After the successful relief of the Pete Alden’s Allied Expeditionary Force in India and the start of offensive operations against the Dominion detailed in Storm Surge, the Alliance uses its current strategic momentum to mount a daring raid against the Grik capital on Madagascar. However, muddled leadership and unclear priorities quickly turn what should have been a raid in force into a potential disaster. On the eastern front, Shinya leads the first confrontation with the “home” forces of the Dominion. As the Alliance continues to grow rapidly, cracks are showing in the leadership, which makes the story all the more interesting.
Mr. Anderson commendably avoids projecting the rest of the series into a big roll-up of the Grik. New and surprising elements are introduced, and for certain our heroes continue to suffer greatly. On a side note, the author always leaves room for chaotic and unexpected events that show the randomness of the world, as well as colourful touches like the little pet lizard-bird Petey. These elements make the world seem as vast as a real one.
While this is firmly an alternate history and war series, the strong elements of adventure fiction truly make it shine.
Following almost twobooks of plot fragmentation and scope expansion, Storm Surge brings things to a head. The Alliance industrial machine has hit its stride, supporting a gargantuan war effort across three continents. Following the near disastrous invasion of India in Iron Gray Sea, the Allies are ready to strike back in force. Abel Cook and Dennis Silva go looking for the native population of Borno. Finally, the eastern front is properly opened with the first landings on the Dominion home soil.
It took almost the entirety of the two previous books in the series to build up to the events in Storm Surge, but the payoff was well worth it. While the epic battle to finally conquer Eastern India and rescue Pete Alden’s embattled Allied Expeditionary Force dominates the proceedings, several less significant actions also vie for the spotlight, in particular Cook and Silva’s unexpected encounter.
Mr. Anderson skillfully weaves the complex story, keeping the pace up without bogging down in minutiae. He also continues to throw large wrenches in the works, not fearing to kill off key characters or serving up tragic setbacks. Many series have run out of steam after this many installments, but Destroyermen seems set to continue being captivating.
Zack Lightman is a typical teenager living in a small town in Oregon. He is about to graduate high school. He works part time in a vintage video game shop. He plays the hit space combat game “Armada” quite a bit, with a player ranking of sixth worldwide. He also plays the companion ground combat game Terra Firma, but is nowhere near as good as his friends. The whole world seems to be playing these games. Then one, day, an Earth Defense Alliance shuttle looking just like in the games turns up at Zack’s school to pick him up for duty. Apparently the alien invaders are real and the games are a training simulation.
Like in his debut novel Ready Player One, Mr. Cline plays heavily on nostalgia and homages to the pop culture of the eighties. The story itself is heavily influenced by The Last Starfighter, which is also is referenced in the text. However in this novel the element feels somewhat forced.
The book is a fun romp and a lighthearted read. However it feels rushed and unfinished. The reader is left with the impression that there is so much left to say about these characters, but the story moves on rails, far too rapidly tracking towards what is a predictable conclusion despite the too obvious twist.