Deadbeat Chip lands a job at a warehouse full of desks. In one of the desks he finds Nikola Tesla‘s long lost diary, in which the inventor details a means of travel between multiverse dimensions. There is a portal behind a wall in the hotel where Tesla lived for before he vanished. Madcap hijinks adventure ensues, as Chip and his best friend Pete travel between dimensions, get into trouble, and embark on a heroic quest.
With shades of Bill and Ted’s Excellent Adventure, and reminiscent in style of Kurt Vonnegut, and Frederik Pohl, the story moves along furiously. The book is narrated almost entirely in the form of emails that Chip is typing to his ex-girlfriend Julie. The style is purposefully casual, giving an everyman’s view of events, peppered with profanity and digressions. Tons of fun.
Verity, an out of work IT professional, interviews for a job at a somewhat mysterious Silicon Valley startup. After she takes the job, they issue her with a phone, a pair of augmented reality glasses, and earbuds. Once she tries them, it appears she is talking to an advanced emergent AI called Eunice, which the company has discovered and want to develop. Pretty soon, things go off the rails as Eunice explores her independence, brining Verity along for the ride. Meanwhile, from a future London of a parallel universe, independent operators contact Verity. They need to use Eunice in order to prevent a looming nuclear war in Verity’s timeline.
The concepts in this novel are complicated, and the reader must pay close attention, especially in the first third. The prose, as usual for Gibson, is terse and razor-sharp, and while it is masterful, it sometimes feels rather too constrained. The way in which Eunice develops her agency and independence, despite the efforts to stop her, is an interesting take on emergent AI.
A collection of stories from the late great Arthur C. Clarke. It is difficult to write a consistent review since the variation in tone, content and length is so large. Some are whimsical, some are epic. Some are short and some are long. Almost all showcase Mr. Clarke’s skill in instilling a sense of wonder. The collaboration with Stephen Baxter, about a world where teleportation is commonplace, was particularly thought-provoking.
Mr. Martin‘s fourth memoir continues in much the same vein of his first three. His new adventures include a trip to Russia and the Ukraine, restoring an old F1 car, and driving his tractor during the potato harvest.
Mr. Martin’s third memoir continues to detail his doubts and tribulations over whether he should continue road racing. While he ponders that question, he manages to break the world speed record on a Wall of Death, finish the grueling Tour Divide ultra-distance bicycle race, and as usual spanner some trucks.
If you enjoyed the previous books, you will like this one. Mr. Martin bares his soul to the reader in refreshingly frank way. He doesn’t try to make himself look better than he is, and he freely admits that he can re-evaluate opinions and even change his mind completely on things. As we all should when circumstances change, I suppose.
Lorry mechanic, motorcycle racer and speed demon Guy Martin writes about his most eventful year to date. Including discussions about his inner chimp, Brian, and whether he should continue to race motorcycles.
An entertaining and interesting read, just like the first book. Behind the aw-shucks exterior is an intelligent, passionate and driven man who is still discovering what it is that makes him tick.
In this authorized sequel to Arthur C. Clarke’s novella A Meeting with Medusa, Mr. Baxter and Mr. Reynolds explore what happens to Howard Falcon after his fateful adventure in the upper atmosphere of Jupiter.
Back in the 1960s, at the height of the Space Race, an asteroid on a collision course with Earth is discovered. This dramatically changes the course of history, as international cooperation is required to deflect it. In turn, this leads to a golden age of space exploration. Machine intelligence is explored, but the machines eventually rebel against their masters, leading to centuries of conflict.
This is indeed a chronicle, as Falcon finds himself the often unwilling puppet of great powers during pivotal historic events. The authors pay homage to Mr. Clarke’s “sense of wonder” style, but adapt it to more modern readers. The naked technological optimism displayed in Clarke’s works, more typical of the mid 20th Century, is still there, but not without dark sides. The ending also has clear thematic and tonal similarities to 2001 and 2010.
Over a hundred and fifty years into their voyage, the inhabitants of a generation starship are only a decade out from the Tau Ceti star system. Despite the massive size of the ship, delicate ecological cycles have been slowly deteriorating over the decades. After arrival, more serious problems crop up with the colonisation effort. The issues are so severe that the colonists are faced with deciding whether to stay, or attempt a return to Earth. Both options are fraught with risk.
While the novel ostensibly chronicles the life of a single inhabitant, Freya, it is also fair to say that the AI running the ship is as much a protagonist. Ship, as it prefers to call itself (or is it themselves) develops over time under the ministrations of Freya’s mother Devi, and much of the novel deals with the emergence of its consciousness. Indeed, many pages are spent debating the nature of consciousness and sentience. Is Ship truly sentient? Can a purportedly sentient being even know if it is sentient?
A lot of time is also spent on the suitability attempting to colonise other star systems, or even other planets in the Solar System. Mr. Robinson’s ultimate answer to this question is rather surprising, but hopeful in its own way.
The narrative feels somewhat impersonal, as if the reader is kept at a distance from the protagonist and even the action. This seems to be a conscious choice on the part of Mr. Robinson, given that the story is told in the voice of Ship itself, even as Ship’s understanding of language and humans develops. An interesting narrative device, and finely implemented.
The sequel to The Valley of Shadows follows Tom Smith, Risky, Astroga and the rest after their escape from New York. The plan is to establish a settlement with adequate defenses, and also very importantly electrical power. However, a band calling itself Gleaners, set up by a scruple-deprived man called Harlan Green, has similar plans. And they lack the morals of Tom’s group.
The zombies are still around in this installment, but they act more like nuisance monsters than a major threat. Fittingly, the biggest danger to humans is other humans. There is some fine action as always, with a major set piece battle capping the book.
The X-15 program ran from 1959 to 1968, with three aircraft exploring high altitude and high-speed flight. The research program contributed a wide range of scientific advances that were instrumental in the development of the Space Shuttle and fly by wire control technology, among other things. The work of flying the X-15 was dangerous and exacting, leading to the death of one pilot and involving numerous emergencies. It remains to this date by far the fastest and highest-flying winged aircraft in history.
Mr. Thompson’s account is matter-of-fact, with few embellishments. (The author does note that he is not a writer.) While it retains a certain flatness of style throughout, the book is nonetheless fascinating for the aviation buff. These men, including a young Neil Armstrong, were exploring the unknown fringes of the flight envelope in an unforgiving aircraft, frequently referred to in the book as “The Bull”. While sometimes the text veers into catalogues of flights with their respective purposes, it is peppered with interesting and funny anecdotes, as well as edge-of-your-seat accounts of in-flight emergencies.
In the fourteenth installment of Destroyermen, the Grand Alliance has finally pushed the Grik up against the wall. The First Allied Expeditionary Force has a firm foothold along the Zambezi downriver from the Grik capital, whilst the army of the Republic of Real People is pushing north to join up. The final assault on Sofesshk is about to begin. Unfortunately, the Grik are well dug in, and rooting them out will take some innovative tactics. Also, just defeating the Grik on the battlefield will not be sufficient. They must be broken politically in order to prevent a retreat and resurgence.
Meanwhile, on the American front, the Second Allied Expeditionary Force is set to assault the Pass of Fire, and will find out the depths to which the Dominion will sink in their exploitation of the populace. League of Tripoli forces loom in the wings, scheming.
There is even more battlefield action than usual in Pass of Fire. And it is the good stuff. Mr. Anderson continues to show a talent for expanding the story, while still moving it forward and closing off plot threads. There is obviously plenty more to come.
The world of Destroyermen is becoming rather complex, with myriad military actions, references to previous events, and many, many ship types. Thankfully, there is a Wiki with maps, ships drawings, characters bios and more.
A generation after the conclusion ofChildren of Time, an exploration ship leaves Kern’s World, arriving some time later, by means of sublight travel and crew hibernation, at a star system that appears to harbour life. Unbeknownst to the mixed Portiid and Human crew, millenia previously a terraforming mission arrived from Earth’s fallen Old Empire. Catastrophe befell that mission, leaving behind a spacefaring race of intelligent, uplifted octopi, as well as an ancient alien virus.
The premise involving uplifted octopi is ambitious, even more so than the premise of uplifted spiders in the first novel. The distributed intelligence of an octopus is very alien to the reader, and Mr. Tchaikovsky makes a concerted effort to convey this. Unfortunately for the story, this makes decision making by the characters frequently confusing, contradictory, and transitory, as this is the nature of the sentience of the depicted octopi. While clever, it takes the reader somewhat out of the story. As in Children of Time, the spectre of deep time weighs heavily on the story, bringing themes of legacy, of connection between intelligences, and of the meaning of existence.
In the not too distant future, a cascading ecological apocalypse has ended all food production. Humanity is down to stored rations, and there is no future. Mathematician Valentina Lidova is recruited to a remote research facility, where scientists are attempting practical time travel into the past, with a twist.
Mr. Reynolds’s fluid style makes the narrative of this bleak novella shine despite the grim setting and themes. The concept of inertia as history is changed, as well as the fact that characters’ memories are altered mid-paragraph due to chances, makes things potentially quite confusing for the reader, but that is not a problem here.
The third and final (?) book in the Luna series sees Lucas Corta fight for the future of the Moon as an entity independent from Earth interests. He also seeks revenge for the destruction of the Corta business empire at the hands of the Mackenzies. His son Lucasinho is severely injured, and the object of a three-way custody battle. The now four remaining dragons rapidly make and break alliances in order to come out on top of a new order which looks more and more contentious.
The world building continues to be fabulous. However, the plot is less focused than in the previous two instalments. That being said, the threads are rather neatly wrapped up in a satisfying conclusion, while leaving room for future novels in the series.
This massive collection contains most of Mr. Reynolds’s short stories and novelettes, which have formerly appearaed in other publications. Some are set in the Revelation Space universe, but most are standalone. Thousandth Night is a prequel of sorts to House of Suns. It is by far the weakest of the entries, overlong and tedious like most of the book it connects with. The average standard is very high, as one would expect from Mr. Reynolds. Most deal in some way with the nature and meaning of existence, as well as the spectre of deep time. In Mr. Reynolds’s worlds, faster than light travel is impossible, so it may take thousands of years to travel between stars, making any sort of coherent and stable interstellar society almost impossible. Vainglory, and the charming Zima Blue, are their hearts commentaries on the nature of art and legacy.
As ever with this author, the prose is polished, the characters are deep and interesting, and the concepts are often awe-inspiring. A nice read in parts and as a whole.
In Under a Graveyard Sky, Faith and Sophia spend some time on Manhattan helping out their uncle Tom Smith. This book is the full story of how Tom and his security team at a major Wall Street bank handled the zombie apocalypse, from the first reports to the total collapse of civilisation.
Far from just filling out the story of a side character, Mr. Ringo and Mr. Massa tell a compelling story, firmly establishing Tom Smith as a major protagonist in his own right. While he naturally shares character traits with his brother Steve, he is not a carbon copy.
The story takes place against the backdrop of Wall Street, and the authors have really captured the feeling of the environment. Investment bankers tend to be smart, driven, and analytical. The response to a zombie apocalypse is rational, but also mired in internal politics. Inevitably, the situation devolves, meaning more action and less analysis, but that is not a bad thing. The action scenes are excellent and some of the ZAMMIEs (Zombie Apocalypse Moments) are hilarious.
Siobhan Dunmoore is now in command of Iolanthe, a massive Q-Ship charged with anti-piracy patrol. While returning for resupply, they find the Naval base on the planet Toboso, and the colonial administration facilities, destroyed by orbital bombardment. Many critical supplies have also been pilfered by the raiders. The crew of the Iolanthe sets off on a complex chase to bring the perpetrators to justice.
Mr. Thomson continues to keep the series fresh by, once again, telling a very different story. While lacking in the high stakes of Like Stars in Heaven, there is still plenty of action and banter to keep fans of the series happy. The introduction of many new characters, including the colourful Army contingent, also injects fresh energy. The plot does get rather convoluted at times, requiring overlong and somewhat forced dialogue infodumps.
I must gripe again that, just as in the previous instalment, there is an out of context jibe at leftist thinking for no plot-related reason.
Commander Siobhan Dunmoore has recently had a battleship shot out from under her. Her daring successes in previous engagements have not endeared her to the establishment, which sees her as hotheaded and impulsive. Her mentor assigns her to Stingray, an obsolete frigate rumoured to be jinxed. Her predecessor was dismissed under mysterious circumstances, and the crew is none too welcoming. Dunmoore must both resolve the situation with a hostile and cowed crew, and also engage the enemy while on patrol.
While the enemies are humanoid aliens and the action is set in space, the setting shows clear signs of inspiration from the naval conflicts of Britain in the 18th and 19th centuries, particularly during the Napoleonic Wars, and perhaps also from fictional heroes like Horatio Hornblower and Honor Harrington (the latter books themselves inspired by the former). While there is clearly a wider universe, the action is tightly focused on Commander Dunmoore, giving the feel of a submarine story. The allusion to the submariner tradition of a indicating a clean sweep with a broom makes this connection clear. The players are isolated while on patrol, and must resolve the internal conflicts on the ship while fighting their external enemies. These external enemies are not only the alien Shrehari, but the powers within the navy and society that would have them fail, and the figurative ghost of their former sociopathic captain.
While the setting and story are perhaps somewhat unoriginal compared to what has come before, Mr. Thomson is skilled at dialogue and interpersonal relationships, making this an engaging novel with excellent pacing.
On the Discworld, which is a disc-shaped world sat on four gargantuan elephants, which in turn stand on the back of a titanic turtle sculling through the cosmos, the failed magician Rincewind and the tourist Twoflower meet. Shenanigans ensue, some involving sapient luggage.
Mr. Pratchett’s first Discworld novel starts somewhat slowly, but builds a decent head of steam by the end. The plot is not much more than a series of humorous events connected by the desire to make stuff happen to the hapless Rincewind and the clueless Twoflower, and in some strange way it works.
Chris Bach is a private detective with a sidekick named Sherlock. Sherlock is a genetically enhanced bloodhound with significant intelligence. They live in one of the vast habitats under the Lunar surface. Due to Post Dramatic Stress Disorder, Bach has retreated into a pseudo-fantasy world based on noir films and novels. He wears a fedora, and lives in “Noirtown“, a neighbourhood designed around the aesthetic of the works of Raymond Chandler and Dashiell Hammett. One day, as befitting the stereotype, a mysterious “dame” walks into his office. She needs someone found.
Set in the “Eight Worlds” Universe some time after Steel Beach, the novel sports two very interesting, and very different, protagonists. Bach develops from his past trauma, shown in flashbacks, through his present low, and on to his maturity. More daring by Mr. Varley is to write almost half the narrative in the voice of his canine companion Sherlock. While the concept had the potential to fall flat, it is skillfully delivered, and Sherlock is fully developed as a character, albeit a rather peculiar one. The plot itself is somewhat bare-bones, but with characters like this, it has little impact on the quality of the novel.
In the third and final Monster Hunter Memoirs book, Chad finds a great evil lurking under New Orleans, which might explain the unusual density of supernatural events in the city. He suspects this might be why Saint Peter sent him back to Earth after his death. A showdown approaches.
Saints wraps up the series, but the teasing final sentence opens up to more adventures in perhaps not a direct sequel but another spin-off. While there are some rambling tangents, Ringo’s prose is as always filled with great action scenes and bone-dry humour.
This expanded edition contains all previously published Near Space short stories and novelettes. The stories range from action to reflection, from joy to melancholy. The stories are presented chronologically, starting from the beginning of the Near Space timeline, in more or less the present era, and ending with the advanced colonised solar system of Mr. Chicago.
As he mentions in the introduction, Mr. Steele has been labelled a “Space Romantic”, and this is rather accurate. His stories are infused with an infectious sense of wonder about space exploration in the near future. His focus on the working stiff rather than the movers and shakers gives rise to interesting reflections and themes. Having read all or some of the Near Space long fiction is not a pre-requisite for reading this collection, though it will fill in some of the background.
Some time after the events in The Prefect/Aurora Rising, a new crisis is brewing in the Glitter Band. Random citizens are having their brains “fried” by their electronic implants. As Dreyfus and the other Panoply operatives investigate the links between victims, they find links to an old and very distinguished Yellowstone family.
While a solid and enjoyable novel, this one lacks the panache of “The Prefect”. The mystery feels contrived and doesn’t lead to any sort of even half-epic conclusion. That being said, Mr. Reynolds’s prose is a pleasure to read as usual, and the characters are interesting and engaging.
Sixty-year old Gaunt, a billionaire in his previous life, is woken up from the hibernation he entered in order to sleep his way to a future where medical technology would have evolved towards clinical immortaliy. But the future is not what he expected. He finds himself on a massive platform in the Southern Atlantic Ocean, as part of a caretaker crew for billions of sleeping humans.
This short story started as notes for a novel, and has a very interesting premise. As post-apocalyptic scenarios go, it is certainly one of the most original I have read. Mr. Reynolds’s masterful prose makes the whole thing flow smoothly.