Following immediately after the events of Pass of Fire, Winds of Wrath first describes the final battle against the Grik. Somewhat unexpectedly, the story then carries on to the American front, as the Allies move towards the very heart of the Dominion, and must deal with the modern League expeditionary force in the Caribbean.
The writing, battle scenes, and character descriptions are as good as ever in the series, and it was a pleasure to read the book. I was unfortunately disappointed by how rapidly Mr. Anderson decided to wrap up the series. Plot threads landed at logical and satisfying conclusions, but it all felt rather rushed, as if the material for two or even three books was mashed into one. Major events involving major characters were often given a two-sentence flashback as the story rolled right on past them. The death toll also seemed particularly high, even by the standards of this series, but not for the right reasons. It was almost as if Mr. Anderson decided that since the final battles were so important, many of the main characters had to die arbitrarily in order for the stakes to seem high enough. The interlude on the home front seemed tacked on for dramatic effect and did not add to the story at all.
I have loved this series from the first book, and while I enjoyed this final instalment, and it gave me closure, so to speak, it was also something of a letdown to see things get wrapped up in such a rushed fashion.
Several months after the events of Skyward, the defiant humans of Detritus have gained a foothold on the orbital platforms surrounding the planet. Hyperdrive is a still a mystery, so they’re strategically stuck, with little intelligence about the Superiority which is keeping the humans trapped. One day, a mysterious ship carrying a previously unknown humanoid alien crash lands on Detritus, and Spensa must quickly set off on a covert infiltration mission she is ill-prepared for, to the enemy settlement of Starsight, a major Superiority settlement.
The bones of the story are fine, and carry the main arcs of both Spensa herself and the conflict forward. However, the books seems to drag for much of the middle. Interesting events occur but the pace is off, with perhaps too much exposition about Superiority politics and how they have led to this. The final section picks up, however, with a satisfying and action-filled conclusion.
Spensa Nightshade is the daughter of a traitor. In a pivotal battle, her father, an accomplished fighter pilot, inexplicably turned on his comrades. And her family have been branded ever since. Exiled in the caverns of the planet Detritus, the remnants of humanity fight a seemingly unwinnable war with the enigmatic Krell, who regularly launch incursions from a shell of debris closing off the stars from view.
At seventeen, it is time for Spensa to find a profession, and she has always known what she wants to be. A fighter pilot, like her father. Despite almost insurmountable obstacles set in front of her because she is the daughter of a traitor, she might just get her wish.
Spensa is a rebellious teen, lashing out at everyone, but stubborn, brave, hardworking and determined. An interesting protagonist that the reader is almost immediately rooting for. Her inner and outer journeys as the novel progresses are arduous and nuanced. The worldbuilding is excellent and believable. The same can be said for the technological aspects. While the aerospace technology and battles are rather fanciful, they are well thought out and internally consistent. There is no deus ex machina saving the day, but a logical and well-constructed plot. Mr. Sanderson builds up tension brilliantly, with the final battle a breathtaking climax.
Centuries previously, humanity fought a civil war. As technology progressed, genetic alteration and cybernetic augmentation of the body became commonplace. Humans started transferring consciousness to new bodies, and even to machines, allowing practical immortality. A faction known as The Sturm saw this as abhorrent, fanatically advocating “racial purity” and wishing to exterminate the “mutants” from the human race. The war against The Sturm was won at a terrible cost, and they were exiled, not to be heard from again. Until now.
The protagonists are several, all interesting in their own right, with rich backstories. Each of them could have been the subject of his or her own novel. Naval officer Lucinda Hardy is a successful professional who lifted herself up from abject poverty in a society ruled by an aristocratic elite, and is now unexpectedly in command of the frigate Defiant. Pirate Sephina L’Trel is a charming rogue. Death row convict Booker was a terrorist. Corporate Princess Alessia has lived a sheltered life which is suddenly upended in the worst possible way. And finally archaeologist Frazier McLellan, previously Fleet Admiral McLellan. A most cantankerous, ill-tempered, foul-mouthed, hilarious and very endearing old coot.
The parallels to the Nazi regime and ideas of racial purity are explicitly referenced in the book. The Sturm invasion leads to an existential struggle, as the Sturm use the very characteristics and strengths of mainstream human society against it in their initial surprise attack. Mr. Birmingham has a fine gift for snappy dialogue and humour. I found myself laughing out loud many times, especially during McLellan’s arguments with Herodotus, a former military AI and his companion. Despite some misgivings in the first few chapters, as more and more new characters, seemingly unrelated, were introduced, the story came together well, with rapid, page-turning action sequences.
In the fourteenth installment of Destroyermen, the Grand Alliance has finally pushed the Grik up against the wall. The First Allied Expeditionary Force has a firm foothold along the Zambezi downriver from the Grik capital, whilst the army of the Republic of Real People is pushing north to join up. The final assault on Sofesshk is about to begin. Unfortunately, the Grik are well dug in, and rooting them out will take some innovative tactics. Also, just defeating the Grik on the battlefield will not be sufficient. They must be broken politically in order to prevent a retreat and resurgence.
Meanwhile, on the American front, the Second Allied Expeditionary Force is set to assault the Pass of Fire, and will find out the depths to which the Dominion will sink in their exploitation of the populace. League of Tripoli forces loom in the wings, scheming.
There is even more battlefield action than usual in Pass of Fire. And it is the good stuff. Mr. Anderson continues to show a talent for expanding the story, while still moving it forward and closing off plot threads. There is obviously plenty more to come.
The world of Destroyermen is becoming rather complex, with myriad military actions, references to previous events, and many, many ship types. Thankfully, there is a Wiki with maps, ships drawings, characters bios and more.
Laconia’s hegemony seems insurmountable, and yet the scattered remnants of the Rocinante’s crew fight on. Holden is a prisoner on Laconia itself. Amos is missing in action after leaving for a secret mission on Laconia. Naomi lives in a tiny transport container, smuggled from ship to ship and system to system, aboard larger vessels as she coordinates the efforts of the Underground. Alex and Bobbie fight a guerrilla war on a captured warship.
The sense of despair is palpable when the book begins. Is the struggle futile because it seems unwinnable? Or is it worth fighting for a just cause even if it just means eventual defeat? Whilst the greater struggle continues, the authors cleverly make it about the family of the Rocinante, and how their underground war has brought them sorrow because they cannot be together. The familiarity and closeness of family have been replaced with isolation and brooding.
There are shades of The Empire Strikes Back about this novel. Our heroes are on the run and must persevere, while the enemy seems almost invincible. The family of the Roci is destined to reunite, but they will not be the same people as when they separated.
During an archaeological dig on a remote planet, clues to a possible weapon against the plastic aliens discovered in The Heart of Valor. A mercenary team composed of both Confederacy and Primacy races arrives and takes the in situ scientists hostage. Torin and her team of Wardens are joined by a Primacy team, partly composed of old acquaintances from the prison planet in Valor’s Trial, and tasked to resolve the situation.
While the story itself is entertaining, and moves the greater arc forward, the details are a mess. Too many characters from too many alien races appear, introducing myriad interactions. Ms. Huff does an excellent job at characterisation and humour, but it was too much for this reader to keep track of. The main thrust of the plot is lost amongst an excess of complications.
After the events in The Truth of Valor, which can be thought of as a bridge book between two subseries, Torin and some of the veterans from her service in the Marines, as well as her partner Craig, are set up as roving agents for the Justice Department. They are given a mission to chase down graverobbers attempting to fence ancient weapons of the H’san, nowadays a peaceful spieces but immensely powerful.
Ms. Huff’s trademark humour and adeptness at interpersonal relationship shine through in what is the start of a new trilogy in the confederation universe. Torin struggles with her new civilian identity, but finds her place as the leader of a small, dedicated team.
The Ark Royal is the oldest starship in the Royal Navy. A relic of the past, still ostensibly on active duty but in reality parked with most of her systems shut down with a caretaker crew. Her captain is a drunk and most of the crew consists of those whose careers took a wrong turn. After a surprise attack by previously unknown aliens, however, Ark Royal is reactivated, rearmed and re-equipped with starfighters for a desperate delaying action.
While the premise is decent, the telling is not. The characters are cardboard cutouts, lacking any traits that might make them interesting. The story is littered with boring infodumps. A lot of telling and not enough doing as the logic of conflict with the armaments at hand is explained, and any uncertainties expounded on at length, as if to ensure that the reader will be able to judge the arduousness of any subsequent action.
I didn’t even make it a third of the way through before I gave up.
Captain Dunmoore and the crew of the Q-Ship Iolanthe intercept a distress signal. An abandoned cargo ship, which turns out to house a single survivor. What follows is a chase to find the perpetrators and disentangle their complex scheme.
While Dunmoore and her merry band of naval personnel are still good fun to hang out with, the quality of the narrative is lower than in previous installments. There seems to be no real risk that any of the characters will be killed or even seriously injured. Much of the text consists of the main characters spouting literary and military history quotes in extended banters sessions, showing off how clever they are while their enemies are continually confounded.
Siobhan Dunmoore is now in command of Iolanthe, a massive Q-Ship charged with anti-piracy patrol. While returning for resupply, they find the Naval base on the planet Toboso, and the colonial administration facilities, destroyed by orbital bombardment. Many critical supplies have also been pilfered by the raiders. The crew of the Iolanthe sets off on a complex chase to bring the perpetrators to justice.
Mr. Thomson continues to keep the series fresh by, once again, telling a very different story. While lacking in the high stakes of Like Stars in Heaven, there is still plenty of action and banter to keep fans of the series happy. The introduction of many new characters, including the colourful Army contingent, also injects fresh energy. The plot does get rather convoluted at times, requiring overlong and somewhat forced dialogue infodumps.
I must gripe again that, just as in the previous instalment, there is an out of context jibe at leftist thinking for no plot-related reason.
Dunmoore and the crew of the Stingray are sent on a long range mission to investigate a possible lost colony of mankind. When they arrive, they find a society that has developed in a rather radical direction.
While I have previously compared the Siobhan Dunmoore series to Horatio Hornblower and Honor Harrington, this instalment felt very much like an extended episode of Star Trek – The Next Generation, in all the good ways. The crew are sent on a mission. Things are not as they seem. Tensions arise. Dramatic conclusion. The structural elements of the story are not necessarily original, but the narrative structure is excellently assembled. The tension in the second half of the book is palpable; the stakes feel very real, and the pages almost turn themselves. Mr. Thomson has found a way to tell a different kind of story in each of the three books so far, and again avoided the temptation to expand the scope of the novel towards the wider universe, confining the action to the crew of the Stingray. The dialogue and pacing are excellent. My one gripe was the rather random snipe at liberal/leftist thinking, which felt like a jarring and misplaced attempt at political lecturing rather than an integral part of the narrative.
Commander Dunmoore and the Stingray are dispatched to the arse end of space and get stuck with convoy duty. There is mystery afoot as a freighter is found abandoned, and other ships from the same company seem involved in shady operations. While seeking answers, Stingray stumbles on a top-secret Navy operation at a backwater planet, and the Admiral in charge is a real character.
While the first book in the series was a rather conventional beginning, the story in this one is more “out there”, and there are strong hints regarding a wider arc to the series. Not quite as punchy as the first book, but the action and dialogue remain top notch.
Commander Siobhan Dunmoore has recently had a battleship shot out from under her. Her daring successes in previous engagements have not endeared her to the establishment, which sees her as hotheaded and impulsive. Her mentor assigns her to Stingray, an obsolete frigate rumoured to be jinxed. Her predecessor was dismissed under mysterious circumstances, and the crew is none too welcoming. Dunmoore must both resolve the situation with a hostile and cowed crew, and also engage the enemy while on patrol.
While the enemies are humanoid aliens and the action is set in space, the setting shows clear signs of inspiration from the naval conflicts of Britain in the 18th and 19th centuries, particularly during the Napoleonic Wars, and perhaps also from fictional heroes like Horatio Hornblower and Honor Harrington (the latter books themselves inspired by the former). While there is clearly a wider universe, the action is tightly focused on Commander Dunmoore, giving the feel of a submarine story. The allusion to the submariner tradition of a indicating a clean sweep with a broom makes this connection clear. The players are isolated while on patrol, and must resolve the internal conflicts on the ship while fighting their external enemies. These external enemies are not only the alien Shrehari, but the powers within the navy and society that would have them fail, and the figurative ghost of their former sociopathic captain.
While the setting and story are perhaps somewhat unoriginal compared to what has come before, Mr. Thomson is skilled at dialogue and interpersonal relationships, making this an engaging novel with excellent pacing.
Following the events of Red Vengeance, now Lieutenant Randy Knox is captured by the alien Creepers. What he finds in Creeper captivity is horrific in many ways, with human living as weird prisoners, typically without defined parameters for their captivity, and no prospect of change.
While the book does provide a conclusion to the Dark Victory series, the whole thing goes out with a whimper. Much of the action seems unrelated to the main story, only serving to vaguely illustrate the fact that the Creepers are aliens, and as such do not have easily fathomable behaviours or motivations. This turns the novel into a bit of a slog, in sharp contrast to the previous books.
In the first two books, the Creepers were a faceless evil. Once the evil is explained, it comes out as rather anticlimactic, with an ending that feels tacked on and unsatisfactory.
Short story and essay collection. The fiction runs the gamut from entries in the author’s Freehold Universe, to Victorian fantasy, and a rather interesting novella set in an alternate Bronze Age, pitting sentient humanoid felines against mind-controlling dinosaur-like reptiles. The essays contain some amusing musings on rifle technology, as well as very inappropriate, and often hilarious, cocktail recipes.
While I don’t always agree with Mr. Williamson’s political views, even in his fiction, he offers insightful political and social commentary with a great deal of thought and research behind it. There is a short passage about how his views have developed in the two decades since he published Freehold. This passage provides tantalising glimpse of an interesting mind which does not deny the impact of new data.
After taking and holding Madagascar in Deadly Shores (IX) and Straits of Hell (X), and conclusively dealing with Kurokawa in Devil’s Due (XII) the Alliance is preparing to finally land in Africa. It is a race against time, as Grik leader Esshk has been able to breed, train and equip his “Final Swarm” in only a few years, and is planning a breakout along the Zambezi River. If the Final Swarm reaches the ocean and manages to scatter, the rapid breeding of the Grik will eventually create an almost insurmountable numerical advantage. Unfortunately, the Allied invasion force is not quite ready. Russ Chapelle takes the USS Santa Catalina at the head of tiny task force up the river, in order to block passage until reinforcements can arrive. It is a desperate race against time.
On the American Front, the story advances only slightly, as New United States forces prepare to join the fight and the League of Tripoli makes overtures towards the Dominion.
Mr. Anderson continues to focus on one front at a time, which works to the series advantage. Most of this installment is taken up by the events in and around the Zambezi. The battles are real nail-biters, in large part because the author has managed to convey the catastrophic consequences of defeat. Even after driving the Grik back all the way from Balkpan and across a vast ocean, our heroes still find themselves with their back agains the wall.
With the still unresolved Dominion War, and the looming threat of the League of Tripoli, the Destroyermen series doesn’t seem to be moving towards a conclusion any time soon. If the quality remains this high, that can only be a good thing.
In a post-climate disaster future, the superpowers have begun mining the Moon in large scale. Life on the frontier is rough and fraught with danger. However, old rivalries have not disappeared. Disillusioned American mining chief and veteran Dechert is confronted with the mysterious murder of a miner, while the powers that be seem dead set to go to war with the Chinese.
Dechert’s outlook is bleak. He has seen the elephant and exiled himself to the Moon in order to escape the ghosts of his comrades from his military days. But war is coming to the Moon and Dechert cannot escape it. He is a beautifully written protagonist, wavering between abject fatalism at the inevitability of repeating history and self-aware naive idealism about this new frontier being a new beginning for mankind. He is firm on one thing: doing his utmost to protect his people, something which he was unable to do during in the past despite his best efforts.
The novel plays out like a good thriller, showing a small slice of larger events, but it is the personal aspect that really shines.
In the last book of the trilogy, things are coming to a head in the conflict with the Others. At the same time, Bob continues to live in android form among the Deltans, something of a hermit from his own kind.
Mr. Taylor does not lose steam at the end; rather the opposite. This volume brings things to a satisfying conclusion while continuing the thematic exploration of humanity, mortality and the nature of loss. There is also significant discussion on the duty of an individual to society. Is a Bob, or any other individual for that matter, honour bound to serve humanity just because he or she has the ability?
By now a well-established presence, the Bobs tackle issues large and small. The human race has all but annihilated itself in Sol system, and the Bobs must help. At the same time, the looming threat of the powerful others must be prepared for. The group continues to grow and diversify, in interesting ways.
The Others are the large, looming threat, but the story really shines in Original Bob’s interaction with the stone age Deltans. Mr. Taylor has hit his stride with the story, as each of the short chapters brings interesting developments. Interactions with humans, which some of the new Bobs have started calling ephemerals, bring challenges and solid exploration of themes. Is immortality something to wish for, or does it just involve “spending immortality doing chores”, to quote one character?
Bob Johansson has just sold his software company and signed up for cryopreservation when he gets run over by a car and is killed. Over a hundred years later, his mind is resurrected in an electronic matrix by the theocratic government of North America. A very volatile cold war is on between the handful of superpowers on Earth. Bob is tasked with crewing a ship which will colonise other star systems. As his departure date approaches, the war heats up, and things start diverging from the plan rapidly.
This novel took me by surprise. It starts in fairly conventional fashion, but some way through the originality of the premise becomes apparent. Bob is not only a cryopreserved human resurrected into an unexpected situation, he is capable of cloning his mind into other “Bobs”. The personality differences and interactions between the Bobs is used to good effect in order to conjure interesting themes of existence, soul and uniqueness. The complex relationship that the Bobs develop with humanity are equally well explored. What does an original intelligence really owe its creators?
The fact that Bob is endowed with a geek’s personality and a dry sense of humour helps the accessibility of the narrative. Good fun.
Thirty years after Babylon’s Ashes, Earth has rebuilt, while humanity has spread across the thirteen hundred worlds beyond the gates. Comparative peace prevails. The Outer Planets Alliance has morphed into the Transport Union, which despite its own best efforts at trying not to be political, is effectively a governmental organisation. Led by Camina Drummer, Fred Johnson’s former chief of staff, the Union controls trade from Medina Station in the centre of the gate network. The crew of the Rocinante has spent decades together, carrying cargo, prisoners and messages for the Union.
One day, an old enemy re-emerges from Laconia system, where the renegade elements of the Martian fleet have spent thirty years in isolation, their doings unknown to an otherwise occupied human society. The now immensely powerful Laconians have been preparing for this moment, and they make a grand entrance.
The authors’ choice to move the narrative forward by three decades is jarring at first, but soon shows itself to be inspired. While there are no doubt plenty of stories to tell of the intervening period, having a new and powerful antagonist upset the apple cart is a more engaging story. (Nothing says the authors can’t return to the past in future novels and short stories, either.) This instalment is a real nail-biting page-turner, and one of the best books in an already excellent series. More good things should come along in the next book, as the end of this one leaves many things unresolved.
This short story collection set in the Freehold Universe has an interesting twist. It follows the wanderings of a sword from prehistoric times to the far future, as she passes from owner to owner, sometimes by chance, sometimes by design. We also get to visit with Kendra Pacelli of Freehold and Ken Chinran of The Weapon and Rogue, taking up their stories years after the events in the original books. Neat.
The stories, some by Mr. Williamson himself, but by other authors, are all of high quality, with one glaring exception. The connecting device of the sentient sword, fleshed out with brief interludes by Mr. Williamson, works really well in connecting the stories and making the collection feel like whole.
Dark Matter continues the Star Carrier story some time after Deep Space. A new and massive alien artifact has been discovered, hinting at a population even more powerful than the Sch’daar. The conflict between the USNA and the Confederation continues. Now Admiral Grey gets a new mission.
Unfortunately, just as in Deep Space, the infodumps have taken over the asylum. The characters can’t seem to have three lines of consecutive dialogue, barring over-the-top and overlong combat communications chatter, without being interrupted by the author with a long and typically pointless exposition on physics, politics or futurism… Even more irritating is how Mr. Douglas repeats the same explanation of background, or even earlier plot points, with astounding regularity. I got about two thirds of the way through by skimming through the infodumps. Then there was a passage explaining who Stephen Hawking was and I had enough. What happened to the Ian Douglas who wrote really quite engaging military scifi? Even the first three books in this very series were pretty good.
The second book picks up directly after Dark Victory. After the surprising events at the end of the first book, Randy is seconded to a regular army unit. And it seems that the Creepers are hunting him specifically.
While not quite as good as Dark Victory, this is a fine continuation of the story. It does raise more questions about the motivation of the Creepers, but there are clearly more books coming.