The second book in the series is set in New Orleans, after Chad has had to hastily move from Seattle due to an ill-advised liaison with a young elf. In New Orleans, so many people believe in “hoodoo” that the local MHI branch, Â “Hoodoo Squad”, is very busy all the time. Adding to the culture shock for Chad, the population of the city seems as unusual as the monsters.
While the first book was really funny, this one is plain hilarious. The action scenes areÂ superb. However, just as in the earlier installment, there are no real surprises, and we seem no closer to finding out what Chad’s “Divine Mission” is.
“Chad” Gardenier grows up in an academic household, hating his parents. He enlists the Marines as quickly as he can, and is killed in the 1983 Beirut Barracks Bombings. He is sent back to the mortal realm with a mission, and instructions to look for a sign. The sign is “57”. He eventually joins Monster Hunter International as a, you guessed it, monster hunter.
The book, written in memoir form, has all the hallmarks of a John Ringo novel. The hero is self-reliant, really good at what he does, has right-wing political views and is total badass. The prose is infused with Mr. Ringo’s signature dry wit, and the action scenes especially are laugh-out-loud funny.
While it is a fun and easy read, it is disappointing that the story is not very interesting, or surprising. This is a fun little book for John Ringo fans, but it doesn’t have the same high stakes feel as the main Monster Hunter International series.Â While the journey is entertaining, the outcome is very much predictable.
The Monster Hunter Memoirs series is set in the Monster Hunter International universe, specifically about 30 years prior. While both Mr. Correia and Mr. Ringo are credited as authors, the books are written almost entirely by Mr. Ringo.
Polaris Airlines runs the first fleet of suborbital passenger transports, brainchild of industrialist and owner Walt Hammond. Flight 501 is a private charter from Denver to Singapore. Due to a malfunction it becomes stranded in orbit.
This is good clean fun if you like aerospace and a thrilling story. The characters ring true, especially the pilots, engineers and operations staff at the airline. I did sometimes have a hard time telling minor characters apart, since Mr. Chiles’s world is almost exclusively populated by “ordinary white people” straight from Central Casting.
It falls over a bit on the technical details, which is unfortunate since in a technothriller like this the technical details are essential. The explanations are often lacking in the clarity needed for mainstream prose. There are also inconsistencies in the text which should have been caught in editing. For example, one paragraph will mention thin cirrus clouds and afternoon sun, then the next will speak of an aircraft “breaking out of the overcast.”
On 14 December, 1973, Gene Cernan re-entered the Lunar Module Challenger after the third and final moonwalk of Apollo 17, the final Apollo Moon Mission. It was the culmination of a lifetime’s aspirations, first as a US Navy Pilot, then as an Astronaut. This is his story, told in his own words.
Mr. Cernan comes across as a straight talker with a rock-solid work ethic; a conservative in the traditional sense. When he wrote this memoir, he gave the impression of being long past any point where he needed to impress anyone. His account is frank and does not mince words about anyone, including himself. While Cernan will never be remembered like Neil Armstrong, Apollo 17 had much more value from a scientific standpoint. It had the longest stay on the surface, the longest space walks, the longest distance traversed, the heaviest load of samples and the speed record for the lunar rover (unofficial).
A great book for any fan of the space race, or even flying in general.
In a sad coincidence, Mr. Cernan passed away on 16 January of this year, while I was in the middle of reading his book.
Nemesis Games saw Earth attacked and crippled. Billions are dead after Marco Inaros and the Belter Free Navy landed an unimaginably cruel and perhaps fatal blow on the Inner Planets. Medina Station, the key to the colonies opened in Abaddon’s Gate, is also locked down by the Free Navy. Babylon’s Ashes is about the aftermath. Earth led by the incomparable Avasarala, The Mars Congressional Republic and those factions of the Outer Planets Alliance unwilling to accept Inaros’s guidance must now pick up the pieces and strike back before human civilization passes a point of no return towards a new dark age.
Well written as always, Nemesis Games is a pretty depressing read for the most part, but how else could it be with humanity shattered and billions dying of starvation and exposure? The glimpses of light from the efforts of James Holden and the others on the “good” side are heartbreaking and poignant and at the same time encouraging and heartening, as the authors probably intended. The inner doubts and struggles of the characters, in particular Michio Pa, show the reader how politics writ large is still made up of the decisions of individual actors. And as usual any scene with Avasarala involves her stealing the show. How awesome is this character?
This novel is set just after the enchanting The Long Way to a Small, Angry Planet, but none of the main characters have carried through. The story is about Sidra, the newly minted AI from Wayfarer, who has been illegally housed in a human looking “body kit”. In parallel, it is about Pepper, the tech who helped Sidra “escape”, and the peculiar way in which Pepper grew up.
At it’s core, this is a story about what it means to be a person. What sets humans apart from a sentient artificial intelligence, if anything? There is also a strong theme of family and its meaning. It is written with the same charm and wit as the first book, leaving the reader with a warm and fuzzy feeling at the end.
Like Monster Hunter Alpha, the fifth book in the series also diverts to a “minor”Â character, in this case the enigmatic and fascinating Agent Franks of the Monster Control Bureau. After the eventsÂ in Monster Hunter Legion, Stricken is determined to take control of the government’s monster control assets, and this involves eliminating a pesky incorruptible and almost indestructible asset. Agent number one, Franks.
Mr. Correia spins a good yarn, combining quirky and interesting ideas with an ability to write unusual characters in a believable fashion.
After a diversionÂ withÂ Earl Harbinger inÂ Monster Hunter Alpha, we are back with Z and the gang, who are attending ICMHP, the first International Conference of Monster Hunter Professionals, in Las Vegas. (Yes, really…) Naturally, things go south rather quickly, with more and less nefarious government agencies, a weaponized paranormal entity that was buried decades before, and many humorous shenanigans.
The level of destruction and mayhem in this installment tops all the others, and it is great fun despite the sinister implications of a coming all-out war with a “big bad” coupled with even an more sinister government agency whose real motivations are unknown. Mr. Correia’s action set pieces are a real treat. It’s like watching a blockbuster movie in your head.
In a departure from the first two books, this one is all about Earl Harbinger, centenarian werewolf and leader of Monster Hunter International. “Z” and the others don’t appear at all. Earl is summoned by an old friend to a small town in Michigan in order to deal with a threat rooted in their commonÂ past.
This was the best one in the series so far. It has a more serious tone than the first two as it delves deep into Harbinger’s origin story.
Owen “Z” Pitt and his team of Monster Hunters have just completed a mission in Mexico when Z is attacked by a powerful supernatural. Apparently he woundedÂ the Big Bad in the first book, and there’s a now a price on his head.
Not quite as good as the first one, but still a good time. Mr. Correia certainly knows how to write an action scene.
Owen Zastava Pitt is an accountant working a boring job with an idiot boss. Until his boss turns into a werewolf and almost kills him. But Owen Pitt is a huge, strongÂ guy and a gun enthusiast. After defeating the werewolf he is recruited by aÂ secretive organization called Monster Hunter International. They hunt and kill monsters such asÂ wights, zombies and Vampires. The US federal government pays bounties on killed monsters, and even has a Monster Control Bureau to deal with the secret threat.
The premise is silly but it doesn’t matter. Pitt and his colleagues are a fun bunch to hang out with. The story is full of action and moves swiftly forward. Mr. Correia has a knack for cynical, dry humor that reminds me of John Ringo. Good fun!
Rosemary is on the run. From what is not initially known. She joins the crew of theÂ Wayfarer, a vessel that builds stable wormholes in space. The crew is a motley mix of characters, both humans and of other species. As theÂ Wayfarer travels on a long mission, Rosemary and the rest of the crew face various trials.
Written like that, the story seems rather banal, and in truth the story is not the reason one should read this novel. In fact, the story is almost a series of interconnected episodes, aimed almost uniquely atÂ highlighting and celebrating what is important in the book: The relationships between the characters, and how these make them grow and change. It is easy to see in the crew a more mellow but somehow also more colourful version of the protagonists of Firefly.
The Long Way to a Small, Angry Planet (I love the title) is a delightful novel. Surprisingly unpretentious in a genre typically dominated by big concepts, it takes the reader on a journey with characters that are relatable and easy to like. I found myself smiling more often than not while reading, and frequently wished that I could sit in the garden on the Wayfarer, just hanging out with the crew.
This short story set in the The Expanse universe features one of the protomolecule research team scientists as the protagonist. It details how the protomolecule was initially investigated, then unleashed on Eros, and the aftermath.
The protagonist shows a bleakly callous worldview. He is certainly not a sympathetic person. However, while reading his view is shown to be insidiously seductive.
This prequel to The Expanse tells some of the story of Solomon Epstein, inventor of the Epstein Drive. This drive powers almost all interplanetary vessels in The Expanse. There is some background on the Earth-Mars relationship, and how the Belter culture would come to begin.
The new worlds discovered in Abaddon’s Gate and opened in Cibola Burn are the new frontier of human expansion. By consequence, there is no longer a need to settle minor bodies like asteroids and live “on the float” like the Belters. This group was already emarginated and seen as exploited by the powerful planetary hegemonies of Earth and Mars. Now their entire raison d’etre as a culture is being threatened. Even Mars is feeling the pressure, as people leave its underground warrens for the opportunity to live in the open air on a new colony planet.
With this as a backdrop, our heroesÂ of theÂ RocinanteÂ is on hiatus on Tycho Station while the ship is being repaired. On cue Amos, Alex and Naomi are called away to handle matters originating in their past. For most of the story, the crew is split up, which makes for an interesting exploration of the individual characters.
And then the big boom happens. An extremist Belter faction attacks Earth. Our heroes must survive alone, and find some way to reunite.
The wider political situation continues to develop, ensuring that the protagonists are not just living out adventures in a static world. The backstories of the characters are interesting in themselves. The exploration of Naomi’s past, delving into some rather dark territory, is especially gripping. Another very enjoyable installment.
Zack Lightman is a typical teenager living in a small town in Oregon. He is about to graduate high school. He works part time in a vintage video gameÂ shop. He plays the hit space combat game “Armada” quite a bit, with a player ranking ofÂ sixth worldwide. He also plays the companion ground combat game Terra Firma, but is nowhere near as good as his friends. The whole world seems to be playing these games. Then one, day, an Earth Defense Alliance shuttle looking just like in the games turns up at Zack’s school to pick him up for duty. Apparently the alien invaders are real and the games are a training simulation.
LikeÂ in his debut novelÂ Ready Player One, Mr. Cline plays heavily on nostalgia and homages to the pop culture of the eighties. The story itself is heavily influencedÂ byÂ The Last Starfighter, which is alsoÂ is referenced in the text. HoweverÂ in this novel the element feels somewhat forced.
The book is a fun romp and a lighthearted read. However it feels rushed and unfinished. The reader is left with the impression that there is so much left to say about these characters, but the story moves on rails, far too rapidly tracking towards what is a predictable conclusion despite the too obvious twist.
Under the thick ice crust of the moon Ilmatar, there is a world-spanning cold ocean filled with strange alien creatures, some of them intelligent with primitive technology. A human expeditionary base studies this dark and submerged worldÂ under strict non-contact rules. Inevitably, one of the academics tries to get a bit too close. At the same time, a ship from the advanced Sholen race arrives at Ilmatar. The Sholen with to contain human contamination of pristine worlds, and due to internal Sholen politics they attempt to force the humans to leave.
The sub-ice ocean of Ilmatar is richly described through the diverse viewpoints of Ilmatarans, humans and Sholen.Â Mr. Cambias has managed to make the aliens quite alien in their thinking, especially the Ilmatarans with their immediate sense of experience, tricky relationship with memory and sudden narcolepsy. An adventure novel at heart, this book manages to ride above mere action into more intellectual territory by exploring the relationships between three races with different motivations in an unusual environment. It is also a goodÂ first contact novel.Â I was strongly reminded of the film The Abyss, with its mix of dark underwater milieus and dank submerged base.
Following the events in Abaddon’s Gate, humanity has access to a thousand worlds connected by The Hub left behind by the protomolecule builders. The Outer Planets Alliance holds The Hub as a sort of way station. On the planet Ilus, Belter refugees have set up a lithium mining operation. However the UN has given the exploration charter for the world to Royal Charter Energy, a large corporation. While the Belters have been building a hardscrabble life, an RCE expedition to claim and explore the world has slowly been making its way to Ilus. The name itself is the first political issue of many, as RCE calls the world New Terra. Some of theÂ Belter colonists take direct action against the perceived thread, destroying the first RCE shuttle toÂ attempt a landing; killing several RCE staff and scientists. The UN and OPA send HoldenÂ and the crew of the Rocinante in to mediate. And from there, things go rapidly downhill.
In trademark The Expanse style, things start calmly and slowly, only to accelerate into a furious page-turning crescendo of action by the end of the novel. The world of Ilus/New Terra is not what it seems, and humans are messing with forces they can only barely comprehend. The crew of the RocinanteÂ have matured into a closely knit team, and I can’t help comparing them to the crew of the Firefly. I even kept seeing Amos as Jayne. They trust each other to get the job done, without any doubts or hesitation. While not quite as strong as the previous installment, and somewhat ponderous in the first half, this yet another great read in the series.
The story of how Nelson Mandela became a free man and then united South Africa with the help of rugby.
The story is fascinating, a real-life fairy tale. South Africa was on the brink of civil war but in large part through the efforts of Mandela, disaster was averted, and even turned intoÂ triumph. Perhaps this book goes too far in sanctifying Mandela, but by all accounts he was theÂ true statesman depicted. In fact, verbatim quotes from interviews with the main characters lend veracity to the story itself. On a side note, the author’s structure was often somewhat less than smooth, with run-on sentences of ambiguous meaning.
The second half of this book was the basis for the movie Invictus, a favorite of mine.
The Churn tells the early backstory of Amos Burton, one of our heroes on the Rocinante in Leviathan Wakes and onwards. It is set in the criminal substrate of future Baltimore. Large parts of the city have been submerged by rising sea levels, and it is in general a crappy place to live; a backwater that no one cares very much.
The apathetic attitude of the denizens of Baltimore, and by implication much of Earth,Â is well portrayed. Most are living on Basic, a sort of dole where they get free (bland) food and basic services but do not have to work. Many are unregistered and have no real identity in the eyes of the authorities. They live their lives without purpose or hope for a better future. And they look upwards at Mars and the Outer Planets with a dreamlike wonder, knowing that they are very unlikely to have a chance at a better tomorrow up there.
Following the events in Caliban’s War, the protomolecule shoots itself off into the far reaches of the Solar System, well beyond the orbit of Neptune. It forms a large ring. As it turns out, the ring is a gate to another place far away from the Sun. Mars, Earth and the Outer Planets organize expeditions to study the gate. Meanwhile, the sister of Julie Mao, the mysterious woman from Leviathan Wakes, has decided to disgrace James Holden, who along with the crew of the Rocinante, is also on his way to the gate. Needless to say, things rapidly go south, with the large multinational fleet of research and warships trapped beyond the gate in a mysterious “slow zone” which limits the speed of ships. And then things go south some more as internal fighting breaks out between various factions.
Just as in the previous books, the story is told via viewpoint characters, with excellent characterization. There is deep examination of motivation and personality without it getting in the way of the action. In some ways, the book, just like its prequels, reads like an action blockbuster, especially the last third of it. But it is deeper than that, showing the authors’ insight into human nature, society and politics. The world is granular and consistent, with little things like how Belters and Earthers think alike fully developed and really affecting the actions of the characters. The stakes are high and the situations often desperate. I couldn’t stop reading because the authors kept putting our heroes in situations that seemed impossible while the fate of humanity was on the line; a real skill.
Caliban’s War is set one year after the events of Leviathan Wakes. The crew of the Rocinante is on contract from the Outer Planets Alliance to hunt pirates. Meanwhile, on Ganymede, the daughter of research botanist Praxidike Meng is abducted just prior to an unexplained assault by both Mars and Earth fleets. Turns out that the deadly protomolecule is loose again. But who set it loose? The Solar System is on the verge of war. Once again, the Rocinante finds itself in the center of things.
This book was fully as good as the first; perhaps even a touch better. The action is excellent and the prose beautiful. The attention to detail regarding the effects of living in the Asteroid Belt or on a moon of Jupiter are wonderfully thought out. For example, Belters nod with one hand since a head nod is not often visible when wearing a helmet. Both the old characters and the new ones stand out in their characterizations, with well-written arcs propelling them forward in the story.