At the end of Frozen Orbit, Jack Templeton went into hibernation on board the Magellan and launched himself towards the outer reaches of the solar system, in a quest to reach a mysterious object with a strong gravity well. Meanwhile, former crewmate Traci Keene is back on earth in bureaucratic hell. Eventually Jack reaches the object, which is much more mysterious than he suspected. And a rescue mission involving Traci is launched.
While a serviceable sequel to Frozen Orbit, the novel suffers from a less engaging setting. Frozen Orbit was real deep space adventure. Escape Orbit has too little deep space and too much bureaucratic machination. The real action doesn’t start until well into the second half of the book. The AI elements are interesting but not groundbreaking.
In the immediate sequel to Outland, our heroes continue to deal with the aftermath of the Yellowstone eruption, and the challenges of setting up a colony in the alternate timeline of Outland. Given that the majority of the existing inhabitants of “Rivendell”, as the refuge has been named, are of university age, a sudden influx of older refugees creates significant tension. The older generation feels that they should take over what they see as an amateur operation run by youths. Additional subplots include a sociopathic killer, and research to find other potential timelines that might offer escape hatches or resources.
While the second installment is still entertaining, it doesn’t have nearly the same punch as the first book. Mr. Taylor skillfully weaves the plot, but some of the elements seem tacked on as filler. It lacks a definite direction, and seems more like an extended coda for the first book.
University engineering students Mike and Bill are approached by physics students who need their expertise to continue experimenting with quantum tunneling and parallel universes. The experiments turn out to be more successful than expected, opening up a big can of worms. They can now open portals to alternate timelines, with different conditions, for example, one where dinosaurs did not go extinct, and one, which they name “Outland”, where mammals are prevalent but humans seem absent. A pastoral paradise of sorts. Meanwhile, Erin, a geology student, and Mike’s girlfriend, is caught up in unprecedented events at the Yellowstone caldera, which seems poised to erupt, potentially causing widespread destruction. Due to university politics, the quantum tunneling team decide to clandestinely move their research off-campus, while disassociating themselves with the university funding stream. What started as an academic project becomes a get-rich stream, and then rather unexpectedly morphs into an escape hatch for refugees.
The concept and usage of the portals is very well realised, with a slew of interesting applications that have to be improvised as conditions “Earthside” change dramatically. The adventure story parallels to Stargate SG-1 are obvious, and references by the characters themselves. While the protagonists are likable and it is easy to root for them, they are not very three-dimensional. On a side note, this is very much the young white American apocalypse, even if one of the main characters is Indian. I suppose it can be explained away since the setting is a university in Nebraska. That criticism aside, I found this to be a real page-turner just like his other books, with Mr. Taylor’s fast-paced plotting and the constant witty snark highly entertaining.
The third installment of the series sees Chip and Pete in charge of their respective toddler daughters as their wives go out. An outing to see “old man” (Nikola Tesla) quickly turns nasty as Chip’s daughter Gigi inadvertently creates a paradox that threatens the multiverse.
This is by far the weakest of the three books. The books were never meant to be hard science fiction with internal consistency, but the meandering plotlines and repeated deus ex machinas quickly lost me. The recurring theme of Chip and Gigi’s love for each other lends a great deal of heart to the book, as does, again, Chip’s voice as the narrator. Pete’s adorable badass great-aunt is also a great addition. However, in the end, there was no feeling of dramatic tension, even with the ostensible stakes. While this final (?) installment ties up many of the threads, it was not a satisfying conclusion.
Following the events in At the End of the World, Alvaro and the now augmented group continue towards their mission, penetrating the Guiana Space Centre launch facility at Kourou in French Guiana in order to prevent the rapid deterioration of GPS. There’s just one catch, Kourou is overrun with infected.
Like the first book in the couplet, this provides decent action without much originality or depth. It is easy to root for the protagonists and to mourn their losses. A quick and easy read if you enjoyed the rest of the series.
Geeky late teenager Alvaro is sent off on a long sailboat cruise, more akin to a youth camp. He joins a motley group of peers on the Crosscurrent Voyager, an oceangoing ketch. The captain is an enigmatic and dour Englishman, with a past in the special forces. The group is mid-journey in the Southeastern Pacific at the time of The Fall. As the world descends into zombie-fed apocalypse, the captain decides to press past Cape Horn to South Georgia Island, hoping for a temporary respite.
While the novel is reasonably entertaining if you enjoyed the previous books in the series, there is not much originality on display. The concept of teens left alone in a crisis is well utilised. However, these youngsters seem unusually rational and insightful for their age. A fun diversion with some action thrown in.
A man wakes up alone, in a room, groggy and without memories of who he is or why he is there. A medical robot is tending him. It eventually comes to light that he is Dr. Ryland Grace, a high school science who was previously a leading researcher in the field of alien life. Such life was purely speculative until the sun started slowly fading, something that will in time lead to the death of all or most life on Earth.
Grace finds himself deeply involved in Project Hail Mary, a no expense spared global effort to find a solution. Years later, in orbit around a distant star, Grace, finds an ally in his quest. But this ally is not human.
In some ways, it is easy to draw parallels to The Martian. An impossible mission. A snarky and clever protagonist who overcomes difficult challenges. Interesting science problems. But the scope of the story, and the stakes, are both much greater. Project Hail Mary certainly has the same page-turner quality and charming snark as The Martian, making me laugh out loud on multiple occasions. The ending added unexpected gravitas to the story and was a beautiful coda.
The alien is cleverly imagined and imbued with a charming personality despite being so very alien. The fact that the alien’s environment adds to Grace’s challenges doesn’t hurt. How relatively easily communications is established stretches plausibility, but on the other hand, the process is both clever and charming.
After the events of Where the Hell is Tesla, Chip is just enjoying life with Julie. But developments are afoot in the multiverse, as a substance soon dubbed the “Blue Juice” starts doing bad things. Chip’s best friend Pete has disappeared. Together with non-nonsense FBI Agent Gina, Chip must once again step forth to save the Universe(s).
Like the first book, this one is almost entirely in the form of emails and memos to Julie. The format works well with Chip’s character and is littered with tangents and verbal double-takes. Another fun romp, even though some of the novelty of the first one is obviously missing.
A collection of Alastair Reynolds novelettes and short stories, a few of which also feature in Beyond the Aquila Rift. The anthology is a mix of everything from post-apocalyptic tales to deep deep future wonders.
As ever, Reynolds impresses with his mastery of the short fiction genre. The often mind bending concepts are always refined into their significance on people. This makes them resonate strongly with the reader.
With the two castawaygroups on Lincoln united, the struggle for survival against a hostile planet continues. Meanwhile, on the nearest colony, stragglers from the initial accident have shown up. This leads an accident investigator to a remarkable discovery. A previously hidden star system, and a faint hope that the castaways might have survived.
The final book in this second Boundary trilogy brings the story to a satisfying conclusion, but the corniness of the dialogue and interaction remain. Everyone is still almost comically rational and humble.
Paper Farris has grown up in Fill City One, an industrial complex extracting goods and fuel from a monumental landfill. She is third generation, her grandmother having signed the family into indentured servitude for eight generations. Meanwhile, an eccentric triillionaire is funding a manned mission to Mars, and offers one spot to the winner of a reality show. To gain a spot on the show, a contestant must participate in a lottery, the tokens for which are in the form of a Scarab. But even if could get hold of one, “Fillers” such as Paper may not leave their cities.
Mr. Dircks has crafted an interesting and fun adventure. Paper Farris is a likeable heroine who is easy to root for, flaws and all. The world is clearly a dystopia, and the reasons it became one are a clear commentary on developments in today’s world. The science and technology elements were something of a let down. While some handwaving was needed to incorporate the McGuffin, a minimum of changes would have made the rest of the techie bits far more realistic.
The unexpected firing of Russian missile defence systems at what turns out to be a spacecraft returning from the outer solar system sets off alarms at NASA. Two years later, the Magellan II mission to Pluto sets off to unravel the mystery.
The story is ambitious, casting threads back in history to the end of the Cold War, with a top secret Soviet space project as bonkers as it seems weirdly plausible, making it a fantastic hook for the story. The protagonists are the four crewmembers on the spacecraft Magellan, finely crafted and believable, down to their intelligent and meandering debates on (and with) AI, and regarding the meaning of life. The technical aspects are nicely lacking in logic holes, a must for a novel of this kind.
I very much enjoyed this near-future space adventure. Like any good technothriller, it was hard to put down. Unfortunately, some plot points, such as the expanded use of the hydroponic garden, went from seemingly very important to unresolved later in the book. This left the reader with some disjointedness, though to clear the overall story was paced very well, with an unexpected but logical ending.
Plus I’ve never heard a pilot call the control column a “joystick”, but now I am nitpicking.
In a jarringly paradisiacal dystopian future, the small remaining community of humans lives in Sanctuary, a pastoral habitat maintained by an artificial intelligence named CORE. The humans are protected, controlled and helped by servile robots called “units”. It is a gilded cage where CORE is an absolute ruler. A violent insurrection uses a teleporter to transport a clandestine baby and a servile unit far away. But a mistake has been made. Instead of the selected unit, pre-programmed with valuable information about the long term plan, the wrong unit has been sent. This unit, named “Heyoo” (there’s a joke in there) nevertheless rises to the challenge. Together with baby “Wah” (yes, another joke there), Heyoo embarks on an epic quest to save humanity from its misguided captor.
This novel is an absolutely delight. An epic adventure for certain, with action, suspense and buddy comedy vibes. On a deeper level, it is an interesting twin Bildungsroman. In parallel with Wah’s growth from baby to man, Heyoo develops from rather unsophisticated pre-programmed robot into something new; something aspirationally human. A real person. The even deeper theme is that humanity, compassion and sacrifice can be expressed in many ways.
Deadbeat Chip lands a job at a warehouse full of desks. In one of the desks he finds Nikola Tesla‘s long lost diary, in which the inventor details a means of travel between multiverse dimensions. There is a portal behind a wall in the hotel where Tesla lived for before he vanished. Madcap hijinks adventure ensues, as Chip and his best friend Pete travel between dimensions, get into trouble, and embark on a heroic quest.
With shades of Bill and Ted’s Excellent Adventure, and reminiscent in style of Kurt Vonnegut, and Frederik Pohl, the story moves along furiously. The book is narrated almost entirely in the form of emails that Chip is typing to his ex-girlfriend Julie. The style is purposefully casual, giving an everyman’s view of events, peppered with profanity and digressions. Tons of fun.
In the fourteenth installment of Destroyermen, the Grand Alliance has finally pushed the Grik up against the wall. The First Allied Expeditionary Force has a firm foothold along the Zambezi downriver from the Grik capital, whilst the army of the Republic of Real People is pushing north to join up. The final assault on Sofesshk is about to begin. Unfortunately, the Grik are well dug in, and rooting them out will take some innovative tactics. Also, just defeating the Grik on the battlefield will not be sufficient. They must be broken politically in order to prevent a retreat and resurgence.
Meanwhile, on the American front, the Second Allied Expeditionary Force is set to assault the Pass of Fire, and will find out the depths to which the Dominion will sink in their exploitation of the populace. League of Tripoli forces loom in the wings, scheming.
There is even more battlefield action than usual in Pass of Fire.Â And it is the good stuff. Mr. Anderson continues to show a talent for expanding the story, while still moving it forward and closing off plot threads. There is obviously plenty more to come.
The world of Destroyermen is becoming rather complex, with myriad military actions, references to previous events, and many, many ship types. Thankfully, there is a Wiki with maps, ships drawings, characters bios and more.
This massive collection contains most of Mr. Reynolds’s short stories and novelettes, which have formerly appearaed in other publications. Some are set in the Revelation Space universe, but most are standalone. Thousandth Night is a prequel of sorts to House of Suns. It is by far the weakest of the entries, overlong and tedious like most of the book it connects with. The average standard is very high, as one would expect from Mr. Reynolds. Most deal in some way with the nature and meaning of existence, as well as the spectre of deep time. In Mr. Reynolds’s worlds, faster than light travel is impossible, so it may take thousands of years to travel between stars, making any sort of coherent and stable interstellar society almost impossible. Vainglory, and the charming ZimaÂ Blue, are their hearts commentaries on the nature of art and legacy.
As ever with this author, the prose is polished, the characters are deep and interesting, and the concepts are often awe-inspiring. A nice read in parts and as a whole.
After taking and holding Madagascar in Deadly Shores (IX) and Straits of Hell (X), and conclusively dealing with Kurokawa in Devil’s Due (XII) the Alliance is preparing to finally land in Africa. It is a race against time, as Grik leader Esshk has been able to breed, train and equip his “Final Swarm” in only a few years, and is planning a breakout along the Zambezi River.Â If the Final Swarm reaches the ocean and manages to scatter, the rapid breeding of the Grik will eventually create an almost insurmountable numerical advantage. Unfortunately, the Allied invasion force is not quite ready. Russ Chapelle takes the USS Santa Catalina at the head of tiny task force up the river, in order to block passage until reinforcements can arrive. It is a desperate race against time.
On the American Front, the story advances only slightly, as New United States forces prepare to join the fight and the League of Tripoli makes overtures towards the Dominion.
Mr. Anderson continues to focus on one front at a time, which works to the series advantage. Most of this installment is taken up by the events in and around the Zambezi. The battles are real nail-biters, in large part because the author has managed to convey the catastrophic consequences of defeat. Even after driving the Grik back all the way from BalkpanÂ and across a vast ocean, our heroes still find themselves with their back agains the wall.
With the still unresolved DominionÂ War, and the looming threat of the League of Tripoli, the Destroyermen series doesn’t seem to be moving towards a conclusion any time soon. If the quality remains this high, that can only be a good thing.
This expanded edition contains all previously published Near Space short stories and novelettes. The stories range from action to reflection, from joy to melancholy. The stories are presented chronologically, starting from the beginning of the Near Space timeline, in more or less the present era, and ending with the advanced colonised solar system of Mr. Chicago.
As he mentions in the introduction, Mr. Steele has been labelled a “Space Romantic”, and this is rather accurate. His stories are infused with an infectious sense of wonder about space exploration in the near future. His focus on the working stiff rather than the movers and shakers gives rise to interesting reflections and themes. Having read all or some of the Near Space long fiction is not a pre-requisite for reading this collection, though it will fill in some of the background.
Following immediately after The Hunting of the Princes, the final volume of the trilogy takes our protagonists to the realm of air, where rocky islands drift weightlessly in a vast ocean of air, and ships ply between the, dodging storms and monsters. Taggie, Jemima and the others are in a race with time to find Myrlin’s Gate in the hope it will end the looming conflict between dark universe peoples, and bring peace to the realms.
The last book is a breathless, almost relentless race against time. But Mr. Hamilton doesn’t lose track of character development. Taggie, Jemima, Lantic and Felix especiallyÂ grow change during their adventures. There are several gems among secondary characters as well, especially the flamboyant Captain Rebecca. While the books have all the trappings of fantasy, Mr. Hamilton’s science fiction roots are showing, especially in this last book. The worldbuilding is imaginative, whimsical and awe-inspiring.
After the somewhat standalone narrative of The Secret Throne, Taggie and Jemima are back in England. After a series of assassination attempts against royals, they must face a threat not only to the First Realm, but to all the realms. The adventure takes them to the occupied Fourth Realm, where winter and evil reign.
The second book in the series is more complex and more exciting than the first, as if Mr. Hamilton is becoming more comfortable with the fantasy medium. The story is both engaging and thought provoking, as characters of supposed integrity find their beliefs and ethics challenged when confronted with adversity.
Taggie and Jemima are pre-teen sisters, sent off for the holidays to their apparently eccentric father who lives somewhat distant from modern society. Quite suddenly, he is kidnapped by dark forces. And the sisters discover that they are heirs to a dynasty in a very different realm.
Mr. Hamilton’s prose is as tight as ever, even when he is writing for tweens and young adults. The characters are engaging, complex and imperfect. The plot is fine, but unfortunately rather linear and predictable. A good read, but Mr. Hamilton’s efforts to make things more approachable for his expected audience have not quite worked out.
Side note: My ten-year-old daughter adored this book.
Victims of the same accident that stranded the Kimei family in Castaway Planet, Sergeant Campbell and four boys ranging from almost adult to eight years old find themselves adrift in a damaged shuttle.
This instalment is an improvement over the previous one. It is still overly corny at times, but the lack of a family as protagonists makes the interpersonal dynamics more interesting.Â The dialogue is so littered with overly rational behaviour and humble apologies it is hard to suspend disbelief.
The Destroyermen series continues. This installment focuses on the African front, as the Alliance, with new friends, prepares to assault the Grik heartland. Kurokawa still remains on Zanzibar, however, and must be dealt with.
The scope of the series is becoming worryingly broad, but Mr. Anderson seems to have decided to focus on one war at a time, as it were. This allows the reader to focus on one campaign without constant and jarring flipping back and forth. The series shows no signs of slowing down, with the stakes remaining high and the action tense and exciting. A page turner.
William Race is a professor of linguistics in New York. Without warning, he is drafted to translate an ancient manuscript detailing events during the Spanish conquest of the Incan Empire. Specifically, he must assist a team of military and civilian operatives in determining the location of a mythical Incan idol. This idol holds the key to building a superweapon. The adventure soon takes our characters into the depths of the unexplored Amazonian rainforest, searching for an abandoned temple.
Full disclosure: I only got about a third of the way through this book. It reads like a Hollywood action-adventure movie. The action scenes are exciting but strain suspension of disbelief in the extreme. Hollywood physics are definitely in evidence. Additionally, Mr. Reilly is not very rigorous in his research on his props, such as aircraft and weapons, not to mention the material of the superweapon itself. Â The characters are cardboard cutouts and I didn’t find myself engaging in their story. The one redeeming quality of the book was the somewhat interesting parallel story set in the 16th Century.