During a mission in Atlanta to recover a protective ward built by Sir Isaac Newton, Owen and the team encounter an unexpected host of organisations vying for the same artefact. As the dust settles, it becomes clear that a greater threat is emerging than Monster Hunter International was aware of. Stricken is back, with his own agenda, and now they must work together. An unexpected player, with a link to the Monster Hunter Sinners trilogy, is also introduced.
This instalment brings us back to Owen’s narrative point of view, and that is a good thing. The signature self-deprecating humour and snide comments make for a fun read. The action scenes are of typical intensity. The new character of Sonya, while immensely annoying, is rather funny and makes for a fine foil to Owen’s straight man. Note that this is the first part of a new storyline and it does end in a cliffhanger.
Following the events in At the End of the World, Alvaro and the now augmented group continue towards their mission, penetrating the Guiana Space Centre launch facility at Kourou in French Guiana in order to prevent the rapid deterioration of GPS. There’s just one catch, Kourou is overrun with infected.
Like the first book in the couplet, this provides decent action without much originality or depth. It is easy to root for the protagonists and to mourn their losses. A quick and easy read if you enjoyed the rest of the series.
Geeky late teenager Alvaro is sent off on a long sailboat cruise, more akin to a youth camp. He joins a motley group of peers on the Crosscurrent Voyager, an oceangoing ketch. The captain is an enigmatic and dour Englishman, with a past in the special forces. The group is mid-journey in the Southeastern Pacific at the time of The Fall. As the world descends into zombie-fed apocalypse, the captain decides to press past Cape Horn to South Georgia Island, hoping for a temporary respite.
While the novel is reasonably entertaining if you enjoyed the previous books in the series, there is not much originality on display. The concept of teens left alone in a crisis is well utilised. However, these youngsters seem unusually rational and insightful for their age. A fun diversion with some action thrown in.
Astronaut Gary Rendell is lost in the “crypts”, a dark labyrinth full of horrors. He has been wandering them for an indeterminate amount of time, and is evidently slowly going mad. Through flashbacks, Gary tells the reader about the mysterious artefact which houses the crypts, and how he came to be there.
Mr. Tchaikovsky uses first person narrative to tell the story as if Gary is speaking directly to the reader. In fact, on multiple occasions Gary specifically “speaks” to the reader. This makes the denouement of the narrative quite visceral, as the reader slowly realises why Gary is so despondent. An aura of doom suffuses the story, and the final twist is, if not entirely unexpected by that point, still heartbreaking.
While Owen, Earl and most of the rest of the hunters are on their mission on Severny Island, as told in Monster Hunter Siege, Julie Shackleford is taking care of her and Owen’s toddler son Ray. An evil mythical creature known as Brother Death has taken an interest in Ray, since his ancestry on both sides imbues him with powerful magic. Through deception and violence, Brother Death kidnaps Ray, and Julie must set off to retrieve him safely.
The novel is an enjoyable diversion from the main stories of the series. Julie Shackleford certainly deserved a story told from her perspective, giving a rather different perspective to that of Owen, or even Earl, who had his own story in Monster Hunter Alpha. The action is, as usual, fantastic. Fully Mission-Impossible-worthy, extended set pieces dominate the book. On the flip side, Julie is a much more serious character compared to Owen, so the trademark humour is rather toned down. Unfortunately, it has been replaced by an excess of Europe-bashing and stereotyping. It’s all well and good to make fun of other cultures, but the thinly veiled tone of superiority by an American visitor is almost cringeworthy at times.
In Under a Graveyard Sky, Faith and Sophia spend some time on Manhattan helping out their uncle Tom Smith. This book is the full story of how Tom and his security team at a major Wall Street bank handled the zombie apocalypse, from the first reports to the total collapse of civilisation.
Far from just filling out the story of a side character, Mr. Ringo and Mr. Massa tell a compelling story, firmly establishing Tom Smith as a major protagonist in his own right. While he naturally shares character traits with his brother Steve, he is not a carbon copy.
The story takes place against the backdrop of Wall Street, and the authors have really captured the feeling of the environment. Investment bankers tend to be smart, driven, and analytical. The response to a zombie apocalypse is rational, but also mired in internal politics. Inevitably, the situation devolves, meaning more action and less analysis, but that is not a bad thing. The action scenes are excellent and some of the ZAMMIEs (Zombie Apocalypse Moments) are hilarious.
In the third and final Monster Hunter Memoirs book, Chad finds a great evil lurking under New Orleans, which might explain the unusual density of supernatural events in the city. He suspects this might be why Saint Peter sent him back to Earth after his death. A showdown approaches.
Saints wraps up the series, but the teasing final sentence opens up to more adventures in perhaps not a direct sequel but another spin-off. While there are some rambling tangents, Ringo’s prose is as always filled with great action scenes and bone-dry humour.
In this sixth installment of Monster Hunter International, Owen and the others have a chance to take the fight to the enemy in the Nightmare Realm, as well as attempt to rescue some of the hunters missing in action from the previous book. A major operation follows, but the story retreats from the grander scale of Monster Hunter Nemesis to a more personal struggle for Owen.
The self-deprecating humour and sarcasm from the first books is back with a vengeance and I found myself laughing out loud on many occasions. Good fun.
The second book in the series is set in New Orleans, after Chad has had to hastily move from Seattle due to an ill-advised liaison with a young elf. In New Orleans, so many people believe in “hoodoo” that the local MHI branch, Â “Hoodoo Squad”, is very busy all the time. Adding to the culture shock for Chad, the population of the city seems as unusual as the monsters.
While the first book was really funny, this one is plain hilarious. The action scenes areÂ superb. However, just as in the earlier installment, there are no real surprises, and we seem no closer to finding out what Chad’s “Divine Mission” is.
“Chad” Gardenier grows up in an academic household, hating his parents. He enlists the Marines as quickly as he can, and is killed in the 1983 Beirut Barracks Bombings. He is sent back to the mortal realm with a mission, and instructions to look for a sign. The sign is “57”. He eventually joins Monster Hunter International as a, you guessed it, monster hunter.
The book, written in memoir form, has all the hallmarks of a John Ringo novel. The hero is self-reliant, really good at what he does, has right-wing political views and is total badass. The prose is infused with Mr. Ringo’s signature dry wit, and the action scenes especially are laugh-out-loud funny.
While it is a fun and easy read, it is disappointing that the story is not very interesting, or surprising. This is a fun little book for John Ringo fans, but it doesn’t have the same high stakes feel as the main Monster Hunter International series.Â While the journey is entertaining, the outcome is very much predictable.
The Monster Hunter Memoirs series is set in the Monster Hunter International universe, specifically about 30 years prior. While both Mr. Correia and Mr. Ringo are credited as authors, the books are written almost entirely by Mr. Ringo.
Like Monster Hunter Alpha, the fifth book in the series also diverts to a “minor”Â character, in this case the enigmatic and fascinating Agent Franks of the Monster Control Bureau. After the eventsÂ in Monster Hunter Legion, Stricken is determined to take control of the government’s monster control assets, and this involves eliminating a pesky incorruptible and almost indestructible asset. Agent number one, Franks.
Mr. Correia spins a good yarn, combining quirky and interesting ideas with an ability to write unusual characters in a believable fashion.
After a diversionÂ withÂ Earl Harbinger inÂ Monster Hunter Alpha, we are back with Z and the gang, who are attending ICMHP, the first International Conference of Monster Hunter Professionals, in Las Vegas. (Yes, really…) Naturally, things go south rather quickly, with more and less nefarious government agencies, a weaponized paranormal entity that was buried decades before, and many humorous shenanigans.
The level of destruction and mayhem in this installment tops all the others, and it is great fun despite the sinister implications of a coming all-out war with a “big bad” coupled with even an more sinister government agency whose real motivations are unknown. Mr. Correia’s action set pieces are a real treat. It’s like watching a blockbuster movie in your head.
In a departure from the first two books, this one is all about Earl Harbinger, centenarian werewolf and leader of Monster Hunter International. “Z” and the others don’t appear at all. Earl is summoned by an old friend to a small town in Michigan in order to deal with a threat rooted in their commonÂ past.
This was the best one in the series so far. It has a more serious tone than the first two as it delves deep into Harbinger’s origin story.
Owen “Z” Pitt and his team of Monster Hunters have just completed a mission in Mexico when Z is attacked by a powerful supernatural. Apparently he woundedÂ the Big Bad in the first book, and there’s a now a price on his head.
Not quite as good as the first one, but still a good time. Mr. Correia certainly knows how to write an action scene.
Owen Zastava Pitt is an accountant working a boring job with an idiot boss. Until his boss turns into a werewolf and almost kills him. But Owen Pitt is a huge, strongÂ guy and a gun enthusiast. After defeating the werewolf he is recruited by aÂ secretive organization called Monster Hunter International. They hunt and kill monsters such asÂ wights, zombies and Vampires. The US federal government pays bounties on killed monsters, and even has a Monster Control Bureau to deal with the secret threat.
The premise is silly but it doesn’t matter. Pitt and his colleagues are a fun bunch to hang out with. The story is full of action and moves swiftly forward. Mr. Correia has a knack for cynical, dry humor that reminds me of John Ringo. Good fun!
A short story collection set in the the Black Tide Rising universe of zombie apocalypse. Some stories are really good and some are average. On the whole a fun collection if you’ve read the books by John Ringo. The dialogue only vignette by John Scalzi deserves special mention as it is both clever and hilarious.
The fourth and last book in Black Tide RisingÂ sees the beginning of major zombie clearance on the US mainland, with the retaking of some large coastal bases, and planning for the re-establishment of proper civilization beyond survival. Given the clearance of the bases, more and more surviving higher officers start to appear, some of whomÂ are unable to adapt to the “new military”.
Throughout the series, Ringo has approached theÂ zombie problem from aÂ logicalÂ perspective. OnceÂ the survivors have gotten through the initial collapse of society and achieved a modicum of organization, ridding the world of all those zombies becomes a logistical issue. While the discussions on said logistics are interesting per se, they do not an action novel make. Furthermore, given that what action is now relatively safe for our heroes, there is not a huge amount of tension. Mr. Ringo is as always a very funny author so the novel is still a page turner, but sadlyÂ the subject matter and the way it is treated makes this oneÂ less engaging than most of his works. The novel also verges further into “preachy” about the military and the right wing than even the author’s usual, and that part got old fast.
After consolidating through the North Atlantic hurricane season, Wolf Squadron moves on to capture Guantanamo Bay and liberate the Marines trapped there. Our heroes then mow through a few Caribbean islands in search of vaccine production materials, a quest which eventually leads them to an unlikely place.
New Marines means Shewolf has to convince new people that her way is the correct way. Unsurprisingly, taking orders from a thirteen year old Second Lieutenant is hard for those who have not seen her in action. Unfortunately, interpersonal issues, and the organizational tangles stemming from them, take upÂ too large a portion of the book. There are some very interesting discussions on leadership but they too often take the form of infodumps from senior officers, who always seem to have more knowledge than any average person. Having said that, this is Ringo and as usual with him the novel is a page turner, especially the last third where the action really picks up.Â The humor, also as usual with Ringo, is dry and hilarious.
Book two of Black Tide Rising picks up shortly after Under a Graveyard Sky. Wolf Squadron is now well on its way to being a reasonably organized naval military force. Faith “Shewolf” Smith is a legend after initial difficult zombie clearance actions, and her sister Sophia “Seawolf” Smith is not far behind as a boat captain. The story is fairly straight forward and mainly deals with the growing pains of squadron, the formalization of military command over it, and the introduction of new characters.
Unlike the first book, there is no backs-to-the-wall-with-everything-on-the-line combat, nor is the survival of most of the characters really in question. A setup book necessary for the continuation of the series. Having said that, Mr. Ringo’s trademark humor, his lively characters and his knack for snappy dialogue make it a thoroughly enjoyable read. I also loved the emerging anti-zombie mechanical devices.
Steve Smith is not a survivalist in the “nutter” sense of the word. He is a former special forces soldier who takes what most would consider excessive precautions against various “end of the world” scenarios. His teenage daughters are well versed in weapons usage and know how to pack for the apocalypse. When Steve’s brother Tom sends him a coded message that the zombie apocalypse is coming (yes really!), he sets in motion a well-prepared plan to get his family out of harm’s way. Zombie apocalypse wasn’t one of the more likely scenarios, but he can deal. His thirteen year old daughter Faith is reasonably happy though. She has always dreamed of a chance to kill zombies.
This is an unusual zombie novel since Mr. Ringo has actually taken the time to make the zombie trope somewhat, and I use the word loosely, realistic. Your classic zombie might as well be a magical being. No matter how much zombie-ism is made out as a disease, zombies would still need to get energy from somewhere, and evacuate waste. “Normal” zombies don’t poop. Mr. Ringo neatly solves the evacuation issue by having the tailored zombie virus induce a very strong itching feeling when it strikes, giving the afflicted an uncontrollable urge to strip just before they go on the more traditional murdering cannibalistic rampage.
As usual with Mr. Ringo, the novel oozes dry humor. Some of the one liners felled in the middle of zombie killing action are laugh out loud funny, and the whole thing is extremely entertaining despite the subject matter. The “Last Concert in New York” scene is particularly quirky and absurd. I look forward to coming installments.
It is the nineteen-eighties and the world is on the brink of nuclear war. Various crises have combined to push the United States and the Soviet Union over the edge. It is the long dreaded nuclear holocaust. Survivors include an over-the-hill professional wrestler, a mysterious girl known as Swan, a homeless woman known as Sister Creep, and a band of survivalists. Death (or is it the devil?) also makes an appearance.
If this had been a straight post-apocalypticÂ thriller I probably would have liked it more. Unfortunately, just like The Stand, it quickly becomes filled with predictable supernatural elements. I’m not against supernatural stuff per se. in fact, it can very much enhance a story. But in this case the holocaust seems almost like an excuse to create the backdrop for the supernatural struggle. The decision to make this a horror story was, at least for this reader, not a good one.
The characters are cookie-cutter and the dialogue is not very good. The inner tribulations of the characters are predictable and long-winded.Â The holocaust itself is described in horrific detail, and actually very well.
The sequel to Princess of Wands sees “Soccermom-osaurus” Mrs. Barbara Everette as an experienced FLUF agent, defending America from evil supernatural and mystic creatures. As in the first book, this one also takes the form of three interlinked stories, the middle one of which is set (sort of) at Dragon*con.
Ringo always delivers thrills and page-turnability. But this time he fell short of the mark. The story is bland. The stakes are nominally high, certainly. but I never felt like I cared that much. The way the author has had to shoehorn belief into some sort of consistent reality makes for too many weird conversations. So a bit of a dud but still eminently readable.
An ordinary Southern homemaker, Barbara “Barb” Everette has three kids and a full life. She is the epitome of the churchgoing soccer mom, with the only slight quirk her prowess at martial arts. But on a weekend off, she ends up foiling the attempt of a demon to take over a village in the Louisiana bayou. And then things get even weirder as she is recruited into a super secret organization that battles supernatural beings as they manifest on Earth.
Once again Ringo has managed to write a page turner. The prose and action are excellent as usual, and peppered with the author’s dry humor. Just like Ghost, the novel is episodic, although the characters could hardly be more different. Barb is a very unusual Fantasy heroine, being a deeply religious woman who deems men masters of the household, even her useless one. It is interesting to see how Ringo makes this trait her very strength in her battles against the forces of darkness. There is a also quite a bit of fanservice, as Ringo drops Barb into a typical SciFi convention replete with the requisite authors, geeks and role players. Making the villain a thinly disguised David Drake who hates and envies a thinly disguised Robert Jordan is a nice touch. Unfortunately the convention is also the novel’s weaker section. Too many characters are introduced at the event, and the plot does not flow very well at this point.
While it is not the best Ringo plot wise, the quality of the writing is high as usual. Very entertaining.