Following after the events of New Moon, the Corta Helio business empire is shattered, with the remaining family members scattered about the Moon seeking safety, solace, or escape into drug-induced oblivion. The Suns and McKenzies now rule the Moon’s business dealing. But Lucas Corta plans revenge.
Just like the first book, this one is a triumph of storytelling and characterisation. Where the first one was slow to start, this one hits the ground running as there is no need to establish the world. As cataclysmic events continues to unfold, the reader is starkly reminded that business is indeed war. The contrast with Earth also shows in an interesting way how new societies can seem utterly strange to old ones, even after only a few generations.
On her graduation day at the merchant marine academy in Port Newmar, Natalya Regyri is framed for murder. Along with her friend Zoya, she escapes to “Toehold Space”, a clandestine network of stations not regulated by the central authorities.
This book starts a new series in the Golden Age of the Solar Clipper universe. As in the other books, there is no dramatic action. In his afterword, Mr. Lowell takes almost condescending pride in pointing out that he tells stories of ordinary working men and women. This installment starts off well, but the second half is bogged down in overlong, tedious discussions on inventory management. On the bright side, the dialogue is snappily written, and keeps things going even when during the umpteenth crew meeting to dissect the fine points of shipboard logistics software.
The second book in the series is set in New Orleans, after Chad has had to hastily move from Seattle due to an ill-advised liaison with a young elf. In New Orleans, so many people believe in “hoodoo” that the local MHI branch, “Hoodoo Squad”, is very busy all the time. Adding to the culture shock for Chad, the population of the city seems as unusual as the monsters.
While the first book was really funny, this one is plain hilarious. The action scenes are superb. However, just as in the earlier installment, there are no real surprises, and we seem no closer to finding out what Chad’s “Divine Mission” is.
“Chad” Gardenier grows up in an academic household, hating his parents. He enlists the Marines as quickly as he can, and is killed in the 1983 Beirut Barracks Bombings. He is sent back to the mortal realm with a mission, and instructions to look for a sign. The sign is “57”. He eventually joins Monster Hunter International as a, you guessed it, monster hunter.
The book, written in memoir form, has all the hallmarks of a John Ringo novel. The hero is self-reliant, really good at what he does, has right-wing political views and is total badass. The prose is infused with Mr. Ringo’s signature dry wit, and the action scenes especially are laugh-out-loud funny.
While it is a fun and easy read, it is disappointing that the story is not very interesting, or surprising. This is a fun little book for John Ringo fans, but it doesn’t have the same high stakes feel as the main Monster Hunter International series. While the journey is entertaining, the outcome is very much predictable.
The Monster Hunter Memoirs series is set in the Monster Hunter International universe, specifically about 30 years prior. While both Mr. Correia and Mr. Ringo are credited as authors, the books are written almost entirely by Mr. Ringo.
In the second half of the 21st Century, the ship Rockhopper is the base for a crew of hardcore ice miners. Much like the crew of the Nostromo in Alien or the workers of the Deep Core in The Abyss, these are not space heroes but no-nonsense blue-collar worker types. The company sucks them dry but they get the job done.
Janus, a small inner moon of Saturn, is observed to be moving out of its orbit, seemingly of its own power. Rockhopper is the only ship close enough to intercept what can only be alien artifact. As it nears Janus, Rockhopper is caught in a gravitational field from which it cannot escape, carrying it along for years until it reaches a vast alien artifact soon dubbed The Structure.
Mr. Reynolds anchors the narrative on two strong women, Bella Lind and Svetlana Barseghian; fast friends who fall out as they disagree on how to deal with the challenges faced by the marooned crew of the Rockhopper. The novel jumps smoothly between discrete events, sometimes separated by decades.
The enigma of The Structure is disturbing on many levels, but before being able to even hope to probe it, the small contingent of humans must ensure their very survival. And so, in an isolated corner of an alien place they know nothing about, humans must thrive despite their factional nature and penchant for disagreement. Despite its often intimidating scope, this novel is a joy to read. Ingeniously plotted, epic in scope, and yet intimate in its exploration of humanity.
Polaris Airlines runs the first fleet of suborbital passenger transports, brainchild of industrialist and owner Walt Hammond. Flight 501 is a private charter from Denver to Singapore. Due to a malfunction it becomes stranded in orbit.
This is good clean fun if you like aerospace and a thrilling story. The characters ring true, especially the pilots, engineers and operations staff at the airline. I did sometimes have a hard time telling minor characters apart, since Mr. Chiles’s world is almost exclusively populated by “ordinary white people” straight from Central Casting.
It falls over a bit on the technical details, which is unfortunate since in a technothriller like this the technical details are essential. The explanations are often lacking in the clarity needed for mainstream prose. There are also inconsistencies in the text which should have been caught in editing. For example, one paragraph will mention thin cirrus clouds and afternoon sun, then the next will speak of an aircraft “breaking out of the overcast.”
Fura Ness and her sister are adolescents on a little planetoid, growing up under an overprotective widowed father whose business fortunes are poor at best. They escape from home to make money crewing on a ship plying the spaceways for treasure left over from fallen civilizations. But on their first journey, things go horribly wrong. Fura vows revenge on the pirate captain who destroyed her life.
The style of this novel verges on Young Adult, and the story itself, while enjoyable, is nothing that stands out. The setting, however, is fascinating and inventive. The star system is full of wordlets and space habitats, having been “occupied” at least thirteen times over millions of years by various empires and polities. The current civilization sustains itself partly on picking up loot from asteroids protected by periodically inactive force fields. The loot can be anything from decorative items to ancient and powerful weapons. I was somewhat disappointed that more aspects of this setting were not explored, especially the mysterious origin of the “cuoins” used as currency.
On 14 December, 1973, Gene Cernan re-entered the Lunar Module Challenger after the third and final moonwalk of Apollo 17, the final Apollo Moon Mission. It was the culmination of a lifetime’s aspirations, first as a US Navy Pilot, then as an Astronaut. This is his story, told in his own words.
Mr. Cernan comes across as a straight talker with a rock-solid work ethic; a conservative in the traditional sense. When he wrote this memoir, he gave the impression of being long past any point where he needed to impress anyone. His account is frank and does not mince words about anyone, including himself. While Cernan will never be remembered like Neil Armstrong, Apollo 17 had much more value from a scientific standpoint. It had the longest stay on the surface, the longest space walks, the longest distance traversed, the heaviest load of samples and the speed record for the lunar rover (unofficial).
A great book for any fan of the space race, or even flying in general.
In a sad coincidence, Mr. Cernan passed away on 16 January of this year, while I was in the middle of reading his book.
Nemesis Games saw Earth attacked and crippled. Billions are dead after Marco Inaros and the Belter Free Navy landed an unimaginably cruel and perhaps fatal blow on the Inner Planets. Medina Station, the key to the colonies opened in Abaddon’s Gate, is also locked down by the Free Navy. Babylon’s Ashes is about the aftermath. Earth led by the incomparable Avasarala, The Mars Congressional Republic and those factions of the Outer Planets Alliance unwilling to accept Inaros’s guidance must now pick up the pieces and strike back before human civilization passes a point of no return towards a new dark age.
Well written as always, Nemesis Games is a pretty depressing read for the most part, but how else could it be with humanity shattered and billions dying of starvation and exposure? The glimpses of light from the efforts of James Holden and the others on the “good” side are heartbreaking and poignant and at the same time encouraging and heartening, as the authors probably intended. The inner doubts and struggles of the characters, in particular Michio Pa, show the reader how politics writ large is still made up of the decisions of individual actors. And as usual any scene with Avasarala involves her stealing the show. How awesome is this character?
Angie Kaneshiro is a Freehold-born high tech vagabond. She crews on commercial vessels trading between the various polities in Williamson’s Freehold Universe. She likes to dance, have sex and see new places. Then the Freehold War breaks out and things turn ugly fast. After barely escaping a major accident on a space habitat, she volunteers with the Freehold covert forces, acting as a guide for a group of elite special forces on covert missions.
Angie’s secret war is terrifying and gut-wrenching. She repeatedly puts her life at risk, is tortured, loses friends and has to kill innocents to protect herself and her team. As the novel progresses, it transforms from the chronicle of a fun-loving, easy going but streetwise woman to a much darker place as Angie sees her grip on sanity crumble away until there is only the mission first, and survival second. This transformation echoes the descent of the war for the Freehold from resistance to an unjustified aggressor to resorting to mass murder in order to survive.
Like The Weapon and Freehold, this book depicts the horrific effects of war on those who fight it without diminishing their heroism and bravery. The personal cost of killing innocents is very high, and in the end it all seems so wasteful.
Side note: There’s a lot of rather graphic sex in this book. In my view, it was not put there to titillate the reader, but because Williamson wanted to show that Freehold society is very matter-of-fact about such things, and more importantly because a female character can love sex without having to be a slut.
William Race is a professor of linguistics in New York. Without warning, he is drafted to translate an ancient manuscript detailing events during the Spanish conquest of the Incan Empire. Specifically, he must assist a team of military and civilian operatives in determining the location of a mythical Incan idol. This idol holds the key to building a superweapon. The adventure soon takes our characters into the depths of the unexplored Amazonian rainforest, searching for an abandoned temple.
Full disclosure: I only got about a third of the way through this book. It reads like a Hollywood action-adventure movie. The action scenes are exciting but strain suspension of disbelief in the extreme. Hollywood physics are definitely in evidence. Additionally, Mr. Reilly is not very rigorous in his research on his props, such as aircraft and weapons, not to mention the material of the superweapon itself. The characters are cardboard cutouts and I didn’t find myself engaging in their story. The one redeeming quality of the book was the somewhat interesting parallel story set in the 16th Century.
This novel is set just after the enchanting The Long Way to a Small, Angry Planet, but none of the main characters have carried through. The story is about Sidra, the newly minted AI from Wayfarer, who has been illegally housed in a human looking “body kit”. In parallel, it is about Pepper, the tech who helped Sidra “escape”, and the peculiar way in which Pepper grew up.
At it’s core, this is a story about what it means to be a person. What sets humans apart from a sentient artificial intelligence, if anything? There is also a strong theme of family and its meaning. It is written with the same charm and wit as the first book, leaving the reader with a warm and fuzzy feeling at the end.
Young teen Julian has perfect recall. He finds school difficult because “the stupids” like to bully him. He starts having visions about the life of a man, and becomes obsessed with finding him while he mulls the philosophical implications of time travel and mortality.
Told in the first person, this novella is cleverly crafted and flawlessly told.
Two hundred and fifty years after the events in The Abyss Beyond Dreams, Bienvenido society has been profoundly changed. The planet has been exiled from the Void to a star system outside any galaxy, perhaps because the inhabitants “misbehaved”. It orbits the lonely star together with a scattering of other planets with a similar fate, some with extant species, others sterile. After Slvasta’s revolution, society follows an oppressive model similar to Stalinism. The state rules and the secret police is its enforcer, feared by all, but mostly by “Eliters”, those who have working macrocellular clusters, stemming from certain genetic traits inherited from the Commonwealth thousands of years previously. The Eliters are downtrodden but defiant. Bienvenido is still under attack by the Faller trees, now slowly being chipped away at by regular space missions to destroy them one by one with nuclear bombs.
Several characters from the first book remain, still working towards a solution to the Faller incursions, which are getting worse despite claims to the contrary by the regime. Nigel may be gone but another famous Commonwealth character steps onto the scene in these desperate times.
While the first book had a definite ending, and this one introduces new protagonists with new character arcs, it is also very much a continuation and conclusion to the series. Mr. Hamilton uses his customary skill in weaving all the threads together into a rousing and satisfying finale, as well as an epilogue that will have long time fans smiling beatifically.
Laura Brandt is in stasis as her dynasty is journeying outside the Commonwealth to set up a new society. The Commonwealth is thriving, but the enigmatic and sinister Void casts its shadow as it continues to expand, devouring the galaxy sun by sun. Through happenstance, the Brandt fleet is caught in the Void, trapped in proximity to a planet surrounded by what look like huge orbiting trees, but which house a terrifying alien race.
Thousands of years later, on the planet, now known as Bienvenido, a young soldier called Slvasta is patrolling after a Faller incursion, as yet again “eggs” from the orbiting Trees have fallen. Many generations after colonization by the crippled Brandt fleet, society is at a low industrial level. The eggs are biological weapons which attract and consume humans. Slvasta survives an encounter but loses an arm, leading to his reassignment to the capital. Here, he and his girlfriend Bethaneve set in motion events that will transform Bienvenido society, with more than a little nudging from Nigel Sheldon, who entered the void on a mission to the planet Querencia (from the Void trilogy) but was waylaid to Bienvenido.
This book is the first of two in the series. The larger story of the Void and the Commonwealth is continued from Commonwealth Saga and the Void Trilogy, but the story on Bienvenido is relatively self-contained. Unsurprisingly for a Hamilton book, the hundreds of pages fly by, populated by vivid characters and settings. While some might find it disappointing that Mr. Hamilton is focusing on stories set in societies that are not representative of the super-high-tech Commonwealth, I find that he could write any story and I would still read it. Bienvenido is a fascinating setting, and its detachment from greater human society makes the story all the more poignant.
Like Monster Hunter Alpha, the fifth book in the series also diverts to a “minor” character, in this case the enigmatic and fascinating Agent Franks of the Monster Control Bureau. After the events in Monster Hunter Legion, Stricken is determined to take control of the government’s monster control assets, and this involves eliminating a pesky incorruptible and almost indestructible asset. Agent number one, Franks.
Mr. Correia spins a good yarn, combining quirky and interesting ideas with an ability to write unusual characters in a believable fashion.
After a diversion with Earl Harbinger in Monster Hunter Alpha, we are back with Z and the gang, who are attending ICMHP, the first International Conference of Monster Hunter Professionals, in Las Vegas. (Yes, really…) Naturally, things go south rather quickly, with more and less nefarious government agencies, a weaponized paranormal entity that was buried decades before, and many humorous shenanigans.
The level of destruction and mayhem in this installment tops all the others, and it is great fun despite the sinister implications of a coming all-out war with a “big bad” coupled with even an more sinister government agency whose real motivations are unknown. Mr. Correia’s action set pieces are a real treat. It’s like watching a blockbuster movie in your head.
In a departure from the first two books, this one is all about Earl Harbinger, centenarian werewolf and leader of Monster Hunter International. “Z” and the others don’t appear at all. Earl is summoned by an old friend to a small town in Michigan in order to deal with a threat rooted in their common past.
This was the best one in the series so far. It has a more serious tone than the first two as it delves deep into Harbinger’s origin story.
Owen “Z” Pitt and his team of Monster Hunters have just completed a mission in Mexico when Z is attacked by a powerful supernatural. Apparently he wounded the Big Bad in the first book, and there’s a now a price on his head.
Not quite as good as the first one, but still a good time. Mr. Correia certainly knows how to write an action scene.
Owen Zastava Pitt is an accountant working a boring job with an idiot boss. Until his boss turns into a werewolf and almost kills him. But Owen Pitt is a huge, strong guy and a gun enthusiast. After defeating the werewolf he is recruited by a secretive organization called Monster Hunter International. They hunt and kill monsters such as wights, zombies and Vampires. The US federal government pays bounties on killed monsters, and even has a Monster Control Bureau to deal with the secret threat.
The premise is silly but it doesn’t matter. Pitt and his colleagues are a fun bunch to hang out with. The story is full of action and moves swiftly forward. Mr. Correia has a knack for cynical, dry humor that reminds me of John Ringo. Good fun!
Jernau Gurgeh is the best game player the Culture has ever seen. (For clarity, these games are analogous to the board games of today. He writes scholarly papers on them. He takes parts in tournaments. He lives and breathes games. However, he is somewhat bored. The Culture is a post-scarcity society, with no want, death, suffering or exploitation. Winning at games is a purely intellectual pleasure. However there are civilizations outside the Culture. Gurgeh is contacted by Special Circumstances, a branch of “Contact”, the Culture’s organizations for dealing with newly contacted civilizations. It seems that in the barbaric Empire of Azad, a monumentally complex game is used to control appointments to government offices, even so far as to decide who becomes emperor.
Writing about a post-scarcity utopia is difficult. There is no real struggle. The interesting stories come about when there are encounters with the world outside the utopia’s borders. In fact the novel is slow and ponderous until the action reaches the Empire of Azad. The protagonist suffers from ennui but the reader is not left with a strong impression of him. He comes alive once the stakes are real, going through a transformation from happy but docile citizen of the culture to vibrant player, both literally and figuratively, with the means to affect society in very significant ways. The metaphor may be in-your-face but it is still well written.
Originally published as five linked novelettes, which is why this is also known as “Wool I-V”, this novel is set in a large, vertical underground habitat known as the Silo. The inhabitants are unaware of the outside world apart from the desolate and poisoned terrain they can see on cameras set at the top level of the Silo, which just breaches ground level. The worst crime in the Silo is talking about going outside. The punishment for this is being sent out for “cleaning”, which involves being put into a protective suit and cleaning grime off the lenses of the cameras. After a few minutes the suit fails and the criminal dies in the toxi atmosphere. However, even the cowed inhabitants of the Silo have questions. What happened outside? Who built the Silo? Why is the IT department so mysterious and secretive? Juliette, a woman from the “down deep” engineering levels follows her instincts and stumbles on secrets buried for generations.
Wool starts unassumingly. Silo society is working relatively harmoniously, the vertical design cleverly engineered to ensure social stratification and a lack of unity across departments. However Mr. Howey is not afraid to throw large wrenches in the works for the protagonist as she starts on her odyssey to find the truth. While the second half sometimes drags on a bit, this is a fine piece of post-apocalyptic fiction, and unlike that in some other such “set piece” oeuvres, the setting itself feels well-thought out and plausible.