong Kong Childhood” in the USA edition.
Gully Foyle, spaceship crewman, is stranded on his broken ship for months, certain he is already dead. Another ship passes by but ignores his signals. Gully goes a bit crazy. He is rescued by a strange tribe of space habitat dwellers, and their antics drive him more crazy. Finally, he makes it back to Earth and civilization. He starts an obsessive quest for revenge against the crew and owners of the ship that did not rescue him. He makes a fortune through shady means and changes his name in order to infiltrate the rich strata of society in the service of his quest.
Human society is not as we know it, but profoundly changed by the discovery of the innate human ability to “jaunte”, or teleport, with the power of the mind. Physical layers of security such as walls have little meaning unless the entrances are defended with “jaunte-proof” labyrinths designed to be impossible to memorize.
This science fiction classic is in many ways an adaptation of The Count of Monte Cristo. Foyle’s obsession is apparent throughout the book. He certainly is not a likeable character, but very interesting. He uses any means necessary to achieve his goal, despite the suffering that this causes in others.
Despite the fascinating aspects of a changed society and the quite engaging story, I found the second half of the book to be hopelessly dull. Mr. Bester changes the rules to fit the plot, with new strange characters that have just the right abilities that Foyle can use appearing just at the right time. The book also jumps from scene to scene in quite a jarring fashion, with less than the necessary introduction. The whole thing felt quite disjointed in fact. I really tried but finally gave up about four fifths of the way through.
Genesis is set entirely within the four-hour examination for Academy admission of one Anaximander. The Academy rules the society of the future, and Anax is one of the very few chosen for examination. The examination focuses on her chosen subject, the life of Adam Forde, who committed a peculiar act of rebellion, and received an even more peculiar sentence for his crime.
The story is quite short, a novelette in fact, and is told through the examination dialogue and recreation of historical record. Society has devolved into war and plague, civilization destroyed but for one remote and isolated pocket. This pocket must defend itself against the plagues ravaging the outside, and rebuild into a new society. The second part of the book deals with the nature of consciousness, with surprising results.
The novel is explicitly a reflection and discussion on humanity, on what it means to be human, to be a thinking being. Mr. Beckett cleverly uses Anax’s examination and the history of society and Adam Forde to explore the subject from a philosophical viewpoint without making it tedious philosophical discourse. A very interesting read.
In the latest book set in the Vorkosiverse, Miles is conspicuously absent barring an amusing cameo. The protagonist is instead Miles’s cousin and close friend Ivan Vorpatril, a favorite secondary character in many of the earlier books. Ivan is mostly known for his somewhat overbearing mother, social secretary to the Emperor, his high birth but unwillingness to get close to the corridors of power, and his many successive girlfriends, none serious. While on the planet Komarr assisting the Chief of Military Operations on an inspection, now Captain Ivan Vorpatril receives an unexpected and unwelcome visitor, Byerly Vorrutyer, a part-time spy and old acquaintance of Ivan’s who specializes in ferreting out corruption in Barrayaran high society. Byerly leads Ivan to investigate a young lady on the run from a hostile takeover in Jackson’s Whole, the definition of a Machiavellian society. Unsurprisingly, things blow up in Ivan’s face and he is found saddled with the young lady as a bride in order to protect her from both local security forces and outsystem bounty hunters. What follows when Ivan takes her back home to an encounter with his mother, and subsequently when parts of the young lady’s past resurface, makes for a caper of epic proportions.
Bujold is in super form here. The little ironies woven into descriptions and conversations made me chortle with pleasure and re-read certain passages over and over. The decision to explore the character of Ivan is an inspired one. He was always known to have a spine, even though he lacked the propensity of his cousin Miles to bash people over the head with it. His growing intimacy with Tej after their sudden wedding is marvelously portrayed, sweet without romantic comedy movie cheesiness, as are the complex family dynamics on both sides. This novel was a great pleasure to read for this Vorkosigan fan, and it should also be easily accessible for new readers.
This short story is about Mars “the way it once was”, with canals and Martians. An expedition with three crewmembers has landed and finds itself in the way of hordes of “Winter Troops”, a new breed of Martians that feeds off the remnants of the fallen civilization that created the canals.
Told as journal entries, this story isn’t anything special. If it had been any longer I would probably not have finished. it.
Slightly bizarre novel about a world where the greens have won and technology is, if not exactly outlawed, at least frowned upon. The lack of industry has brought on a new ice age. As a couple of astronauts (they stayed up there after the revolution) are stranded on Earth, undercover SciFi Fans come to the rescue. A lot of fun.
As in so many of Niven’s later works, there is a great backstory, but the novel falls short of the mark. A large offshore colony is dabbling in genetic engineering. There is a great feeling of hope that mankind will have a bright future. Needless to say, this doesn’t happen. Not very good, but it has some cool ideas and settings.
In this novel, Olympic athletes are allowed to “enhance” their bodies, to the point that they will not survive more than a few years after the competition. Unless they win, that is, in which case they join the ruling council and are “linked” to a neural interface that fixes the issue. Mildly entertaining.
- Dream Park
- The Barsoom Project
- California Vodoo Game (sometimes published as “The California Vodoo Game”)
The novels are set in a theme park named “Dream Park”. Dream Park uses holograms and other methods to create completely lifelike environments for adventures. For example, one can become a group of medieval knights on a quest, and be totally immersed in the experience. The novels are very enjoyable, with some nice twists to the tale. It is also interesting to see how role playing as a sport evolves from the first to the last book.
Like 2001 and it’s sequels, “Time’s Eye” is driven by the intervention in human affairs by unknowable and very powerful alien beings. In a flash, the Earth is divided up in chunks from different times. A UN helicopter crew from 2037, a British Colonial detachment in Afghanistan, the armies of Alexander the great and Genghis Khan are all shoved together onto the same Earth, in the same general area. Overlooking these humans and their reactions to the discontinuity are reflecting spheres hovering above the ground, inscrutable and silent.
While there is some focus on attempting to solve the mystery of the events which have brought the protagonists to this, the main thrust of the story is rather typical alternate history fare, much like 1632 or Island in the Sea of Time. Frankly this aspect has been done better. I did find, however, that Clarke and Baxter manage to infuse the characters with a sense of their place in time and space. Unlike many other alternate history stories, this one does not revel in, or lose itself in, the practicalities of the events. Sure, the “modern” humans introduce the stirrup and steam engines, but unlike with Stirling (who, to be fair, I much enjoy reading) the alternate history angle does not seem to be the actual point.
Time’s eye shows hints of what the superhuman beings behind the “Eyes” are actually doing. It is cruel indeed, but seen as necessary. So do the means really justify the ends?
These books have a big role in SciFi folklore. While the adventure is engaging, I found the character of John Carter himself (the novel is narrated in the first person) a bit off-putting. He is rather full of himself as only an expert in self deprecation can be. Perhaps it is just a bit too dated for me. So while the old fashioned writing style was manageable, I was a bit disappointed with the whole thing due to the annoyingly condescending attitudes displayed. It is high adventure in any case, complete with absurd situations and plenty of flirts with deus ex machina.
On what is obviously a “lost” colony world, a man without a past (or at least much of one) is caught up in a great conflict. And apparently there’s a macguffin in the desolate north that can save the day.
I really wanted to like this. The reviews were decent, speaking of swashbuckling action against a rick backdrop of hodge-podge Caribbean culture. Unfortunately I found the whole thing pretty dull. The pacing is slow, the action scenes are cookie cutter. I kept waiting for Mr. Buckell to get to the point. But no, the obviously upcoming expedition to the north never seems to get off the ground. Mr. Buckell is obviously talented, but this was not for me. I gave up about half way through.
Pretty bland fare for a technothriller. The plot is just a bit too incredible and the author needs to get a better map of Europe in order to distinguish between Slovenia and Slovakia. So why did I read it? Lots and lots of aviation candy in, especially concerning about overlooked strike and bomber planes like the F-111. If you’re not into aviation, don’t bother with this one.