In a new addition to the Bobiverse series, rifts between posthuman “Bobs” and physical humans are appearing at an alarming rate. And even within the community of Bobs, a schism is underway as a large group starts to insist that Bobs should not interfere with any species. Meanwhile, a Bob named Bender has disappeared. As Original Bob investigates, he discovers a massive structure surrounding a star and housing an alien spieces in an oddly pastoral idyll.
Mr. Taylor continues to explore the implications of a society composed of posthumans, humans, and alien species. What is life? What is a soul? The exploration of the megastructure and its anthropology is delightful, with many amusing episodes where both explorers and natives are thrown off by the conceptual differences in their thinking.
After the events of Where the Hell is Tesla, Chip is just enjoying life with Julie. But developments are afoot in the multiverse, as a substance soon dubbed the “Blue Juice” starts doing bad things. Chip’s best friend Pete has disappeared. Together with non-nonsense FBI Agent Gina, Chip must once again step forth to save the Universe(s).
Like the first book, this one is almost entirely in the form of emails and memos to Julie. The format works well with Chip’s character and is littered with tangents and verbal double-takes. Another fun romp, even though some of the novelty of the first one is obviously missing.
Factfulness was written by a team of Swedish researchers at the Gapminder Foundation. Its aim is to use data to explain the world, and why most people have very skewed impressions about it. By asking targeted questions about infant mortality, education levels, disease, and so forth, the authors open up to discussions about what the world is really like, and where it is going. They also analyze and explain why our instincts often lead us in the wrong direction. A toolkit of sorts is laid out to help the reader be more “factful”.
The late Dr. Rosling first rose to fame with a Ted talk in which he challenged the preconceptions of the audience, using unambiguous and clear data presented in an engaging manner. His infectious enthusiastic manner shines through in the writing. The subject matter is ostensibly rather dry, but the authors make it fun, using interesting anecdotes from aid work around the world to raise questions. The chapters are short and punchy, ensuring the reader doesn’t lose interest.
A book which I would recommend to anyone, as everyone can use some Factfulness in their life.
Given unprecedented access to the current and former employees of SpaceX, including Elon Musk, Mr. Berger of Ars Technica tells the story of the first years of SpaceX. The company was a maverick startup that few people in the industry took seriously. A team of scrappy engineers taking on seemingly impossible challenges, unhampered by the bureacratic trappings of established companies. If you needed something done, you did it. If you needed a piece of kit, you bought it. In classic Silicon Valley fashion, Elon Musk hired people he trusted to work hard and get things done, and then let them get on with it, supporting them as needed. Certainly, there were clashes, and setbacks, and mistakes, but the job did indeed get done, and how!
Even knowing much of the story beforehand, reading about the hardships of the early days was fascinating. Reading the words of those actually involved in working insane hours, overcoming monumental challenges, and suffering through long months far from home at the remote Pacific atoll of Kwajalein, makes the story come to life. I had no idea of exactly how tough conditions were, and how many hair-raising situations were dealt with. The fact that SpaceX survived those early years, and went on to become the industry leader it is today, is a testament to power of ideas, and how motivated people can make the seemingly impossible happen.
Elderly astronomer “Augie” Augustine is stranded at an observatory in the Arctic after refusing to evacuate. The rest of the staff returned to civilisation amidst rumours of an unspecified global catastrophe. He finds a young, taciturn girl in one of the dormitories, and together they hunker down for the months-long arctic night.
The spaceship Aether has just left the Jovian system, on its way back to Earth. Mission control has mysteriously stopped transmitting, and communications specialist “Sully” Sullivan cannot reach anyone else. Tempers fray amongst the crew as the long transit continues, and it seems more and more likely that they may have nowhere to return to.
The novel is rather contemplative, lingering for long stretches on the mental states and tribulations of the two protagonists. Long flashbacks frame the narrative, as Augie and Sully delve into their pasts, subconsciously seeking to understand what brought them to where they are now. Strong themes of connection, relationships and human nature stand out as the situation grinds the characters down to the core of their personalities. Ms. Brooks-Dalton makes some bold narrative choices when it comes to the resolution, and this powerful novel comes out stronger for it.
On an ordinary day, an alien spaceship appears in the sky above St. Thomas. The Ynaa come with medical and energy technology. All they want is to stay a while. But soon, there are complications. The Ynaa do not seem evil, per se, only enigmatic. They are extremely strong, and won’t hesitate to tear a human apart at the slightest provocation. Derrick, a young man who has always looked skyward, wants to bridge the cultural and social divide. He begins working for Mera, the “ambassador” for the Ynaa. Unfortunately, Human resentment towards the Ynaa, continues to fester, and soon desperate people start doing desperate things.
The novel is a not-so-thinly veiled allegory on the victims of colonialism, complete with flashbacks to earlier St. Thomian history. The islanders have been invaded and colonised several times, and the Ynaa, despite being aliens, are in many ways no different to the Europeans who came earlier, with superior weapons and with little regard for individual inhabitants. The characters have their own issues and familial challenges, but for the Ynaa, this is only background noise.
The story is reasonably interesting but perhaps a bit too low key until the final climax. I can understand the intent; show that people can and will have ordinary lives beneath the notice of their oppressors. Unfortunately, for long sections, the narrative is dull and overlong. Nevertheless, a fine commentary on colonialism as seen from the eyes of the colonised.
Some years have passed since the events of Ready Player One. Wade is the richest man in the world, but he is not doing well. After the High Five gained control of Gregarious Simulation Systems, Wade found a new message from Halliday, revealing the existence of a neural interface system allowing the user to experience the Oasis simulation “directly” in the brain, without the need for visual, aural, and haptic devices. This changed the world, again, but also led to Samantha breaking up with Wade. She thought it was a terrible idea to implement. He is now a recluse, spending all his time in his enormous mansion, and twelve hours a day logged into the Oasis via his neural interface rig.
At this point, Wade’s problems amount to no more than the self-inflicted emotional suffering of a billionaire who made poor personal life choices. However, a new threat looms. An AI left behind by Halliday appears, threatening the Oasis and everyone logged in to it.
I must confess to being ready for disappointment with this book. How could Mr. Cline possible put the protagonist in straits that felt authentically dire when all his dreams were fulfilled at the end of the first book? I should not have worried. It all comes crashing down, and just when you think matters can’t get worse, they do. What follows is another treasure hunt with high stakes, but the emotional underpinnings are quite different from the egg hunt in the first book. It also reveals some dark secrets from the past.
The concluding book of the Salvation Sequence tells two stories. One is of the “Saints”, who pass into the Olyix Enclave of slow time, and send their signal to humanity. Ten thousand years later, the Exodus Humans attack the enclave. Since times moves much more slowly inside, only a few weeks have passed for the Saints. And that’s just the beginning of the mind-mending time-warping. Yirella’s neutron star civilisation also manipulates time, allowing its inhabitants to live thousands of years whole only a few decades pass outside.
While the Exodus Humans are evolved, they are still quite recognizably like their forebears, the Corpus Humans of the neutron star are something else entirely, extending their consciousness in multiple bodies. This brings about uncomfortable questions around the similarity to Olyix minds. Could the humans be evolving into the very thing that they are fighting?
The entire third volume is a triumphant climax to a finely crafted story, with multiple, complex storylines scattered across thousands of years. The first two books introduced the effects of concepts of portals, wormholes and time manipulation on the story. The third book takes it all to the next level, challenging the reader to follow along on a wild ride through time and space. The temporal-spatial scale and scope of the story are stupendous, but it always comes down to individual characters making important and sometimes heartbreaking choices.
In the second book of the trilogy, the full scope of the Olyix’s treachery against humanity becomes apparent, and horrific scenes unfold on an Earth under siege. It is a desperate fight to save as much and as many as possible while keeping open the possibility of ultimate victory, even if it takes thousands of years. The protagonists of the previous volume, now clearly recognised to the reader as the “Saints” so revered by the humans in the far future, scramble to enact a plan that, much as it seems crazy, is perhaps the only rational one. Meanwhile, in the far future, the youngsters from Juloss have traveled light years to preparing a lure for the inevitable arrival of the Olyix. Doubts remain in both times about the possibilities of success.
This is very much that second instalment in a trilogy where everything goes south. It was not quite as engaging as the first book, perhaps because out of necessity so much is setup for the final book. That being said, it is still a very enjoyable read, with new characters being introduced, and new challenges. The themes of despair and sacrifice are expertly infused in the narrative.
Through the use of portals that connect locations at arbitrary distances through quantum entanglement, human society has transformed. Walking to a city on another continent has become as easy as walking to the grocery store. The riches of the Solar System are readily available due to the easy of transporting goods, people, energy, and information. Humanity has expanded to nearby star systems, which, once reached by a starship carrying a portal, are “just one step away”, as the Connexion company slogan goes. While most of humanity live in the dominant “Universal” culture, rather similar to a modern democracy, a significant number live in the “Utopial” culture, an effort aimed at creating an egalitarian post-scarcity society.
A crashed alien starship has been found, and an assessment team of experts is dispatched to investigate. For security reasons, they are cut off from network or portal contact, and must take ground transport, by now a very archaic concept, for the last leg of the journey. During this period, the backstory of the individual protagonists is told in extensive flashbacks, practically novellas in themselves. These flashbacks also serve to paint the backdrop for the current story by filling in details on historical developments. In some ways the entire first book is a prologue for what is to come.
A parallel story thread runs in the far future, on the world of Juloss, where human youngsters are being trained to fight an interstellar war against an implacable enemy. The world is mostly an abandoned ruin as most inhabitants have fled out into the wider galaxy already, leaving only the trainees and their trainers until they, also, will depart.
In classic Hamilton fashion, the scope is epic, with societal changes being driven by technological innovations in interesting directions. The characters feel real and interesting. The prose flows in the author’s signature style, making it easy to devour long chunks in one sitting.
Like many Hamilton novels, this is the first in a series of volumes that form one overarching story. For this reason, most of the story threads are hanging at the end of this volume, the first of three.
There exist universes parallel to ours, in which the evolution of life on Earth took a different branch, a different path. And sometimes, rifts and passageways open between these universes. Mal and Lee are unlikely lovers, investigating he paranormal and cryptozoological. They find a portal to another world, and Mal disappears, only to reappear years later in the company of stocky, Neanderthal-appearing companions. Julian Sabreur is a counterintelligence officer working with analyst Alison Matchell, initially protecting the scientist Kay Amal Khan, before their mission spirals out into the unknown. Khan’s work is classified and very much on the edge of science, and she is being drafted into a project far exceeding life on Earth. Lucas is a thug working for a magnate named Rove who seeks to dominate the multiverse, or that part which he can preserve. But Rove plays his cards close, and Lucas is unsure whether those plans involve him if he is no longer useful.
The story is complex and initially rather ponderous as great events are set up for later payoffs. Delightful interludes detail the development of life in various branches of the multiverse, on different Earths. The characters are finely drawn, coming effortlessly alive through Mr. Tchaikovsky’s flowing and irreverent prose. Descriptions are chiselled out of biting British understatement, both amusing and perfectly targeted.
The sheer ambition of the concept is breathtaking, and while Mr. Tchaikovsky does not achieve perfection, the fact that he manages to pull off the narrative at all is impressive in itself.
Marianne O’Hara grew up in New New York, one of multiple “Worlds”, large orbital habitats supporting hundreds of thousands of people. The Worlds are varied, socially liberal, and very different from the less progressive Earth. Marianne is sent on a one year study trip to Earth, to immerse herself in Earth culture and society. While in “Old” New York, enrolled at NYU, culture clash sets in quickly, and she is exposed to the awful realities of American society. The larger story involves how the Worlds are inexorably moving towards independence. They provide energy and materials to Earth, mostly America, in return for specialised goods, and hydrogen. The discovery of hydrogen deposits in space precipitates the problem, as Earth powers see their influence slipping away.
This book has aged badly, mostly due to its depiction of life in New York and other places on Earth. This is a New York stuck in the seventies, with rampant violent crime, prostitution around Times Square, muggings and rapes. In contrast, O’Hara’s “free love” upbringing leans heavily on late 60s tropes. The technology is all tapes and recordings and long distance phone calls. The development of nations in the world is very much seen from a late seventies lens, for example the merger of the Soviet Union and the People’s Republic of China.
The characters are well fleshed out, especially the protagonist. Seeing this Earth from a foreigner’s lens paints an ugly picture, which is presumably what Mr. Haldeman intended. The use of narrative devices such as diary entries, phone call transcripts and letters is interesting but can sometimes feel disjointed.
Legendary computer game designer Sid Meier‘s memoir is a heartfelt love letter to a life in computer gaming. The designer of Civilization not details the trials of designing and publishing games through his multi-decade experience of the industry. More importantly, it delves deep into discussions on what is important for a game to be enjoyable. Thankfully, this is not a technical treatise delving deep into the programming. Instead, it focuses on the effects of game mechanics on the experience. Mr. Meier also widens the scope of the discussion, by sharing his thoughts on the nature of art in general.
The book is mostly chronological, with frequent flashbacks to various events of childhood and adolescence. Mr. Meier has a self-deprecating style which shows through here as it does in his games. His recipe for success seems deceptively simple. Figure out what people enjoy, and make games that are enjoyable. Several humorous anecdotes about player and playtester feedback illustrate his point.
A collection of Alastair Reynolds novelettes and short stories, a few of which also feature in Beyond the Aquila Rift. The anthology is a mix of everything from post-apocalyptic tales to deep deep future wonders.
As ever, Reynolds impresses with his mastery of the short fiction genre. The often mind bending concepts are always refined into their significance on people. This makes them resonate strongly with the reader.
Teens Patricia and Laurence go to the same school. They could not be more different in background and interests, but they do have two things in common. They are both very odd, and they are both severely bullied. As a young child, Patricia had a surreal experience in which she talked to birds. Or maybe she was just dreaming. Laurence is attempting to develop a self-aware computer in his bedroom closet. Their parents are completely unable, even actively unwilling, to connect with their children. The two youngsters find solace and friendship in each other; kindred spirits despite their seemingly diametrally opposed ways of seeing the world. Eventually, Patricia ends up going to witch school, and Laurence is set on his path to tech whiz stardom.
Years later, the two reconnect in San Francisco. The world is by now in a bad place, with looming eco-catastrophe and global tensions. A feeling of the end times permeates the zeitgeist. Patricia’s realm of magic and Laurence’s dabbling in hypertechnological machinery on the fringes of known science seem completely incompatible. And yet the two protagonists stumble towards each other, sometimes bouncing off each other’s misunderstandings and prejudices. But all the while inexorably building a friendship of trust and commitment.
The novel is full of strange events, which Ms. Anders skillfully describes in a matter of fact prose full of clever and delightfully unexpected turns of phrase. Patricia’s sometimes dreamlike experiences and Laurence’s Silicon Valley free-flow tech world are both strange, and magical, and antagonistic, and they both connect to the world in their own ways. Shining through the sometimes weirdness of the novel’s events and narrative is a story of two imperfect people trying to get on in life. In a metaphor of growing up, they somewhat inevitably end up in the middle of grand events that they wish they could control better, and realise that those who came before them didn’t really know what they were doing either.
Just as much as I enjoyed the book, it is clear that many others will dislike it strongly. It does not seem a novel to which you can be indifferent. And that is a large part of its charm.
An anthology of some of Mr. Torgersen’s short stories and novelettes.
I was especially impressed with the bookend stories, Outbound and Ray of Light. Both are post-apocalyptic tales, but infused with a strong sense of hope. The rest are all fine stories as well.
The author is a self-avowed fan of an earlier, less disillusioned era of science fiction. And it shows, in all the best ways. The stories are clearly inspired by classic Orson Scott Card, Larry Niven and Joe Haldeman. But they are not simple rehashings. The ideas are fresh, the characters feel real, and the themes are well developed.
With the two castawaygroups on Lincoln united, the struggle for survival against a hostile planet continues. Meanwhile, on the nearest colony, stragglers from the initial accident have shown up. This leads an accident investigator to a remarkable discovery. A previously hidden star system, and a faint hope that the castaways might have survived.
The final book in this second Boundary trilogy brings the story to a satisfying conclusion, but the corniness of the dialogue and interaction remain. Everyone is still almost comically rational and humble.
In this non-fiction treatise, Harvard international relations expert Dr. Allison analyses the brewing great power contest between the United States and China. He starts with the work of classical historian Thucydides, who argued that the Peloponnesian War in the 4th Century BC was an almost inevitable consequence of a rising power challenging the status quo embodied by a the dominating power at the time. Dr. Allison uses a variety of similar situations in history, including the lead up to World War One, as well as the Cold War between the United States and the Soviet Union, to discuss the consequences of such conflicts, and how they can be avoided.
The book is a fascinating look into how powers may find war unavoidable, even though it is against their interests, if they do not take action to move beyond attempting to maintain the status quo. There is also an in-depth discussion about the fundamental differences between Chinese and Western culture, importantly including the concepts of governance. Unfortunately, these particularities and differences do not seem well understood in the West.
Paper Farris has grown up in Fill City One, an industrial complex extracting goods and fuel from a monumental landfill. She is third generation, her grandmother having signed the family into indentured servitude for eight generations. Meanwhile, an eccentric triillionaire is funding a manned mission to Mars, and offers one spot to the winner of a reality show. To gain a spot on the show, a contestant must participate in a lottery, the tokens for which are in the form of a Scarab. But even if could get hold of one, “Fillers” such as Paper may not leave their cities.
Mr. Dircks has crafted an interesting and fun adventure. Paper Farris is a likeable heroine who is easy to root for, flaws and all. The world is clearly a dystopia, and the reasons it became one are a clear commentary on developments in today’s world. The science and technology elements were something of a let down. While some handwaving was needed to incorporate the McGuffin, a minimum of changes would have made the rest of the techie bits far more realistic.
Caitlin Kralik leads an exploration fleet looking for new allies against the Ekhat. In a bold move, they travel to another galactic arm, finding a civilisation xenophobic and isolationist to the extreme. Making peaceful contact proves tricky. Meanwhile, the Ekhat are plotting the final destruction of the Jao.
Just like in the earlier books, the characterisations of varied races that have found a way to work together is excellent. The various mannerisms of the Jao, the Lleix, and now the Khûrûsh, are fascinating and intricate. While this is clearly military science fiction, the characters are at the forefront at all times. The poetic nature of the Khûrûsh is mentioned as an analogue to Japan prior to the Meiji Restoration. They Khûrûsh also reminded me of Klingons, but of course many aspects of Klingon culture are modeled after Japanese stereotypes.
The extensive parts of the novel that dealt with the Ekhat, while well written, were not nearly as good a read, and the resultant actions did not seem to affect the protagonists beyond the basic outline. The fundamental “unsanity” of the Ekhat was clearly on display, however.
Sadly, K.D. Wentworth died of cancer after writing a few chapters of this book. Mr. Carrico ably took on the task.
Following immediately after the events of Pass of Fire, Winds of Wrath first describes the final battle against the Grik. Somewhat unexpectedly, the story then carries on to the American front, as the Allies move towards the very heart of the Dominion, and must deal with the modern League expeditionary force in the Caribbean.
The writing, battle scenes, and character descriptions are as good as ever in the series, and it was a pleasure to read the book. I was unfortunately disappointed by how rapidly Mr. Anderson decided to wrap up the series. Plot threads landed at logical and satisfying conclusions, but it all felt rather rushed, as if the material for two or even three books was mashed into one. Major events involving major characters were often given a two-sentence flashback as the story rolled right on past them. The death toll also seemed particularly high, even by the standards of this series, but not for the right reasons. It was almost as if Mr. Anderson decided that since the final battles were so important, many of the main characters had to die arbitrarily in order for the stakes to seem high enough. The interlude on the home front seemed tacked on for dramatic effect and did not add to the story at all.
I have loved this series from the first book, and while I enjoyed this final instalment, and it gave me closure, so to speak, it was also something of a letdown to see things get wrapped up in such a rushed fashion.
Several months after the events of Skyward, the defiant humans of Detritus have gained a foothold on the orbital platforms surrounding the planet. Hyperdrive is a still a mystery, so they’re strategically stuck, with little intelligence about the Superiority which is keeping the humans trapped. One day, a mysterious ship carrying a previously unknown humanoid alien crash lands on Detritus, and Spensa must quickly set off on a covert infiltration mission she is ill-prepared for, to the enemy settlement of Starsight, a major Superiority settlement.
The bones of the story are fine, and carry the main arcs of both Spensa herself and the conflict forward. However, the books seems to drag for much of the middle. Interesting events occur but the pace is off, with perhaps too much exposition about Superiority politics and how they have led to this. The final section picks up, however, with a satisfying and action-filled conclusion.
Spensa Nightshade is the daughter of a traitor. In a pivotal battle, her father, an accomplished fighter pilot, inexplicably turned on his comrades. And her family have been branded ever since. Exiled in the caverns of the planet Detritus, the remnants of humanity fight a seemingly unwinnable war with the enigmatic Krell, who regularly launch incursions from a shell of debris closing off the stars from view.
At seventeen, it is time for Spensa to find a profession, and she has always known what she wants to be. A fighter pilot, like her father. Despite almost insurmountable obstacles set in front of her because she is the daughter of a traitor, she might just get her wish.
Spensa is a rebellious teen, lashing out at everyone, but stubborn, brave, hardworking and determined. An interesting protagonist that the reader is almost immediately rooting for. Her inner and outer journeys as the novel progresses are arduous and nuanced. The worldbuilding is excellent and believable. The same can be said for the technological aspects. While the aerospace technology and battles are rather fanciful, they are well thought out and internally consistent. There is no deus ex machina saving the day, but a logical and well-constructed plot. Mr. Sanderson builds up tension brilliantly, with the final battle a breathtaking climax.
Centuries previously, humanity fought a civil war. As technology progressed, genetic alteration and cybernetic augmentation of the body became commonplace. Humans started transferring consciousness to new bodies, and even to machines, allowing practical immortality. A faction known as The Sturm saw this as abhorrent, fanatically advocating “racial purity” and wishing to exterminate the “mutants” from the human race. The war against The Sturm was won at a terrible cost, and they were exiled, not to be heard from again. Until now.
The protagonists are several, all interesting in their own right, with rich backstories. Each of them could have been the subject of his or her own novel. Naval officer Lucinda Hardy is a successful professional who lifted herself up from abject poverty in a society ruled by an aristocratic elite, and is now unexpectedly in command of the frigate Defiant. Pirate Sephina L’Trel is a charming rogue. Death row convict Booker was a terrorist. Corporate Princess Alessia has lived a sheltered life which is suddenly upended in the worst possible way. And finally archaeologist Frazier McLellan, previously Fleet Admiral McLellan. A most cantankerous, ill-tempered, foul-mouthed, hilarious and very endearing old coot.
The parallels to the Nazi regime and ideas of racial purity are explicitly referenced in the book. The Sturm invasion leads to an existential struggle, as the Sturm use the very characteristics and strengths of mainstream human society against it in their initial surprise attack. Mr. Birmingham has a fine gift for snappy dialogue and humour. I found myself laughing out loud many times, especially during McLellan’s arguments with Herodotus, a former military AI and his companion. Despite some misgivings in the first few chapters, as more and more new characters, seemingly unrelated, were introduced, the story came together well, with rapid, page-turning action sequences.
In Paris in 1959, private investigator Wendell Floyd is retained to look into the mysterious death of an American woman. In a parallel story thread set hundreds of years in the future, archeologist Verity Auger comes upon a strange map of twentieth-century Paris, with missing details. Is this the same Paris as the one in her history?
The parts of the story set in 1959 Paris, clearly inspired by Casablanca, read somewhat like the plot of a classic detective noir film. The old flame. The gumshoe detective. The uncomfortable relationship with the police. The rain. It is utterly charming and nostalgic. The parts of the story set in the future are pure Reynolds. Unfortunately, they don’t always mesh well. Mr. Reynolds has come up with a fantastic premise, but perhaps due to the setup, the conclusion feels somewhat forced, though the actual ending is quite satisfying. I felt as if the book was perhaps overlong, and some plot aspects which were not revealed until the last third, seemed overly complex.
Nevertheless, Mr. Reynolds’s marvelous prose and rich, three-dimensional characters are always enjoyable.