Technically this is the second sequel to Ender’s Game, but in actuality Ender’s Game is pretty much a singleton with a spin-off. Xenocide picks up directly where Speaker for the Dead left off. The Lusitania fleet is still bearing down on our heroes, and the question of how to ensure the survival of Pequeninos, Buggers and humans dominates the book. The secondary plot on the planet Path could have been skipped altogether from a story point of view, but psychology is never boring with Card, and so it’s good, if sometimes long-winded reading.
Xenocide is rather slow in the first two thirds, and it took me a long time to get through it. The last third speeds up as the story reaches it’s climax. For a while I though Card would lose it with his theory of the universe, but it all works out rather neatly in the end. Well, life is a mess for Ender, but that seems to be his lot in life.
The ending neatly sets the stage for the sequel Children of the Mind. Just like in Speaker for the Dead, a lot is left unresolved.
I didn’t enjoy this as much as Speaker for the Dead. The story is just as good, if not better. However it is quite slow and long winded. Card himself has said this book is maybe his “deepest” work. That isn’t to say it isn’t a great book. It really is. Finally, don’t start with this one. Read the previous two first.