The Ark Royal is the oldest starship in the Royal Navy. A relic of the past, still ostensibly on active duty but in reality parked with most of her systems shut down with a caretaker crew. Her captain is a drunk and most of the crew consists of those whose careers took a wrong turn. After a surprise attack by previously unknown aliens, however, Ark Royal is reactivated, rearmed and re-equipped with starfighters for a desperate delaying action.
While the premise is decent, the telling is not. The characters are cardboard cutouts, lacking any traits that might make them interesting. The story is littered with boring infodumps. A lot of telling and not enough doing as the logic of conflict with the armaments at hand is explained, and any uncertainties expounded on at length, as if to ensure that the reader will be able to judge the arduousness of any subsequent action.
I didn’t even make it a third of the way through before I gave up.
Captain Dunmoore and the crew of the Q-Ship Iolanthe intercept a distress signal. An abandoned cargo ship, which turns out to house a single survivor. What follows is a chase to find the perpetrators and disentangle their complex scheme.
While Dunmoore and her merry band of naval personnel are still good fun to hang out with, the quality of the narrative is lower than in previous installments. There seems to be no real risk that any of the characters will be killed or even seriously injured. Much of the text consists of the main characters spouting literary and military history quotes in extended banters sessions, showing off how clever they are while their enemies are continually confounded.
Siobhan Dunmoore is now in command of Iolanthe, a massive Q-Ship charged with anti-piracy patrol. While returning for resupply, they find the Naval base on the planet Toboso, and the colonial administration facilities, destroyed by orbital bombardment. Many critical supplies have also been pilfered by the raiders. The crew of the Iolanthe sets off on a complex chase to bring the perpetrators to justice.
Mr. Thomson continues to keep the series fresh by, once again, telling a very different story. While lacking in the high stakes of Like Stars in Heaven, there is still plenty of action and banter to keep fans of the series happy. The introduction of many new characters, including the colourful Army contingent, also injects fresh energy. The plot does get rather convoluted at times, requiring overlong and somewhat forced dialogue infodumps.
I must gripe again that, just as in the previous instalment, there is an out of context jibe at leftist thinking for no plot-related reason.
Dunmoore and the crew of the Stingray are sent on a long range mission to investigate a possible lost colony of mankind. When they arrive, they find a society that has developed in a rather radical direction.
While I have previously compared the Siobhan Dunmoore series to Horatio Hornblower and Honor Harrington, this instalment felt very much like an extended episode of Star Trek – The Next Generation, in all the good ways. The crew are sent on a mission. Things are not as they seem. Tensions arise. Dramatic conclusion. The structural elements of the story are not necessarily original, but the narrative structure is excellently assembled. The tension in the second half of the book is palpable; the stakes feel very real, and the pages almost turn themselves. Mr. Thomson has found a way to tell a different kind of story in each of the three books so far, and again avoided the temptation to expand the scope of the novel towards the wider universe, confining the action to the crew of the Stingray. The dialogue and pacing are excellent. My one gripe was the rather random snipe at liberal/leftist thinking, which felt like a jarring and misplaced attempt at political lecturing rather than an integral part of the narrative.
Commander Dunmoore and the Stingray are dispatched to the arse end of space and get stuck with convoy duty. There is mystery afoot as a freighter is found abandoned, and other ships from the same company seem involved in shady operations. While seeking answers, Stingray stumbles on a top-secret Navy operation at a backwater planet, and the Admiral in charge is a real character.
While the first book in the series was a rather conventional beginning, the story in this one is more “out there”, and there are strong hints regarding a wider arc to the series. Not quite as punchy as the first book, but the action and dialogue remain top notch.
Commander Siobhan Dunmoore has recently had a battleship shot out from under her. Her daring successes in previous engagements have not endeared her to the establishment, which sees her as hotheaded and impulsive. Her mentor assigns her to Stingray, an obsolete frigate rumoured to be jinxed. Her predecessor was dismissed under mysterious circumstances, and the crew is none too welcoming. Dunmoore must both resolve the situation with a hostile and cowed crew, and also engage the enemy while on patrol.
While the enemies are humanoid aliens and the action is set in space, the setting shows clear signs of inspiration from the naval conflicts of Britain in the 18th and 19th centuries, particularly during the Napoleonic Wars, and perhaps also from fictional heroes like Horatio Hornblower and Honor Harrington (the latter books themselves inspired by the former). While there is clearly a wider universe, the action is tightly focused on Commander Dunmoore, giving the feel of a submarine story. The allusion to the submariner tradition of a indicating a clean sweep with a broom makes this connection clear. The players are isolated while on patrol, and must resolve the internal conflicts on the ship while fighting their external enemies. These external enemies are not only the alien Shrehari, but the powers within the navy and society that would have them fail, and the figurative ghost of their former sociopathic captain.
While the setting and story are perhaps somewhat unoriginal compared to what has come before, Mr. Thomson is skilled at dialogue and interpersonal relationships, making this an engaging novel with excellent pacing.
Following the events of Red Vengeance, now Lieutenant Randy Knox is captured by the alien Creepers. What he finds in Creeper captivity is horrific in many ways, with human living as weird prisoners, typically without defined parameters for their captivity, and no prospect of change.
While the book does provide a conclusion to the Dark Victory series, the whole thing goes out with a whimper. Much of the action seems unrelated to the main story, only serving to vaguely illustrate the fact that the Creepers are aliens, and as such do not have easily fathomable behaviours or motivations. This turns the novel into a bit of a slog, in sharp contrast to the previous books.
In the first two books, the Creepers were a faceless evil. Once the evil is explained, it comes out as rather anticlimactic, with an ending that feels tacked on and unsatisfactory.
Short story and essay collection. The fiction runs the gamut from entries in the author’s Freehold Universe, to Victorian fantasy, and a rather interesting novella set in an alternate Bronze Age, pitting sentient humanoid felines against mind-controlling dinosaur-like reptiles. The essays contain some amusing musings on rifle technology, as well as very inappropriate, and often hilarious, cocktail recipes.
While I don’t always agree with Mr. Williamson’s political views, even in his fiction, he offers insightful political and social commentary with a great deal of thought and research behind it. There is a short passage about how his views have developed in the two decades since he published Freehold. This passage provides tantalising glimpse of an interesting mind which does not deny the impact of new data.
After taking and holding Madagascar in Deadly Shores (IX) and Straits of Hell (X), and conclusively dealing with Kurokawa in Devil’s Due (XII) the Alliance is preparing to finally land in Africa. It is a race against time, as Grik leader Esshk has been able to breed, train and equip his “Final Swarm” in only a few years, and is planning a breakout along the Zambezi River. If the Final Swarm reaches the ocean and manages to scatter, the rapid breeding of the Grik will eventually create an almost insurmountable numerical advantage. Unfortunately, the Allied invasion force is not quite ready. Russ Chapelle takes the USS Santa Catalina at the head of tiny task force up the river, in order to block passage until reinforcements can arrive. It is a desperate race against time.
On the American Front, the story advances only slightly, as New United States forces prepare to join the fight and the League of Tripoli makes overtures towards the Dominion.
Mr. Anderson continues to focus on one front at a time, which works to the series advantage. Most of this installment is taken up by the events in and around the Zambezi. The battles are real nail-biters, in large part because the author has managed to convey the catastrophic consequences of defeat. Even after driving the Grik back all the way from Balkpan and across a vast ocean, our heroes still find themselves with their back agains the wall.
With the still unresolved Dominion War, and the looming threat of the League of Tripoli, the Destroyermen series doesn’t seem to be moving towards a conclusion any time soon. If the quality remains this high, that can only be a good thing.
In a post-climate disaster future, the superpowers have begun mining the Moon in large scale. Life on the frontier is rough and fraught with danger. However, old rivalries have not disappeared. Disillusioned American mining chief and veteran Dechert is confronted with the mysterious murder of a miner, while the powers that be seem dead set to go to war with the Chinese.
Dechert’s outlook is bleak. He has seen the elephant and exiled himself to the Moon in order to escape the ghosts of his comrades from his military days. But war is coming to the Moon and Dechert cannot escape it. He is a beautifully written protagonist, wavering between abject fatalism at the inevitability of repeating history and self-aware naive idealism about this new frontier being a new beginning for mankind. He is firm on one thing: doing his utmost to protect his people, something which he was unable to do during in the past despite his best efforts.
The novel plays out like a good thriller, showing a small slice of larger events, but it is the personal aspect that really shines.
In the last book of the trilogy, things are coming to a head in the conflict with the Others. At the same time, Bob continues to live in android form among the Deltans, something of a hermit from his own kind.
Mr. Taylor does not lose steam at the end; rather the opposite. This volume brings things to a satisfying conclusion while continuing the thematic exploration of humanity, mortality and the nature of loss. There is also significant discussion on the duty of an individual to society. Is a Bob, or any other individual for that matter, honour bound to serve humanity just because he or she has the ability?
By now a well-established presence, the Bobs tackle issues large and small. The human race has all but annihilated itself in Sol system, and the Bobs must help. At the same time, the looming threat of the powerful others must be prepared for. The group continues to grow and diversify, in interesting ways.
The Others are the large, looming threat, but the story really shines in Original Bob’s interaction with the stone age Deltans. Mr. Taylor has hit his stride with the story, as each of the short chapters brings interesting developments. Interactions with humans, which some of the new Bobs have started calling ephemerals, bring challenges and solid exploration of themes. Is immortality something to wish for, or does it just involve “spending immortality doing chores”, to quote one character?
Bob Johansson has just sold his software company and signed up for cryopreservation when he gets run over by a car and is killed. Over a hundred years later, his mind is resurrected in an electronic matrix by the theocratic government of North America. A very volatile cold war is on between the handful of superpowers on Earth. Bob is tasked with crewing a ship which will colonise other star systems. As his departure date approaches, the war heats up, and things start diverging from the plan rapidly.
This novel took me by surprise. It starts in fairly conventional fashion, but some way through the originality of the premise becomes apparent. Bob is not only a cryopreserved human resurrected into an unexpected situation, he is capable of cloning his mind into other “Bobs”. The personality differences and interactions between the Bobs is used to good effect in order to conjure interesting themes of existence, soul and uniqueness. The complex relationship that the Bobs develop with humanity are equally well explored. What does an original intelligence really owe its creators?
The fact that Bob is endowed with a geek’s personality and a dry sense of humour helps the accessibility of the narrative. Good fun.
Thirty years after Babylon’s Ashes, Earth has rebuilt, while humanity has spread across the thirteen hundred worlds beyond the gates. Comparative peace prevails. The Outer Planets Alliance has morphed into the Transport Union, which despite its own best efforts at trying not to be political, is effectively a governmental organisation. Led by Camina Drummer, Fred Johnson’s former chief of staff, the Union controls trade from Medina Station in the centre of the gate network. The crew of the Rocinante has spent decades together, carrying cargo, prisoners and messages for the Union.
One day, an old enemy re-emerges from Laconia system, where the renegade elements of the Martian fleet have spent thirty years in isolation, their doings unknown to an otherwise occupied human society. The now immensely powerful Laconians have been preparing for this moment, and they make a grand entrance.
The authors’ choice to move the narrative forward by three decades is jarring at first, but soon shows itself to be inspired. While there are no doubt plenty of stories to tell of the intervening period, having a new and powerful antagonist upset the apple cart is a more engaging story. (Nothing says the authors can’t return to the past in future novels and short stories, either.) This instalment is a real nail-biting page-turner, and one of the best books in an already excellent series. More good things should come along in the next book, as the end of this one leaves many things unresolved.
This short story collection set in the Freehold Universe has an interesting twist. It follows the wanderings of a sword from prehistoric times to the far future, as she passes from owner to owner, sometimes by chance, sometimes by design. We also get to visit with Kendra Pacelli of Freehold and Ken Chinran of The Weapon and Rogue, taking up their stories years after the events in the original books. Neat.
The stories, some by Mr. Williamson himself, but by other authors, are all of high quality, with one glaring exception. The connecting device of the sentient sword, fleshed out with brief interludes by Mr. Williamson, works really well in connecting the stories and making the collection feel like whole.
Dark Matter continues the Star Carrier story some time after Deep Space. A new and massive alien artifact has been discovered, hinting at a population even more powerful than the Sch’daar. The conflict between the USNA and the Confederation continues. Now Admiral Grey gets a new mission.
Unfortunately, just as in Deep Space, the infodumps have taken over the asylum. The characters can’t seem to have three lines of consecutive dialogue, barring over-the-top and overlong combat communications chatter, without being interrupted by the author with a long and typically pointless exposition on physics, politics or futurism… Even more irritating is how Mr. Douglas repeats the same explanation of background, or even earlier plot points, with astounding regularity. I got about two thirds of the way through by skimming through the infodumps. Then there was a passage explaining who Stephen Hawking was and I had enough. What happened to the Ian Douglas who wrote really quite engaging military scifi? Even the first three books in this very series were pretty good.
The second book picks up directly after Dark Victory. After the surprising events at the end of the first book, Randy is seconded to a regular army unit. And it seems that the Creepers are hunting him specifically.
While not quite as good as Dark Victory, this is a fine continuation of the story. It does raise more questions about the motivation of the Creepers, but there are clearly more books coming.
Ten years after the Creepers attacked Earth and decimated the population, the United States is reduced to a nineteenth century existence. Any significant use of power or radio results in an orbital strike. Creepers roam the landscape in almost impregnable exoskeletons, burning and killing. Randy Knox is a sixteen year old Sergeant in the New Hampshire National Guard. He has been in the service four years. A veteran soldier with several kills under his belt, but also a teenager who attends school and thinks about girls a lot. One day, Randy receives orders to escort a government emissary to the capital.
While flirting with the Young Adult genre, this feels like a more mature tale. Mr. Dubois has woven an intense story full of action, courage and desperate choices. Randy is a hero, but an imperfect one, prone to brusque outbursts and impatience. A young man hardened by years of bitter warfare. This makes him much more realistic than the more typical young adult protagonist. A great read.
The Destroyermen series continues. This installment focuses on the African front, as the Alliance, with new friends, prepares to assault the Grik heartland. Kurokawa still remains on Zanzibar, however, and must be dealt with.
The scope of the series is becoming worryingly broad, but Mr. Anderson seems to have decided to focus on one war at a time, as it were. This allows the reader to focus on one campaign without constant and jarring flipping back and forth. The series shows no signs of slowing down, with the stakes remaining high and the action tense and exciting. A page turner.
Angie Kaneshiro is a Freehold-born high tech vagabond. She crews on commercial vessels trading between the various polities in Williamson’s Freehold Universe. She likes to dance, have sex and see new places. Then the Freehold War breaks out and things turn ugly fast. After barely escaping a major accident on a space habitat, she volunteers with the Freehold covert forces, acting as a guide for a group of elite special forces on covert missions.
Angie’s secret war is terrifying and gut-wrenching. She repeatedly puts her life at risk, is tortured, loses friends and has to kill innocents to protect herself and her team. As the novel progresses, it transforms from the chronicle of a fun-loving, easy going but streetwise woman to a much darker place as Angie sees her grip on sanity crumble away until there is only the mission first, and survival second. This transformation echoes the descent of the war for the Freehold from resistance to an unjustified aggressor to resorting to mass murder in order to survive.
Like The Weapon and Freehold, this book depicts the horrific effects of war on those who fight it without diminishing their heroism and bravery. The personal cost of killing innocents is very high, and in the end it all seems so wasteful.
Side note: There’s a lot of rather graphic sex in this book. In my view, it was not put there to titillate the reader, but because Williamson wanted to show that Freehold society is very matter-of-fact about such things, and more importantly because a female character can love sex without having to be a slut.
Following the taking of “Grik City” in Straits of Hell, the Alliance is attempting to both consolidate its foothold on Madagascar and set up for a strike on the Grik heartland. The powerful League of Tripoli is meddling, howerver. On the other front, the Dominion is refusing engagement, but the Allies may be able to bring a new player in to the war on their s
Despite the fact that this series is now on its eleventh book, it still moves along nicely. Mr. Anderson had not let it bog down into clean-up operations with obvious outcome, and the challenges facing our heroes are as great as ever. This book, like some of the previous installments, is more about setting the stage for future developments and thus doesn’t contain any decisive action, but for fans of the series will still bring satisfaction.
The setting is Southern California. It is the late 1980s in a world where the Axis won World War II. The occupied Western United States are now the United States of Japan (USJ), and the occupiers rule with an iron fist despite the appearance of a happy and prosperous nation. The secret police tortures and “disappears” people at the least hint of treason against the Divine Emperor. Beniko Ishimura is an underachieving Captain in the Imperial Forces working as a censor for videogames. Ten years earlier, he took part in quelling a major revolt in San Diego, and now those events are coming back to haunt him.
Oh, and there are giant robots. This is seldom a bad thing.
Even without Mr. Tieryas’s explicit admission in the afterword, it is obvious that this book was heavily influenced and inspired by The Man in the High Castle, down to the dissenting material showing an alternate reality that is in fact that of the reader; one where the Allies won and the world is very different. The world-building is excellent, showing a dystopian USJ that is struggling economically and socially while all criticism of the regime is harshly punished. The cruelty of the torture and death inflicted by both USJ agents and dissidents is graphically described to the point of making the reader squirm, but in this world such things are sadly normal.
The story is somewhat opaque in the first half of the book, but things rapidly clarify towards the end, when flashbacks to the San Diego revolt and events in the present converge. Themes of betrayal, loyalty and forgiveness are strongly emphasized in a strong ending.
Deviana “Devi” Morris is a native of the planet Paradox, a high-tech feudal society known for its martial obsession. She is a decorated veteran and currently a mercenary, fighting in combat armour. Her career goal is to join the elite “Devastator” military unit; the best of the best. In order to further this goal, she hires on as a guard on a peculiar trading vessel run by an enigmatic captain. Apparently this captain is well connected, and the crew sees more action than seems logical.
Initially, I liked Devi. She makes no secrets about her ambition and goals, even to herself. She is blunt and straightforward to the point of rudeness, but nevertheless loyal and absolutely professional.
However, once the falling-in-love subplot kicks in, everything falls apart. The love interest has secrets (obviously) and this gets Devi into trouble. This could have been interesting, but I mostly found it tedious. It didn’t help that Devi’s behaviour once she fell for Rupert seemed very much at odds with her character as written in the first part of the book.
I get the feeling that Ms. Bach wants the ship and crew to be Firefly a bit too much, but this does not succeed. The dynamic between characters is wooden and most of them are cardboard cutouts. I could never see the logic behind their behaviour. I have a feeling that “all will be revealed” in future installments, but the author could at least have thrown the reader a bone on the overarching story of the trilogy.
One the plus side, the action scenes are a lot of fun.
In this alternate history novel, Nazi Germany is building Silbervogel, Eugen Sänger‘s proposed “antipodal bomber”, in an attempt to firebomb New York during WWII. Learning about the work from spy efforts, a US team led by Robert Goddard builds a counter-weapon, an American suborbital interceptor.
For a fan of the history of astronautics, this novel is a treat. While in reality Nazi Germany focused its rocketry efforts on the A-4 rocket, better known as the V-2 ballistic missile, it is not a big stretch to imagine how efforts could have gone towards Silbervogel instead. Steele mixes real people and fictional events in a very plausible “what if?” of history.