Following the battle at Trade Point at the end of Artiface Space, Marca and the crew of the Athens find themselves with two alien prisoners from different races, and no end of mysteries about the newly discovered Hin. There follows a series of running battles as the Athens has to fight its way home while trying to gain the support of certain Hin factions.
While it starts somewhat slowly, the novel picks up pace as it goes. The aircraft carrier inspired operations are well depicted, as well as the lack of sleep and free time during combat. The relationships between the crew are maturing and growing, perhaps somewhat predictably. The aliens are very well conceived, truly alien, whilst being driven by at times understandable and at times completely inscrutable motivations.
The story does come to a satisfying conclusion, but many, many questions are left unanswered.
A decade has passed since the end of the Shrehari war, and Dunmoore is facing forced retirement. The postwar years have not been kind to her career, and she has a reputation for stirring trouble by publishing bold and controversial papers on tactics from her seat at the War College. She now leads an audit and inspection team which assesses units for combat readiness. Meanwhile, a cruise liner with passengers on a study mission into frontier territory is hijacked, with the perpetrators abducting a number of members of the ruling class. Through the machinations of Dunmoore’s allies at naval headquarters, she is given the task of fixing the problem.
The decision to transform Dunmoore into a washed-up warhorse is an inspired one, and the machinations at the heart of government are interesting. However, as in the previous instalment, Dunmoore’s seemingly magical leadership powers make things perhaps too easy.
After finally convincing her squadron commander on the merits of wolfpack tactics, Dunmoore leads increasingly daring raids into Shrehari territory, culminating in a decisive battle.
Again as in the previous instalment, this is a fun read, but the real risk to life and limb seems rather abstract, with character assassination the main threat.
Jason Graham wakes up in a strange room, which turns out to be on a massive space station orbiting a newly terraformed planet. Mysterious cybernetic aliens have rescued humans from Earth’s destruction, and separated them along political lines. In the space station orbiting the planet Bellerophon are five hundred million people, all of a politically conservative bent. Jason is a science fiction fan and lifetime tinkerer who soon figures out how to take full advantage of the technologies now available to humanity. He makes his way down to the planet to set up a food business, recruiting old friends and business associates along the way.
There is a lot to like in this book. The premise is interesting, with a new world ripe for the taking but an economic system that needs kickstarting. Jason is certainly well fleshed out, but most of the other characters are cardboard cutouts. The adventures of Jason setting up food harvesting with futuristic tech on the planet are fun. Unfortunately, the novel suffers greatly under the weight of two things. First off, there are numerous infodumps and long digressions that become rather tedious. Secondly, the conservative message is very heavy-handed. I don’t have to agree with the politics of the characters in a story to enjoy it, but this often reads like thinly veiled propaganda, which is a bit much. All that being said, it does feature Mr. Ringo’s engaging prose and sharp ironic wit, which makes it rather more engaging that it deserves to be.
After the dramatic ending of Ballistic, the story starts to move a bit faster. Dunstan helps the crew of the Zephyr with their quest for revenge in an engaging action piece, while on Gretia, Idina and Solveig finally meet during yet another attack by the unknown aggressor.
Not much is resolved in this installment, but the series continues to be entertaining military science fiction.
Under the threat of an unknown aggressor, the system slowly moves towards war again. Aden finds himself unwittingly embroiled in a terror plot and again at the mercy of the Rhodian military, running into Dunstan. Idina struggles with insurgency on Gretia.
The series is still on a slow burn, but Mr. Kloos’s characters are engaging to read about, and just spending time with them is nice.
Five years after waging a system-wide war of aggression, the planet-nation of Gretia is still under occupation by the victorious powers. Prisoner of war Aden Jansen, a former elite soldier from the losing side, is released from captivity on Rhodia, and must start rebuilding his life. On Gretia itself, Idina, a sergeant with the peacekeeping forces, contends with increasing violence. Dunstan, a military spaceship captain, sees an increase in piracy and other events. Finally, on Gretia, young corporate scion Solveig is being groomed to take over the Ragnar corporation.
The dialogue and the fast-paced action scenes are on point. The four narratives don’t really meet in the first instalment of the series, but it works anyway, as Mr. Kloos progressively illustrates out the political and social layout of the Gaia system. A great start.
The final book in the trilogy concludes the arc that started in Elysium Fire. A lone prefect dies under mysterious circumstances, and her legacy turns out to be more mysterious still. A rogue faction within Panoply attempts to capture the Clockmaker and Aurora distributed artificial intelligences, which up to now have been more or less balancing each other out. Their capture effort has unintended and disastrous consequences.
The characters are stellar and Mr. Reynolds’s writing is solid as ever, but the plot feels weak and the pacing slow, making the book a slog in parts.
Clare and Henry are star-crossed lovers who meet occasionally. Henry is an inadvertent time traveler, dropping into Clare’s life at what from her perspective are predetermined times.
I made it about a quarter of the way in. The novel is well written. The characters are likable, nuanced, and intense. The trauma of their present and past lives is apparent. Unfortunately, I found the whole narrative rather boring. While the time travel aspect is central to the story, the events depicted came off as very bland. Put another way, apart from the time travel aspect, the lives of Clare and Henry didn’t interest me one bit.
Raven’s adventures in the augmented reality game Transdimensional Hunter continue. Meanwhile, her high school life brings new trauma as she navigates what for her is the very uncomfortable real world of relationships and fame.
While fairly entertaining and an easy read, the second installment doesn’t really bring anything new to the table besides new expressions of teenage angst. Hints at a larger narrative, with Raven being groomed for foreshadowed events, are prominent. Perhaps in a future installment, the story will move forward in a more decisive manner.
As with many other of Mr. Stephenson‘s books, it is difficult to summarise this one in a brief paragraph, as there are several rather disparate threads. The main ones involve the Queen of the Netherlands being invited to a secret meeting involving a geoengineering project in Texas to cool the planet, thus counteracting climate change. Another thread is about a Sikh youth from Canada who finds himself entwined in geopolitical strife in the Himalayas. And yet another threat is about a US Army veteran who is on a crusade against marauding wild boar in Texas. Counseling the Queen is an interesting character with Indonesian and Chinese origins. As events unfold and the climate does indeed start changing, clandestine climate wars silently begin, while on the India-China border, performative war is already happening.
Some books manage to change your view of the world. This is one of them. As climate change pushes humanity into an uncertain future, Mr. Stephenson explores some of the possibilities. One of the key takeaways is that stability is an illusion. Don’t hold on to thiings, material or otherwise, if doing so is harmful to your wellbeing. This was as true for Dutch colonists in Indonesia during World War Two as it is for those holding on to their houses in the face of repeated catastrophic weather events. A captivating read, beautifully written in Mr. Stephenson’s trademark ironic tone.
At the end of Frozen Orbit, Jack Templeton went into hibernation on board the Magellan and launched himself towards the outer reaches of the solar system, in a quest to reach a mysterious object with a strong gravity well. Meanwhile, former crewmate Traci Keene is back on earth in bureaucratic hell. Eventually Jack reaches the object, which is much more mysterious than he suspected. And a rescue mission involving Traci is launched.
While a serviceable sequel to Frozen Orbit, the novel suffers from a less engaging setting. Frozen Orbit was real deep space adventure. Escape Orbit has too little deep space and too much bureaucratic machination. The real action doesn’t start until well into the second half of the book. The AI elements are interesting but not groundbreaking.
In the immediate sequel to Outland, our heroes continue to deal with the aftermath of the Yellowstone eruption, and the challenges of setting up a colony in the alternate timeline of Outland. Given that the majority of the existing inhabitants of “Rivendell”, as the refuge has been named, are of university age, a sudden influx of older refugees creates significant tension. The older generation feels that they should take over what they see as an amateur operation run by youths. Additional subplots include a sociopathic killer, and research to find other potential timelines that might offer escape hatches or resources.
While the second installment is still entertaining, it doesn’t have nearly the same punch as the first book. Mr. Taylor skillfully weaves the plot, but some of the elements seem tacked on as filler. It lacks a definite direction, and seems more like an extended coda for the first book.
Two researchers invent a time machine with somewhat limited scope. It can only go back to a time after the device was invented. Their experiments soon run into unexpected consequences.
University engineering students Mike and Bill are approached by physics students who need their expertise to continue experimenting with quantum tunneling and parallel universes. The experiments turn out to be more successful than expected, opening up a big can of worms. They can now open portals to alternate timelines, with different conditions, for example, one where dinosaurs did not go extinct, and one, which they name “Outland”, where mammals are prevalent but humans seem absent. A pastoral paradise of sorts. Meanwhile, Erin, a geology student, and Mike’s girlfriend, is caught up in unprecedented events at the Yellowstone caldera, which seems poised to erupt, potentially causing widespread destruction. Due to university politics, the quantum tunneling team decide to clandestinely move their research off-campus, while disassociating themselves with the university funding stream. What started as an academic project becomes a get-rich stream, and then rather unexpectedly morphs into an escape hatch for refugees.
The concept and usage of the portals is very well realised, with a slew of interesting applications that have to be improvised as conditions “Earthside” change dramatically. The adventure story parallels to Stargate SG-1 are obvious, and references by the characters themselves. While the protagonists are likable and it is easy to root for them, they are not very three-dimensional. On a side note, this is very much the young white American apocalypse, even if one of the main characters is Indian. I suppose it can be explained away since the setting is a university in Nebraska. That criticism aside, I found this to be a real page-turner just like his other books, with Mr. Taylor’s fast-paced plotting and the constant witty snark highly entertaining.
The third installment of the series sees Chip and Pete in charge of their respective toddler daughters as their wives go out. An outing to see “old man” (Nikola Tesla) quickly turns nasty as Chip’s daughter Gigi inadvertently creates a paradox that threatens the multiverse.
This is by far the weakest of the three books. The books were never meant to be hard science fiction with internal consistency, but the meandering plotlines and repeated deus ex machinas quickly lost me. The recurring theme of Chip and Gigi’s love for each other lends a great deal of heart to the book, as does, again, Chip’s voice as the narrator. Pete’s adorable badass great-aunt is also a great addition. However, in the end, there was no feeling of dramatic tension, even with the ostensible stakes. While this final (?) installment ties up many of the threads, it was not a satisfying conclusion.
With Dex’s ostensible quest to the Hermitage in the wilderness completed, they and the robot Mosscap venture into human lands, where a robot has not been seen in generations. They are met everywhere with curiosity and wonder as Mosscap asks anyone he meets what they “need”. But the answers are not what it is expecting.
As in the first novella, the characters are on quests that lead them to unexpected places. The second book bookends the story neatly, with the robot as a stranger among humans, while the first book was about the human as a stranger in the wilderness. The story further explores how wonder at the nature of the Universe and existence seem universal regardless of what form consciousness takes. The reader is left feeling happy and full of ponderings.
On the moon Panga, human society is a well-ordered, pleasant, and supportive idyll. Part of a monastic order, Sibling Dex finds themselves yearning for something more, something wild. They obsess over cricket sounds. They abandon the order to become a “tea monk,” traveling around Panga, dispensing tea in return for listening to people’s concerns, fears, and thoughts. A sort of traveling therapist, shoulder to cry on, or friend-on-call. But the wild still calls to Dex, who decides to strike out into actual wilderness. Here he encounters a robot. But robots haven’t been seen in many generations, after they were freed and subsequently left human society entire to live in the wild.
This novella isn’t one of great action or momentous events, but instead an exploration of what it means to be human, and in a wider sense to be alive at all. The interactions between Dex and the robot Mosscap are sublime, as they traverse from awkward metting to awkward companionship to tentative friendship, all the while discussing and debating what it means to be natural versus manufactured, and the purpose of existence. A feel-good story that makes the reader sense a deeper meaning.
Jack Kerrigan has been expelled from MIT for something he did not do, and now he’s back in the small rural midwestern town where he grow up, working in his father’s general store. On a delivery run, he hits something with his pickup truck. But he can’t see it, as it is invisible. It turns out that Jack has hit an alien wandering across the road. As things unravel, Jack and his friends find themselves embroiled in a plot involving aliens meddling in humanity’s future, as well as the interstellar political implications.
While the premise itself, apart from the starting incident, is not terribly original, the story is great fun. An adventurous romp with many funny moments and often hilarious dialogue. The dynamic between the three childhood best friends turned young adults is fabulous, elevating the story from what the tired “aliens among us” to something much more engaging.
Linguist and Egyptologist Marty Cohen has been pushed out of academia for spurious reasons and now runs a custom furniture store. An old colleague begs him to come to a new dig in Egypt where very curious writing has been found. At the dig, Marty and a few of the team are transported back to pre-dynastic Egypt. But things take an even stranger turn as mythical creatures turn out to exist, at least in this version of the past.
The novel is a serviceable and enjoyable Alternate History adventure, especially if you have some interest in Ancient Egypt history. It never becomes really epic, focusing instead on the dynamics of the small group of time travelers.
Ray Court is part of an experimental programme, in which his mind, and those of the other programme members, will be scanned and sent out to candidate planets in the galaxy. Machines will construct habitats and then copies of Ray and the others, scattering humanity amongst the stars.
The concept of this novelette is simple, but the execution is both clever and thought-provoking. Complicating things, Roy’s ex-wife is also one on the programme, and he believes he may be able to win her back in “another life”. Multiple copies of Roy and the others end up in different circumstances, with different biomes, and their choices are sublty or greatly different. The story rapidly grows from small personal themes to awe-inspiring and humbling ones involving the deep future.
In the sequel to Delta-V, James Tighe and his companions are back on Earth, trying to figure out how to save their two friends still stranded on asteroid Ryugu. A relatively simple problem requiring an increasingly complex plan involving bootstrapping a space economy by building a mass driver on the Moon. The mass driver can launch resources extracted from the Lunar regolith at a fraction of the cost of launching them from Earth, enabling construction of a rescue ship. National and corporate interest on Earth try to get in on the economic and geopolitical frontier, while humanity and Earth suffers increasingly acute social and economic issues due to worsening climate change.
While Delta-V is a more straightforward space thriller, the sequel expands the context, posing important questions such as how to prevent space from becoming just another exploited colonisation boundary for the powerful, while most of humanity remain have-nots. The pace is slower, but the payoff ties it all together. The protagonist as something of a naif in context is a nice detail, illustrating how most people live their lives, even lives doing great things, with little understanding of the bigger picture.
In the sequel to The Cruel Stars, Princess Alessia, Commander Lucinda Hardy, Admiral McLellan, and L’trel make their way into Javan space. Their self-imposed mission is to find more survivors of the Sturm attack. As they arrive in a system where they believe allied forces may be operating clandestinely, they discover that criminal elements aboard a freeport habitat have conspired to capture warship crews. Furthermore, the surviving Javan foces have entered into an uneasy alliance with the corporate Combine. The Sturm is fast approaching, and in the face of this threat Admiral McLellan takes command, while L’trel attempts to rescue the prisoners on the freeport. The makeshift task force soon falls apart in the face of the enemy, and L’trel’s crew seems to have bitten off more than they can chew. Mayhem ensues.
With the main characters now well established, this second installment contains many fine action scenes and stellar dialogue like the first book, while keeping a sharp focus on the characters. Alessia is maturing quickly, under the tutelage of Lucinda, L’trel, and Admiral McClellan. McClellan himself, and his artificial intelligence foil Hero, continue to be as profane as they are hilarious.