Billionaire video game designer and tech magnate Richard “Dodge” Forthrast dies while having a routine surgical procedure. Unbeknownst to his family and friends, he has long since signed up for cryopreservation, then probably forgotten about it. His will contains detailed instructions about possible reanimation when the technology exists. As it turns out, waking the dead in a computer-generated virtual reality seems to be the way forward. After many power struggles and discussions, Dodge finally wakes in a primitive computer-generated world, soon starting to shape and mould it to his desires. At first a trickle, and then a flood of other dead begin to join him, many with their own ideas about the virtual afterlife, in conflict with Dodge’s own.
There are some significant connections to other works by Mr. Stephenson. Richard Forthrast and his adoptive daughter Zula are prominently featured in Reamde, whilst Enoch Root was a character in Cryptomonicon, as well other works. Those were good novels. This is not. After a promising start, most of the action moves to the virtual world, and it is really boring. From Dodge’s initial efforts to shape the world to his desires, to his building of a pantheon with himself as the prime god, to his downfall at the hands of a rival, it is mainly a tedious slog to read. The final part is written as fantasy, and is slightly better, but by this point I just wanted it to be over, and skimmed large parts.
The concept itself is very interesting, and I had high hopes the plot would continue along the lines of the first quarter. However, the shift to the virtual world kills all interest in the main characters, and for that matter in the concept itself. At that point, it’s just a creation myth that has no need for its own backstory. It is a real shame, because there are so many interesting ideas to explore at depth, not least the societal impact of humans being able to live on, in a certain form at least, after death. The ending is mildly satisfying, but the journey to get there is not, especially as this book, while not overly long by Stephenson standards, is a solid tome by any other.
Astronaut Walli Beckwith is conducting an experiment on the International Space Station when an imminent collision leads to an evacuation order. Walli, however, refuses to leave, for reasons unknown to her two crewmates. As they return to Earth, she remains as the sole occupant on a damaged station. Meanwhile, in the Amazon, her niece is conducting aid work in response to a humanitarian crisis. The Brasilian government is ruthlessly chasing native populations from their lands in order to make space for industrial farming and deforestation. The Amazon is on fire.
The plot soon evolves into a very competent action-thriller. Most impressively, Mr. Kluger does not take any drastic shortcuts on realism; events are solidly underpinned by existing science and technology. The characters do feel a bit flat, unfortunately, but this is a page-turner nonetheless.
Lynn Raven is a rather reclusive high schooler in a society that encourages virtual interaction. She is overweight and has self-esteem issues. She is also secretly “Larry Coughlin,” one of the top players of Warmonger, an online first-person shooting game, and makes good money playing it. She is contacted by Warmonger’s developers to be part of testing for a new augmented reality (AR) game called TransDimentional Hunter. But this would require her to get out there “in the real”, since the game is played in real locales using virtual reality technology. For Lynn, being visible at all causes anxiety. Things get worse when she has to become part of a team.
This is not a typical John Ringo book, as it is firmly seated in the Young Adult arena. An entertaining romp and coming of age story, with a darker and deeper background story, no doubt to be explored in future installments, being strongly hinted at.
In an alternate history, the Apollo program flies one more mission, the all-military Apollo 18. At the last minute, the mission parameters change as the Soviet Union launches a spy space station equipped with cameras capable of unprecedented resolution. The astronauts are tasked with disabling it before departing Earth orbit for the Moon.
This is a technothriller with a solid grounding in the technology of the time. The technical details are accurate, hardly surprising as the author is a former astronaut. The plot itself is rather far-fetched, but plausible, and exciting in itself, especially for the space exploration buff. Unfortunately, the plot is often bogged down with overly complex sequences of events as one or another character seeks an advantage or makes a complicated plan. The characters themselves, a mixture of historical figures and fictional ones, are not very nuanced, and sometimes relationship events seem to be created purely without much story purpose. For example, the protagonist’s romance with one of the scientists seems tacked on unnecessarily.
Short story collection celebrating the seventieth birthday of science fiction luminary David Drake, by many considered the father of modern military science fiction.
Somewhat in character, Mr. Drake provided the two longest stories for the collection himself. The rest vary from pure tribute, to tuckerization of Mr. Drake himself, to various forms connected thematically somehow. The afterwords provided by the various authors are charming, with insights into how Mr. Drake’s work and personality affected them personally and professionaly.
In the sequel to A Long Time Until Now, a new displacement occurs, with a neolithic youth appearing in modern day Afghanistan. The same team as before is contacted for a new mission, but not all are keen to go. A pair of scientists are added, much to the dismay of the future humans, who would rather not see too much technology transfer as this could lead to timeline disruption.
The characters are well fleshed out, and there author uses the setting to delve into issues of post-traumatic stress, separation, obligations of marriage, and other things common in deployments. The conflict in the book is not about an external enemy, but rather about the challenges faced by individuals. Much of the book has to do with the strictures and traditions of organisations, and it helps that Mr. Williamson can make discussions on logistics and camp setup interesting reading.
After the collapse of the gate network, humanity’s worlds are isolated. On a backwater planet, Filip Inaros must deal with a bully who is trying to bend a small settlement to his will, even if it comes with a high personal price.
In a fitting coda to The Expanse, Filip must come to terms with what he did in the name of his father. His act may be small on the cosmic scale, but for him it is significant.
The Laconian Empire is in disarray as its leader, Winston Duarte, has disappeared. Colonel Aliana Tanaka, a particularly cold, and coldly effective, servant of the Empire, is tasked to find him. Meanwhile, the crew of the Rocinante races to stay ahead of Laconian forces. The fabric of reality is tearing as intruders from outside the Universe try to reassert control.
The final instalment of The Expanse is in many ways a fond farewell to the crew of the Rocinante and their associates. Even those no longer alive, like Avasarala and Bobbie Draper, are mentioned and celebrated. While Leviathan Wakes was about a family, a crew, coming together, this book is about how all good things must end, and the family, the crew, eventually sees its members going their separate ways. A solid ending to the series.
Along with a few thousand other refugees from the Wolves, or Inhibitors, Miguel de Ruyter has quite literally carved out a life on the airless world of Sun Hollow. Humanity’s starfaring civilisation is lost, and the remains hide in the shadows, hoping not to be noticed. Sun Hollow’s inhabitants do not really have a plan beyond surviving the morrow; this is a bleak and rough existence. A ship has entered the system, and Miguel must intercept and destroy it at great risk to himself, for even potentially friendly humans may be Wolves in disguise. Out of this encounter emerges Glass, a mysterious woman who steals Miguel away to a reckoning with a past he has purposefully forgotten, and with humanity’s only hope of escaping extinction.
Published almost two decades after the Revelation Space trilogy, this serves as something of an epilogue. Human civilisation has waned into blackness, and there is an accepting despair about things. Not even the Ultras travel between stars anymore, because even small emissions could lead the Wolves to the door, and there is no weapon that can combat them.
The concepts of Miguel and his past self reintegrating, and of Glass herself and her connection, are superbly intriguing. Unfortunately though, the novel is far too long. Many pages are spent on meandering explorations of the sense of self, or the sense of other-self. While the quest for a weapon to fight back against the Wolves is interesting in itself, this excessive length detracted very much from my interest, and I struggled to finish the book.
During a mission in Atlanta to recover a protective ward built by Sir Isaac Newton, Owen and the team encounter an unexpected host of organisations vying for the same artefact. As the dust settles, it becomes clear that a greater threat is emerging than Monster Hunter International was aware of. Stricken is back, with his own agenda, and now they must work together. An unexpected player, with a link to the Monster Hunter Sinners trilogy, is also introduced.
This instalment brings us back to Owen’s narrative point of view, and that is a good thing. The signature self-deprecating humour and snide comments make for a fun read. The action scenes are of typical intensity. The new character of Sonya, while immensely annoying, is rather funny and makes for a fine foil to Owen’s straight man. Note that this is the first part of a new storyline and it does end in a cliffhanger.
Amahle is the captain and sole occupant of the starship Mnemosyne. She is a “light chaser”, travelling on a thousand-year loop to inhabited star systems, the scattered colonies of humanity. She brings “memory collars”, to be worn by selected people and their descendants, until she returns on her next loop to collect them. These gather the life experiences of the wearers for her employers at the end of the loop to enjoy as entertainment. The human worlds are at varying degrees of technological development, but societies seem oddly stable, to the point of stagnation. It eventually dawns on Amahle that things are not as idyllic as they seem.
The premise is clever, intriguing, and novel. The novella format suits it perfectly. Amahle is excuisitely characterised as an aloof de facto demigoddess who slowly realises the truth about her existence. Her sense of betrayal is palpable and visceral. The story is not overlong, and superbly edited to maintain momentum.
In the last book of the Revelation Space trilogy, humanity is in disarray as the Inhibitors ravage space. But there is a glimmer of hope, a young child named Aura seems to have a connection with entities that can help. As the story unfolds on the refugee world of Ararat, and the religious pilgrimage destination Moon of Hela, tired remnants of humanity must make fateful decisions about how to approach the resources presented to them. Who can be trusted?
This is a long and sprawling book, and it feels rather ponderous. Mr. Reynolds’s prose is as engaging as ever, but many digressions, tangents, and diversions are overlong. The obsession with Scorpio’s mortality, the machinations of the Quaicheist church, the extensive details on the madness of Quaiche himself, to name a few things, are explored somewhat excessively at the expense of moving the story forward. For much of the novel, it feels as if nothing is really moving, or perhaps things are moving as slowly as one of the cathedrals on Hela. The Inhibitors themselves seem like a distant threat, so it is hard to work up a real sense of dread for them, even if the survival of humanity itself is at stake. As a conclusion to the trilogy, it is somewhat unsatisfying, even if the personal journeys of the characters come to a conclusion.
The Coast Guard is called in to deal with a dispute turned violent between Chinese and American miners on the Moon. Soon, the Navy shows up, and things escalate.
I lots interest after a few pages, and could not get past the prologue. It all seemed very bland. Also, the constant footnotes with definitions of basic nautical and military terms were disruptive and gave a condescending impression.
Humanity’s presence in space is expanding, and with it come geopolitical interests. The United States spaceship Borman is dispatched to assist two billionaire explorers with whom contact has been lost. Meanwhile, a vast conspiracy to disable space assets is unfolding. As the Borman herself runs into trouble, the People’s Republic of China enters the fray.
As in the earlier Farside set in the same universe, Mr. Chiles expands the scope of the story beyond a mere rescue mission into a technothriller set in space. The protagonists are easy to root for, though they fall into stereotypes rather too readily. The Chinese crew members are almost laughable cardboard cutouts. The story is well crafted, with a good pace apart from an excess of expository dialogue in the first half, and the political tensions eminently plausible.
Following the events in At the End of the World, Alvaro and the now augmented group continue towards their mission, penetrating the Guiana Space Centre launch facility at Kourou in French Guiana in order to prevent the rapid deterioration of GPS. There’s just one catch, Kourou is overrun with infected.
Like the first book in the couplet, this provides decent action without much originality or depth. It is easy to root for the protagonists and to mourn their losses. A quick and easy read if you enjoyed the rest of the series.
Geeky late teenager Alvaro is sent off on a long sailboat cruise, more akin to a youth camp. He joins a motley group of peers on the Crosscurrent Voyager, an oceangoing ketch. The captain is an enigmatic and dour Englishman, with a past in the special forces. The group is mid-journey in the Southeastern Pacific at the time of The Fall. As the world descends into zombie-fed apocalypse, the captain decides to press past Cape Horn to South Georgia Island, hoping for a temporary respite.
While the novel is reasonably entertaining if you enjoyed the previous books in the series, there is not much originality on display. The concept of teens left alone in a crisis is well utilised. However, these youngsters seem unusually rational and insightful for their age. A fun diversion with some action thrown in.
Patrician family scion Marca Nbaro is on the run from “The Orphanage”, a cruel school for those without protectors in The City. She is not only running away from the Orphanage, which she betrayed for good reason, but also towards the merchant marine of the mercantile society of the Directorate of Human Operations (DHC). She is indeed trained as a Midshipper, hurrying to join the company of the greatship Athens before she is caught. The ship is ready to depart on a four-year voyage of trade, culminating in contact with the enigmatic aliens dubbed Starfish. It takes Nbaro some time to adapt to the fact that her crewmates on the Athens aren’t sadistic predators or victims, but mostly courteous and helpful professionals. As she slowly integrates and drops her guard along the voyage, vast conspiracies aimed at destabilising the very DHC begin to unfold.
Explicitly inspired by mercantile Venice of the Middle Ages, and European voyages along the Silk Road, the great adventure of the Athens and her crew paint a gorgeous backdrop for the characters and story. Trade stops are lavishly described in generous tangents without removing the reader from the story. The development of Nbaro’s character is profound and interesting, with the Athens populated by an eclectic and entertaining cast of supporting characters.
In a not too distant future, Siri Keeton is a synesthesist, a trained observer who neither judges not suggests. His professional aim is to be the chronicler of events, the dispassionate eye of posterity. Years have passed since “Firefall”, a still-mysterious event in which extraterrestrial intelligence interacted with Earth without obvious intent, or even obvious meaning. As part of a small crew, Siri has hibernated for years to arrive at a massive planet in the Oort Cloud. Here, they must confront the mystery of an entity that calls itself Rorschach. On a deeper level, the crew faces questions of what it means to be human, or even sentient. The answers are no longer obvious once faced with this alien life that does not seem to conform to any human-centric norm.
While there is no shortage of action sequences, these are not the central impetus of the narrative. Mr. Watts takes the reader on an exploration of the crew’s personalities; the cranky biologists, the split-personality linguist, the duty-bound soldier, and the calculating leader; all through the eyes of Keeton, and as a backdrop to an exploration of sentience and intelligence. It also becomes increasingly clear that Keeton may not be seeing things in an entirely rational or reliable fashion. Out at the very edge of human exploration, in an environment of uncertainty and danger, the veneer or civilization slowly wears away, revealing truths that are as uncomfortable as they are sincere.
As a first contact scenario, the novel certainly breaks new ground, with a central conceit about life that is both controversial and alarming. The alien is nothing like us, and its mode of existence brings into question the very nature of humanity, and of life.
Extreme cave diver James Tighe has just returned from an accident-plagued expedition when he is invited to an interview with eccentric billionaire Nathan Joyce. The latter is planning a mining expedition to an asteroid, and is recruiting suitable candidates. A rigorous selection process follows. The expedition is shrouded in secrecy, with layer within layer of intrigue at every step.
The novel is solid near-future science fiction, elevated beyond the pure adventure aspects by an intricate, if somewhat implausible, technothriller foundation. It seems somewhat beyond belief that thousands of people could keep such a large project a secret for so long, especially given the money involved. The space travel aspects are well developed and quite plausible. The inclusion of secondary characters based on NewSpace luminaries such as Musk, Bezos, Branson and Bigelow is rather entertaining and provides a connection to what, in the real world, is shaping up to be a fierce competition for the space economy. The protagonists themselves, unfortunately, are not very well rounded, down to their stereotypical backstories. That being said, they are easy to root for, throughout their tragedies and triumphs.
In the fourth and final Wayfarers book, three travellers from different species are temporarily stuck at a quaint waystation along with the owner/operator and her son. There has been an accident and no ships can arrive or depart, nor is outside communication possible, for a few days while the situation is resolved. Each individual has his or her own backstory and ethnic peculiarities, slowly being uncovered as they become acquainted. Those lasting friendships of a disparate group sharing an ordeal are formed, along with the inevitable friction.
Though there isn’t much actual action, the novel is charming and the characters are endearing. Interestingly, there are no humans amongst the protagonist, and only a brief cameo to show the flag. The mother-son relationship of Ouloo and teenage Tupo feels resoundingly authentic, with its rapid swings between hilarity, love, frustration, and exasperation. This book leaves the reader with a faint smile and a sense that even if the world has problems, these can be solved with some politeness, understanding, humour, and plenty of cake.
Ariadne and her three crewmates wake at a distant star system after years of transit in slumber aboard the starship Merian. Their multi-year exploration and survey mission takes them to different worlds in the system, each with its individual features and biome. They have dedicated their lives to this mission, for when they return to Earth they will be decades older, and over seventy years will have passed back home. They are a family of sorts, with intermeshing sexual relationships and a strong bond in their motivations. Some time into their mission, news updates from Earth stop arriving. As they are left in limbo, Ariadne and the others must more carefully examine the ethics and significance of not only the mission itself, but also of humanity’s place in the Universe.
Written in Ms. Chambers’s by now trademark gorgeous contemplative prose, the plot is acted out as much in Ariadne’s inner dialogue as in actual action. The drama is intimate, personal, and thoughtful, making the ending that much more poignant. The characters are likeable, pleasant, and very human in their different ways. The lack of interpersonal strife is an interesting narrative challenge, which the author handles with seeming ease. A delightful read.
A man wakes up alone, in a room, groggy and without memories of who he is or why he is there. A medical robot is tending him. It eventually comes to light that he is Dr. Ryland Grace, a high school science who was previously a leading researcher in the field of alien life. Such life was purely speculative until the sun started slowly fading, something that will in time lead to the death of all or most life on Earth.
Grace finds himself deeply involved in Project Hail Mary, a no expense spared global effort to find a solution. Years later, in orbit around a distant star, Grace, finds an ally in his quest. But this ally is not human.
In some ways, it is easy to draw parallels to The Martian. An impossible mission. A snarky and clever protagonist who overcomes difficult challenges. Interesting science problems. But the scope of the story, and the stakes, are both much greater. Project Hail Mary certainly has the same page-turner quality and charming snark as The Martian, making me laugh out loud on multiple occasions. The ending added unexpected gravitas to the story and was a beautiful coda.
The alien is cleverly imagined and imbued with a charming personality despite being so very alien. The fact that the alien’s environment adds to Grace’s challenges doesn’t hurt. How relatively easily communications is established stretches plausibility, but on the other hand, the process is both clever and charming.
In a new addition to the Bobiverse series, rifts between posthuman “Bobs” and physical humans are appearing at an alarming rate. And even within the community of Bobs, a schism is underway as a large group starts to insist that Bobs should not interfere with any species. Meanwhile, a Bob named Bender has disappeared. As Original Bob investigates, he discovers a massive structure surrounding a star and housing an alien spieces in an oddly pastoral idyll.
Mr. Taylor continues to explore the implications of a society composed of posthumans, humans, and alien species. What is life? What is a soul? The exploration of the megastructure and its anthropology is delightful, with many amusing episodes where both explorers and natives are thrown off by the conceptual differences in their thinking.
After the events of Where the Hell is Tesla, Chip is just enjoying life with Julie. But developments are afoot in the multiverse, as a substance soon dubbed the “Blue Juice” starts doing bad things. Chip’s best friend Pete has disappeared. Together with non-nonsense FBI Agent Gina, Chip must once again step forth to save the Universe(s).
Like the first book, this one is almost entirely in the form of emails and memos to Julie. The format works well with Chip’s character and is littered with tangents and verbal double-takes. Another fun romp, even though some of the novelty of the first one is obviously missing.
Elderly astronomer “Augie” Augustine is stranded at an observatory in the Arctic after refusing to evacuate. The rest of the staff returned to civilisation amidst rumours of an unspecified global catastrophe. He finds a young, taciturn girl in one of the dormitories, and together they hunker down for the months-long arctic night.
The spaceship Aether has just left the Jovian system, on its way back to Earth. Mission control has mysteriously stopped transmitting, and communications specialist “Sully” Sullivan cannot reach anyone else. Tempers fray amongst the crew as the long transit continues, and it seems more and more likely that they may have nowhere to return to.
The novel is rather contemplative, lingering for long stretches on the mental states and tribulations of the two protagonists. Long flashbacks frame the narrative, as Augie and Sully delve into their pasts, subconsciously seeking to understand what brought them to where they are now. Strong themes of connection, relationships and human nature stand out as the situation grinds the characters down to the core of their personalities. Ms. Brooks-Dalton makes some bold narrative choices when it comes to the resolution, and this powerful novel comes out stronger for it.