While Owen, Earl and most of the rest of the hunters are on their mission on Severny Island, as told in Monster Hunter Siege, Julie Shackleford is taking care of her and Owen’s toddler son Ray. An evil mythical creature known as Brother Death has taken an interest in Ray, since his ancestry on both sides imbues him with powerful magic. Through deception and violence, Brother Death kidnaps Ray, and Julie must set off to retrieve him safely.
The novel is an enjoyable diversion from the main stories of the series. Julie Shackleford certainly deserved a story told from her perspective, giving a rather different perspective to that of Owen, or even Earl, who had his own story in Monster Hunter Alpha. The action is, as usual, fantastic. Fully Mission-Impossible-worthy, extended set pieces dominate the book. On the flip side, Julie is a much more serious character compared to Owen, so the trademark humour is rather toned down. Unfortunately, it has been replaced by an excess of Europe-bashing and stereotyping. It’s all well and good to make fun of other cultures, but the thinly veiled tone of superiority by an American visitor is almost cringeworthy at times.
In the firsttwo Wayfarers books, the Exodan fleet is an mentioned as background, but now Ms. Chambers takes us on a deep dive into Exodan culture. The great generation ships of the fleet launched centuries prior, as humanity fled a dying Earth. They eventually made contact with the Galactic Commons, and collectively make up a very different human society compared to the Martian one which remained in Sol System and eventually colonised other star systems. The novel follows a few Exodans in what are almost separate short novelettes loosely intertwined.
As with the two previous books, there is no strong plot. Rather, an exploration of interpersonal relationships and a deep dive into a very particular society. Nevertheless, the reader is drawn in, and how! Starting with the often mundane everyday activities of the protagonists, Ms. Chambers weaves a sublime web exploring the nature of existence, meaning and emotional attachment. The funeral scene in particular is a powerful piece of writing which left this reader in tears of both joy and sadness. Key to the stories is how the characters develop and move forward, pushed by both their environment and their own internal motivations.
In the third and final Monster Hunter Memoirs book, Chad finds a great evil lurking under New Orleans, which might explain the unusual density of supernatural events in the city. He suspects this might be why Saint Peter sent him back to Earth after his death. A showdown approaches.
Saints wraps up the series, but the teasing final sentence opens up to more adventures in perhaps not a direct sequel but another spin-off. While there are some rambling tangents, Ringo’s prose is as always filled with great action scenes and bone-dry humour.
In the sequel to Perigee, Polaris Spacelines has started to establish tour service around the Moon. On one such flight, an incident occurs, leaving the spacecraft missing. The situation soon escalates dramatically.
Unlike the more neatly contained story of Perigee, Farside takes a more dramatic and ambitious turn. The prose and characterisations also feel more confident and engaging, as the novel escalates from a relatively low key science fiction accident story to a competent geopolitical thriller.
Also compared to Perigee, the technical accuracy has much improved. I will permit myself a tiny nitpick: “Taxi into position and hold” is outdated air traffic radio phraseology and no longer used.
In the second half of the 21st Century, American astronomers detect what can only be an alien starship making rendezvous with an object hidden among the rings of Saturn. The starship then departs the Solar System. This sparks a race to Saturn between the US and China in order to secure any alien technology which can be found.
The tone of the story is more thriller than sense-of-wonder science fiction, showing Mr. Sandford’s crime write roots. And it is indeed a good thriller of a story. The characters are imperfect and well fleshed out, if perhaps rather stereotypical, especially the Chinese ones. The “games people play” are intricate and interesting. An unfortunate aspect of the novel is that it expounds rather too much at length on the science and technology involved in the missions. While it is certainly neat content for the scientifically interested reader, the infodumps have a tendency to interrupt the otherwise fine pacing.
Thirty years after Babylon’s Ashes, Earth has rebuilt, while humanity has spread across the thirteen hundred worlds beyond the gates. Comparative peace prevails. The Outer Planets Alliance has morphed into the Transport Union, which despite its own best efforts at trying not to be political, is effectively a governmental organisation. Led by Camina Drummer, Fred Johnson’s former chief of staff, the Union controls trade from Medina Station in the centre of the gate network. The crew of the Rocinante has spent decades together, carrying cargo, prisoners and messages for the Union.
One day, an old enemy re-emerges from Laconia system, where the renegade elements of the Martian fleet have spent thirty years in isolation, their doings unknown to an otherwise occupied human society. The now immensely powerful Laconians have been preparing for this moment, and they make a grand entrance.
The authors’ choice to move the narrative forward by three decades is jarring at first, but soon shows itself to be inspired. While there are no doubt plenty of stories to tell of the intervening period, having a new and powerful antagonist upset the apple cart is a more engaging story. (Nothing says the authors can’t return to the past in future novels and short stories, either.) This instalment is a real nail-biting page-turner, and one of the best books in an already excellent series. More good things should come along in the next book, as the end of this one leaves many things unresolved.
Ignition was written by one of the scientists working on rocket propellants from the 1940s to the 1970s. Back when there was a Cold War on, meaning missiles of various varieties, and a Space Race on, meaning rockets of various varieties.
The text stretched my high school chemistry to its breaking point, and then broke it. While I won’t pretend to understand much of the actual science, I was drawn in by Dr. Clark’s bone-dry prose and hilariously understated anecdotes, as well as his humourously cynical view of government research projects. When asked how to handle a certain unstable explosive compound, he writes “I recommend a good pair of running shoes”. The period described was a golden age for propellant research, and government agencies were throwing around silly money to projects with little or no chance of success, in the hope that something would stick. In that way it is very much a sideline commentary on a time where mankind went from Earthbound to Spacebound; a time when science and technology were the answer. Just a bit more research and we can crack just about anything.
In this sixth installment of Monster Hunter International, Owen and the others have a chance to take the fight to the enemy in the Nightmare Realm, as well as attempt to rescue some of the hunters missing in action from the previous book. A major operation follows, but the story retreats from the grander scale of Monster Hunter Nemesis to a more personal struggle for Owen.
The self-deprecating humour and sarcasm from the first books is back with a vengeance and I found myself laughing out loud on many occasions. Good fun.
The second book in the series is set in New Orleans, after Chad has had to hastily move from Seattle due to an ill-advised liaison with a young elf. In New Orleans, so many people believe in “hoodoo” that the local MHI branch, “Hoodoo Squad”, is very busy all the time. Adding to the culture shock for Chad, the population of the city seems as unusual as the monsters.
While the first book was really funny, this one is plain hilarious. The action scenes are superb. However, just as in the earlier installment, there are no real surprises, and we seem no closer to finding out what Chad’s “Divine Mission” is.
“Chad” Gardenier grows up in an academic household, hating his parents. He enlists the Marines as quickly as he can, and is killed in the 1983 Beirut Barracks Bombings. He is sent back to the mortal realm with a mission, and instructions to look for a sign. The sign is “57”. He eventually joins Monster Hunter International as a, you guessed it, monster hunter.
The book, written in memoir form, has all the hallmarks of a John Ringo novel. The hero is self-reliant, really good at what he does, has right-wing political views and is total badass. The prose is infused with Mr. Ringo’s signature dry wit, and the action scenes especially are laugh-out-loud funny.
While it is a fun and easy read, it is disappointing that the story is not very interesting, or surprising. This is a fun little book for John Ringo fans, but it doesn’t have the same high stakes feel as the main Monster Hunter International series. While the journey is entertaining, the outcome is very much predictable.
The Monster Hunter Memoirs series is set in the Monster Hunter International universe, specifically about 30 years prior. While both Mr. Correia and Mr. Ringo are credited as authors, the books are written almost entirely by Mr. Ringo.
Polaris Airlines runs the first fleet of suborbital passenger transports, brainchild of industrialist and owner Walt Hammond. Flight 501 is a private charter from Denver to Singapore. Due to a malfunction it becomes stranded in orbit.
This is good clean fun if you like aerospace and a thrilling story. The characters ring true, especially the pilots, engineers and operations staff at the airline. I did sometimes have a hard time telling minor characters apart, since Mr. Chiles’s world is almost exclusively populated by “ordinary white people” straight from Central Casting.
It falls over a bit on the technical details, which is unfortunate since in a technothriller like this the technical details are essential. The explanations are often lacking in the clarity needed for mainstream prose. There are also inconsistencies in the text which should have been caught in editing. For example, one paragraph will mention thin cirrus clouds and afternoon sun, then the next will speak of an aircraft “breaking out of the overcast.”
On 14 December, 1973, Gene Cernan re-entered the Lunar Module Challenger after the third and final moonwalk of Apollo 17, the final Apollo Moon Mission. It was the culmination of a lifetime’s aspirations, first as a US Navy Pilot, then as an Astronaut. This is his story, told in his own words.
Mr. Cernan comes across as a straight talker with a rock-solid work ethic; a conservative in the traditional sense. When he wrote this memoir, he gave the impression of being long past any point where he needed to impress anyone. His account is frank and does not mince words about anyone, including himself. While Cernan will never be remembered like Neil Armstrong, Apollo 17 had much more value from a scientific standpoint. It had the longest stay on the surface, the longest space walks, the longest distance traversed, the heaviest load of samples and the speed record for the lunar rover (unofficial).
A great book for any fan of the space race, or even flying in general.
In a sad coincidence, Mr. Cernan passed away on 16 January of this year, while I was in the middle of reading his book.
Nemesis Games saw Earth attacked and crippled. Billions are dead after Marco Inaros and the Belter Free Navy landed an unimaginably cruel and perhaps fatal blow on the Inner Planets. Medina Station, the key to the colonies opened in Abaddon’s Gate, is also locked down by the Free Navy. Babylon’s Ashes is about the aftermath. Earth led by the incomparable Avasarala, The Mars Congressional Republic and those factions of the Outer Planets Alliance unwilling to accept Inaros’s guidance must now pick up the pieces and strike back before human civilization passes a point of no return towards a new dark age.
Well written as always, Nemesis Games is a pretty depressing read for the most part, but how else could it be with humanity shattered and billions dying of starvation and exposure? The glimpses of light from the efforts of James Holden and the others on the “good” side are heartbreaking and poignant and at the same time encouraging and heartening, as the authors probably intended. The inner doubts and struggles of the characters, in particular Michio Pa, show the reader how politics writ large is still made up of the decisions of individual actors. And as usual any scene with Avasarala involves her stealing the show. How awesome is this character?
This novel is set just after the enchanting The Long Way to a Small, Angry Planet, but none of the main characters have carried through. The story is about Sidra, the newly minted AI from Wayfarer, who has been illegally housed in a human looking “body kit”. In parallel, it is about Pepper, the tech who helped Sidra “escape”, and the peculiar way in which Pepper grew up.
At it’s core, this is a story about what it means to be a person. What sets humans apart from a sentient artificial intelligence, if anything? There is also a strong theme of family and its meaning. It is written with the same charm and wit as the first book, leaving the reader with a warm and fuzzy feeling at the end.
Like Monster Hunter Alpha, the fifth book in the series also diverts to a “minor” character, in this case the enigmatic and fascinating Agent Franks of the Monster Control Bureau. After the events in Monster Hunter Legion, Stricken is determined to take control of the government’s monster control assets, and this involves eliminating a pesky incorruptible and almost indestructible asset. Agent number one, Franks.
Mr. Correia spins a good yarn, combining quirky and interesting ideas with an ability to write unusual characters in a believable fashion.
After a diversion with Earl Harbinger in Monster Hunter Alpha, we are back with Z and the gang, who are attending ICMHP, the first International Conference of Monster Hunter Professionals, in Las Vegas. (Yes, really…) Naturally, things go south rather quickly, with more and less nefarious government agencies, a weaponized paranormal entity that was buried decades before, and many humorous shenanigans.
The level of destruction and mayhem in this installment tops all the others, and it is great fun despite the sinister implications of a coming all-out war with a “big bad” coupled with even an more sinister government agency whose real motivations are unknown. Mr. Correia’s action set pieces are a real treat. It’s like watching a blockbuster movie in your head.
In a departure from the first two books, this one is all about Earl Harbinger, centenarian werewolf and leader of Monster Hunter International. “Z” and the others don’t appear at all. Earl is summoned by an old friend to a small town in Michigan in order to deal with a threat rooted in their common past.
This was the best one in the series so far. It has a more serious tone than the first two as it delves deep into Harbinger’s origin story.
Owen “Z” Pitt and his team of Monster Hunters have just completed a mission in Mexico when Z is attacked by a powerful supernatural. Apparently he wounded the Big Bad in the first book, and there’s a now a price on his head.
Not quite as good as the first one, but still a good time. Mr. Correia certainly knows how to write an action scene.
Owen Zastava Pitt is an accountant working a boring job with an idiot boss. Until his boss turns into a werewolf and almost kills him. But Owen Pitt is a huge, strong guy and a gun enthusiast. After defeating the werewolf he is recruited by a secretive organization called Monster Hunter International. They hunt and kill monsters such as wights, zombies and Vampires. The US federal government pays bounties on killed monsters, and even has a Monster Control Bureau to deal with the secret threat.
The premise is silly but it doesn’t matter. Pitt and his colleagues are a fun bunch to hang out with. The story is full of action and moves swiftly forward. Mr. Correia has a knack for cynical, dry humor that reminds me of John Ringo. Good fun!
Rosemary is on the run. From what is not initially known. She joins the crew of the Wayfarer, a vessel that builds stable wormholes in space. The crew is a motley mix of characters, both humans and of other species. As the Wayfarer travels on a long mission, Rosemary and the rest of the crew face various trials.
Written like that, the story seems rather banal, and in truth the story is not the reason one should read this novel. In fact, the story is almost a series of interconnected episodes, aimed almost uniquely at highlighting and celebrating what is important in the book: The relationships between the characters, and how these make them grow and change. It is easy to see in the crew a more mellow but somehow also more colourful version of the protagonists of Firefly.
The Long Way to a Small, Angry Planet (I love the title) is a delightful novel. Surprisingly unpretentious in a genre typically dominated by big concepts, it takes the reader on a journey with characters that are relatable and easy to like. I found myself smiling more often than not while reading, and frequently wished that I could sit in the garden on the Wayfarer, just hanging out with the crew.
This short story set in the The Expanse universe features one of the protomolecule research team scientists as the protagonist. It details how the protomolecule was initially investigated, then unleashed on Eros, and the aftermath.
The protagonist shows a bleakly callous worldview. He is certainly not a sympathetic person. However, while reading his view is shown to be insidiously seductive.
This prequel to The Expanse tells some of the story of Solomon Epstein, inventor of the Epstein Drive. This drive powers almost all interplanetary vessels in The Expanse. There is some background on the Earth-Mars relationship, and how the Belter culture would come to begin.
The new worlds discovered in Abaddon’s Gate and opened in Cibola Burn are the new frontier of human expansion. By consequence, there is no longer a need to settle minor bodies like asteroids and live “on the float” like the Belters. This group was already emarginated and seen as exploited by the powerful planetary hegemonies of Earth and Mars. Now their entire raison d’etre as a culture is being threatened. Even Mars is feeling the pressure, as people leave its underground warrens for the opportunity to live in the open air on a new colony planet.
With this as a backdrop, our heroes of the Rocinante is on hiatus on Tycho Station while the ship is being repaired. On cue Amos, Alex and Naomi are called away to handle matters originating in their past. For most of the story, the crew is split up, which makes for an interesting exploration of the individual characters.
And then the big boom happens. An extremist Belter faction attacks Earth. Our heroes must survive alone, and find some way to reunite.
The wider political situation continues to develop, ensuring that the protagonists are not just living out adventures in a static world. The backstories of the characters are interesting in themselves. The exploration of Naomi’s past, delving into some rather dark territory, is especially gripping. Another very enjoyable installment.