Fura Ness and her sister are adolescents on a little planetoid, growing up under an overprotective widowed father whose business fortunes are poor at best. They escape from home to make money crewing on a ship plying the spaceways for treasure left over from fallen civilizations. But on their first journey, things go horribly wrong. Fura vows revenge on the pirate captain who destroyed her life.
The style of this novel verges on Young Adult, and the story itself, while enjoyable, is nothing that stands out. The setting, however, is fascinating and inventive. The star system is full of wordlets and space habitats, having been “occupied” at least thirteen times over millions of years by various empires and polities. The current civilization sustains itself partly on picking up loot from asteroids protected by periodically inactive force fields. The loot can be anything from decorative items to ancient and powerful weapons. I was somewhat disappointed that more aspects of this setting were not explored, especially the mysterious origin of the “cuoins” used as currency.
On 14 December, 1973, Gene Cernan re-entered the Lunar Module Challenger after the third and final moonwalk of Apollo 17, the final Apollo Moon Mission. It was the culmination of a lifetime’s aspirations, first as a US Navy Pilot, then as an Astronaut. This is his story, told in his own words.
Mr. Cernan comes across as a straight talker with a rock-solid work ethic; a conservative in the traditional sense. When he wrote this memoir, he gave the impression of being long past any point where he needed to impress anyone. His account is frank and does not mince words about anyone, including himself. While Cernan will never be remembered like Neil Armstrong, Apollo 17 had much more value from a scientific standpoint. It had the longest stay on the surface, the longest space walks, the longest distance traversed, the heaviest load of samples and the speed record for the lunar rover (unofficial).
A great book for any fan of the space race, or even flying in general.
In a sad coincidence, Mr. Cernan passed away on 16 January of this year, while I was in the middle of reading his book.
Nemesis Games saw Earth attacked and crippled. Billions are dead after Marco Inaros and the Belter Free Navy landed an unimaginably cruel and perhaps fatal blow on the Inner Planets. Medina Station, the key to the colonies opened in Abaddon’s Gate, is also locked down by the Free Navy. Babylon’s Ashes is about the aftermath. Earth led by the incomparable Avasarala, The Mars Congressional Republic and those factions of the Outer Planets Alliance unwilling to accept Inaros’s guidance must now pick up the pieces and strike back before human civilization passes a point of no return towards a new dark age.
Well written as always, Nemesis Games is a pretty depressing read for the most part, but how else could it be with humanity shattered and billions dying of starvation and exposure? The glimpses of light from the efforts of James Holden and the others on the “good” side are heartbreaking and poignant and at the same time encouraging and heartening, as the authors probably intended. The inner doubts and struggles of the characters, in particular Michio Pa, show the reader how politics writ large is still made up of the decisions of individual actors. And as usual any scene with Avasarala involves her stealing the show. How awesome is this character?
Angie Kaneshiro is a Freehold-born high tech vagabond. She crews on commercial vessels trading between the various polities in Williamson’s Freehold Universe. She likes to dance, have sex and see new places. Then the Freehold War breaks out and things turn ugly fast. After barely escaping a major accident on a space habitat, she volunteers with the Freehold covert forces, acting as a guide for a group of elite special forces on covert missions.
Angie’s secret war is terrifying and gut-wrenching. She repeatedly puts her life at risk, is tortured, loses friends and has to kill innocents to protect herself and her team. As the novel progresses, it transforms from the chronicle of a fun-loving, easy going but streetwise woman to a much darker place as Angie sees her grip on sanity crumble away until there is only the mission first, and survival second. This transformation echoes the descent of the war for the Freehold from resistance to an unjustified aggressor to resorting to mass murder in order to survive.
Like The Weapon and Freehold, this book depicts the horrific effects of war on those who fight it without diminishing their heroism and bravery. The personal cost of killing innocents is very high, and in the end it all seems so wasteful.
Side note: There’s a lot of rather graphic sex in this book. In my view, it was not put there to titillate the reader, but because Williamson wanted to show that Freehold society is very matter-of-fact about such things, and more importantly because a female character can love sex without having to be a slut.
William Race is a professor of linguistics in New York. Without warning, he is drafted to translate an ancient manuscript detailing events during the Spanish conquest of the Incan Empire. Specifically, he must assist a team of military and civilian operatives in determining the location of a mythical Incan idol. This idol holds the key to building a superweapon. The adventure soon takes our characters into the depths of the unexplored Amazonian rainforest, searching for an abandoned temple.
Full disclosure: I only got about a third of the way through this book. It reads like a Hollywood action-adventure movie. The action scenes are exciting but strain suspension of disbelief in the extreme. Hollywood physics are definitely in evidence. Additionally, Mr. Reilly is not very rigorous in his research on his props, such as aircraft and weapons, not to mention the material of the superweapon itself. The characters are cardboard cutouts and I didn’t find myself engaging in their story. The one redeeming quality of the book was the somewhat interesting parallel story set in the 16th Century.
This novel is set just after the enchanting The Long Way to a Small, Angry Planet, but none of the main characters have carried through. The story is about Sidra, the newly minted AI from Wayfarer, who has been illegally housed in a human looking “body kit”. In parallel, it is about Pepper, the tech who helped Sidra “escape”, and the peculiar way in which Pepper grew up.
At it’s core, this is a story about what it means to be a person. What sets humans apart from a sentient artificial intelligence, if anything? There is also a strong theme of family and its meaning. It is written with the same charm and wit as the first book, leaving the reader with a warm and fuzzy feeling at the end.
Young teen Julian has perfect recall. He finds school difficult because “the stupids” like to bully him. He starts having visions about the life of a man, and becomes obsessed with finding him while he mulls the philosophical implications of time travel and mortality.
Told in the first person, this novella is cleverly crafted and flawlessly told.
Two hundred and fifty years after the events in The Abyss Beyond Dreams, Bienvenido society has been profoundly changed. The planet has been exiled from the Void to a star system outside any galaxy, perhaps because the inhabitants “misbehaved”. It orbits the lonely star together with a scattering of other planets with a similar fate, some with extant species, others sterile. After Slvasta’s revolution, society follows an oppressive model similar to Stalinism. The state rules and the secret police is its enforcer, feared by all, but mostly by “Eliters”, those who have working macrocellular clusters, stemming from certain genetic traits inherited from the Commonwealth thousands of years previously. The Eliters are downtrodden but defiant. Bienvenido is still under attack by the Faller trees, now slowly being chipped away at by regular space missions to destroy them one by one with nuclear bombs.
Several characters from the first book remain, still working towards a solution to the Faller incursions, which are getting worse despite claims to the contrary by the regime. Nigel may be gone but another famous Commonwealth character steps onto the scene in these desperate times.
While the first book had a definite ending, and this one introduces new protagonists with new character arcs, it is also very much a continuation and conclusion to the series. Mr. Hamilton uses his customary skill in weaving all the threads together into a rousing and satisfying finale, as well as an epilogue that will have long time fans smiling beatifically.
Laura Brandt is in stasis as her dynasty is journeying outside the Commonwealth to set up a new society. The Commonwealth is thriving, but the enigmatic and sinister Void casts its shadow as it continues to expand, devouring the galaxy sun by sun. Through happenstance, the Brandt fleet is caught in the Void, trapped in proximity to a planet surrounded by what look like huge orbiting trees, but which house a terrifying alien race.
Thousands of years later, on the planet, now known as Bienvenido, a young soldier called Slvasta is patrolling after a Faller incursion, as yet again “eggs” from the orbiting Trees have fallen. Many generations after colonization by the crippled Brandt fleet, society is at a low industrial level. The eggs are biological weapons which attract and consume humans. Slvasta survives an encounter but loses an arm, leading to his reassignment to the capital. Here, he and his girlfriend Bethaneve set in motion events that will transform Bienvenido society, with more than a little nudging from Nigel Sheldon, who entered the void on a mission to the planet Querencia (from the Void trilogy) but was waylaid to Bienvenido.
This book is the first of two in the series. The larger story of the Void and the Commonwealth is continued from Commonwealth Saga and the Void Trilogy, but the story on Bienvenido is relatively self-contained. Unsurprisingly for a Hamilton book, the hundreds of pages fly by, populated by vivid characters and settings. While some might find it disappointing that Mr. Hamilton is focusing on stories set in societies that are not representative of the super-high-tech Commonwealth, I find that he could write any story and I would still read it. Bienvenido is a fascinating setting, and its detachment from greater human society makes the story all the more poignant.
Like Monster Hunter Alpha, the fifth book in the series also diverts to a “minor” character, in this case the enigmatic and fascinating Agent Franks of the Monster Control Bureau. After the events in Monster Hunter Legion, Stricken is determined to take control of the government’s monster control assets, and this involves eliminating a pesky incorruptible and almost indestructible asset. Agent number one, Franks.
Mr. Correia spins a good yarn, combining quirky and interesting ideas with an ability to write unusual characters in a believable fashion.
After a diversion with Earl Harbinger in Monster Hunter Alpha, we are back with Z and the gang, who are attending ICMHP, the first International Conference of Monster Hunter Professionals, in Las Vegas. (Yes, really…) Naturally, things go south rather quickly, with more and less nefarious government agencies, a weaponized paranormal entity that was buried decades before, and many humorous shenanigans.
The level of destruction and mayhem in this installment tops all the others, and it is great fun despite the sinister implications of a coming all-out war with a “big bad” coupled with even an more sinister government agency whose real motivations are unknown. Mr. Correia’s action set pieces are a real treat. It’s like watching a blockbuster movie in your head.
In a departure from the first two books, this one is all about Earl Harbinger, centenarian werewolf and leader of Monster Hunter International. “Z” and the others don’t appear at all. Earl is summoned by an old friend to a small town in Michigan in order to deal with a threat rooted in their common past.
This was the best one in the series so far. It has a more serious tone than the first two as it delves deep into Harbinger’s origin story.
Owen “Z” Pitt and his team of Monster Hunters have just completed a mission in Mexico when Z is attacked by a powerful supernatural. Apparently he wounded the Big Bad in the first book, and there’s a now a price on his head.
Not quite as good as the first one, but still a good time. Mr. Correia certainly knows how to write an action scene.
Owen Zastava Pitt is an accountant working a boring job with an idiot boss. Until his boss turns into a werewolf and almost kills him. But Owen Pitt is a huge, strong guy and a gun enthusiast. After defeating the werewolf he is recruited by a secretive organization called Monster Hunter International. They hunt and kill monsters such as wights, zombies and Vampires. The US federal government pays bounties on killed monsters, and even has a Monster Control Bureau to deal with the secret threat.
The premise is silly but it doesn’t matter. Pitt and his colleagues are a fun bunch to hang out with. The story is full of action and moves swiftly forward. Mr. Correia has a knack for cynical, dry humor that reminds me of John Ringo. Good fun!
Jernau Gurgeh is the best game player the Culture has ever seen. (For clarity, these games are analogous to the board games of today. He writes scholarly papers on them. He takes parts in tournaments. He lives and breathes games. However, he is somewhat bored. The Culture is a post-scarcity society, with no want, death, suffering or exploitation. Winning at games is a purely intellectual pleasure. However there are civilizations outside the Culture. Gurgeh is contacted by Special Circumstances, a branch of “Contact”, the Culture’s organizations for dealing with newly contacted civilizations. It seems that in the barbaric Empire of Azad, a monumentally complex game is used to control appointments to government offices, even so far as to decide who becomes emperor.
Writing about a post-scarcity utopia is difficult. There is no real struggle. The interesting stories come about when there are encounters with the world outside the utopia’s borders. In fact the novel is slow and ponderous until the action reaches the Empire of Azad. The protagonist suffers from ennui but the reader is not left with a strong impression of him. He comes alive once the stakes are real, going through a transformation from happy but docile citizen of the culture to vibrant player, both literally and figuratively, with the means to affect society in very significant ways. The metaphor may be in-your-face but it is still well written.
Originally published as five linked novelettes, which is why this is also known as “Wool I-V”, this novel is set in a large, vertical underground habitat known as the Silo. The inhabitants are unaware of the outside world apart from the desolate and poisoned terrain they can see on cameras set at the top level of the Silo, which just breaches ground level. The worst crime in the Silo is talking about going outside. The punishment for this is being sent out for “cleaning”, which involves being put into a protective suit and cleaning grime off the lenses of the cameras. After a few minutes the suit fails and the criminal dies in the toxi atmosphere. However, even the cowed inhabitants of the Silo have questions. What happened outside? Who built the Silo? Why is the IT department so mysterious and secretive? Juliette, a woman from the “down deep” engineering levels follows her instincts and stumbles on secrets buried for generations.
Wool starts unassumingly. Silo society is working relatively harmoniously, the vertical design cleverly engineered to ensure social stratification and a lack of unity across departments. However Mr. Howey is not afraid to throw large wrenches in the works for the protagonist as she starts on her odyssey to find the truth. While the second half sometimes drags on a bit, this is a fine piece of post-apocalyptic fiction, and unlike that in some other such “set piece” oeuvres, the setting itself feels well-thought out and plausible.
A short story collection set in the the Black Tide Rising universe of zombie apocalypse. Some stories are really good and some are average. On the whole a fun collection if you’ve read the books by John Ringo. The dialogue only vignette by John Scalzi deserves special mention as it is both clever and hilarious.
While billed as the start of a new series, this book is a direct sequel to the Trader’s Tales From the Golden Age of the Solar Clipper series. The break has its logic in the new direction for the life of our protagonis. At the end of the previous book, Ishmael Wang had achieved his goal of becoming a captain. He is a independently wealthy and does not need to work ever again. This leaves him feeling at loose ends, so he returns to the academy for some soul searching and perhaps the discovery of a new purpose. His very old friend Pip shows up to drag him along in a new venture, and maybe find some closure regarding the events in Owner’s Share.
For fans of the series, this book will feel familiar. Ishmael and Pip may be older and wiser but they remain an entertaining pair. Mr. Lowell has developed a high skill in writing dialogue. The events in this book, as in previous ones, are far from epic, but they are as ever quietly entertaining. And while certainly one could criticize the author for creating a future where culture everywhere is a ludicrously homogeneous American idyll, or for ignoring quite a few logical fallacies in the economic model of society, that would just take away from the fun.
In a very near future, the Moon is destroyed, suddenly and without warning. Within a few days, scientists figure out that the seven pieces will impact each other again and again, breaking into ever smaller pieces until after two years the process reaches a sort of critical mass. Then, so many large meteors will impact the Earth’s atmosphere that it will broil, annihilating all life on Earth in an event named the “Hard Rain”. Desperate measure are implemented to launch as many people as possible into space before the end. It is estimated that it will take 5000 years until the Hard Rain abates and Earth can be made inhabitable again.
Seveneves is a very long novel divided into three parts. Part one details events from the destruction of the Moon to the Hard Rain. Part two chronicles the struggle for survival after the Hard Rain and the nadir of human population, as well as the momentous decisions at this point. Part three jumps five thousand years into the future, with Earth being repopulated and the human race split into seven races. It is an epic story focusing on themes of resilience, survival and most of all what it is that makes us human. What are the traits that make us who we are? What drives us to conflict, cooperation, competition and rationality? Seveneves asks the question: Can such traits be altered in the human race through genetic tinkering, and what would happen if they were?
In the beginning of part three, there is a feeling of disjointedness with the rest of the story, but after a while this somewhat separate story with entirely new characters starts feeling like an appropriate bookend to parts one and two, with a perspective on ancient events down the long lens of history, and with the results of the experiment at hand.
The text is littered with info-dumps, mostly about space technology. Detailed explanations about orbital mechanics and the physics of free-falling chains abound. I personally found this content very interesting, but I can understand that not all would. The prose flows easily from page to page, filling the reader with a real desire to find out what will happen on this great odyssey. For it is truly an odyssey, an epic of monumental proportions drawing the entire human race, with all its history and heritage, down to a single point, literally a single room, and then chronicling its resurgence.
Following the taking of “Grik City” in Straits of Hell, the Alliance is attempting to both consolidate its foothold on Madagascar and set up for a strike on the Grik heartland. The powerful League of Tripoli is meddling, howerver. On the other front, the Dominion is refusing engagement, but the Allies may be able to bring a new player in to the war on their s
Despite the fact that this series is now on its eleventh book, it still moves along nicely. Mr. Anderson had not let it bog down into clean-up operations with obvious outcome, and the challenges facing our heroes are as great as ever. This book, like some of the previous installments, is more about setting the stage for future developments and thus doesn’t contain any decisive action, but for fans of the series will still bring satisfaction.
This is a companion volume to A Song of Ice & Fire, basis for the Game of Thrones TV series. It serves as a history and geography text for the world and is written from the viewpoint of a maester in the Citadel. Interestingly, it leaves a lot of ambiguity, which feels realistic because most historical “facts”, especially remote ones, are distorted by the passing of time, just as many geographical “facts” are distorted by distance. The “author” refers to this many times.
For any fan of the books or the TV series, this is an interesting read and an excellent reference. The maps and illustrations are gorgeous and greatly help set the scene not only for this book but for the other works in the Song of Ice & Fire universe. Reading on a Kindle doesn’t give the reader the full effect, but Amazon Cloud Reader can be referenced as needed.
This short story collection is set in Westeros one hundred years prior to the events of Game of Thrones. The protagonists of the three stories are a hedge knight called Duncan the Tall, or more commonly just Dunk, and his squire, a boy named Egg. Egg is actually Aegon Targaryen, a royal prince who later (and beyond the scope of these stories) reigns as Aegon V. Dunk started life as an orphan in Flea Bottom, the notorious slum of King’s Landing, and makes his living as a hedge knight, taking service with various masters. The stories are set against the backdrop of a Westeros still reeling from the aftermath of the Blackfyre Rebellion sixteen years previously.
The stories and the protagonist are charming and enjoyable. Unlike the monumental A Song of Ice and Fire, there are no myriad storylines or complex rivalries. Simply the adventures of two people in a vast world. The macropolitics of the era do encroach on the stories, and this is both a strength and a weakness. They give the impression that the world goes on around our two heroes, but on the other hand the historical infodumps sometimes become overcomplex for such short tales.