In the sequel to Delta-V, James Tighe and his companions are back on Earth, trying to figure out how to save their two friends still stranded on asteroid Ryugu. A relatively simple problem requiring an increasingly complex plan involving bootstrapping a space economy by building a mass driver on the Moon. The mass driver can launch resources extracted from the Lunar regolith at a fraction of the cost of launching them from Earth, enabling construction of a rescue ship. National and corporate interest on Earth try to get in on the economic and geopolitical frontier, while humanity and Earth suffers increasingly acute social and economic issues due to worsening climate change.
While Delta-V is a more straightforward space thriller, the sequel expands the context, posing important questions such as how to prevent space from becoming just another exploited colonisation boundary for the powerful, while most of humanity remain have-nots. The pace is slower, but the payoff ties it all together. The protagonist as something of a naif in context is a nice detail, illustrating how most people live their lives, even lives doing great things, with little understanding of the bigger picture.
Humanity’s presence in space is expanding, and with it come geopolitical interests. The United States spaceship Borman is dispatched to assist two billionaire explorers with whom contact has been lost. Meanwhile, a vast conspiracy to disable space assets is unfolding. As the Borman herself runs into trouble, the People’s Republic of China enters the fray.
As in the earlier Farside set in the same universe, Mr. Chiles expands the scope of the story beyond a mere rescue mission into a technothriller set in space. The protagonists are easy to root for, though they fall into stereotypes rather too readily. The Chinese crew members are almost laughable cardboard cutouts. The story is well crafted, with a good pace apart from an excess of expository dialogue in the first half, and the political tensions eminently plausible.
Extreme cave diver James Tighe has just returned from an accident-plagued expedition when he is invited to an interview with eccentric billionaire Nathan Joyce. The latter is planning a mining expedition to an asteroid, and is recruiting suitable candidates. A rigorous selection process follows. The expedition is shrouded in secrecy, with layer within layer of intrigue at every step.
The novel is solid near-future science fiction, elevated beyond the pure adventure aspects by an intricate, if somewhat implausible, technothriller foundation. It seems somewhat beyond belief that thousands of people could keep such a large project a secret for so long, especially given the money involved. The space travel aspects are well developed and quite plausible. The inclusion of secondary characters based on NewSpace luminaries such as Musk, Bezos, Branson and Bigelow is rather entertaining and provides a connection to what, in the real world, is shaping up to be a fierce competition for the space economy. The protagonists themselves, unfortunately, are not very well rounded, down to their stereotypical backstories. That being said, they are easy to root for, throughout their tragedies and triumphs.
Elderly astronomer “Augie” Augustine is stranded at an observatory in the Arctic after refusing to evacuate. The rest of the staff returned to civilisation amidst rumours of an unspecified global catastrophe. He finds a young, taciturn girl in one of the dormitories, and together they hunker down for the months-long arctic night.
The spaceship Aether has just left the Jovian system, on its way back to Earth. Mission control has mysteriously stopped transmitting, and communications specialist “Sully” Sullivan cannot reach anyone else. Tempers fray amongst the crew as the long transit continues, and it seems more and more likely that they may have nowhere to return to.
The novel is rather contemplative, lingering for long stretches on the mental states and tribulations of the two protagonists. Long flashbacks frame the narrative, as Augie and Sully delve into their pasts, subconsciously seeking to understand what brought them to where they are now. Strong themes of connection, relationships and human nature stand out as the situation grinds the characters down to the core of their personalities. Ms. Brooks-Dalton makes some bold narrative choices when it comes to the resolution, and this powerful novel comes out stronger for it.
Some years have passed since the events of Ready Player One. Wade is the richest man in the world, but he is not doing well. After the High Five gained control of Gregarious Simulation Systems, Wade found a new message from Halliday, revealing the existence of a neural interface system allowing the user to experience the Oasis simulation “directly” in the brain, without the need for visual, aural, and haptic devices. This changed the world, again, but also led to Samantha breaking up with Wade. She thought it was a terrible idea to implement. He is now a recluse, spending all his time in his enormous mansion, and twelve hours a day logged into the Oasis via his neural interface rig.
At this point, Wade’s problems amount to no more than the self-inflicted emotional suffering of a billionaire who made poor personal life choices. However, a new threat looms. An AI left behind by Halliday appears, threatening the Oasis and everyone logged in to it.
I must confess to being ready for disappointment with this book. How could Mr. Cline possible put the protagonist in straits that felt authentically dire when all his dreams were fulfilled at the end of the first book? I should not have worried. It all comes crashing down, and just when you think matters can’t get worse, they do. What follows is another treasure hunt with high stakes, but the emotional underpinnings are quite different from the egg hunt in the first book. It also reveals some dark secrets from the past.
The unexpected firing of Russian missile defence systems at what turns out to be a spacecraft returning from the outer solar system sets off alarms at NASA. Two years later, the Magellan II mission to Pluto sets off to unravel the mystery.
The story is ambitious, casting threads back in history to the end of the Cold War, with a top secret Soviet space project as bonkers as it seems weirdly plausible, making it a fantastic hook for the story. The protagonists are the four crewmembers on the spacecraft Magellan, finely crafted and believable, down to their intelligent and meandering debates on (and with) AI, and regarding the meaning of life. The technical aspects are nicely lacking in logic holes, a must for a novel of this kind.
I very much enjoyed this near-future space adventure. Like any good technothriller, it was hard to put down. Unfortunately, some plot points, such as the expanded use of the hydroponic garden, went from seemingly very important to unresolved later in the book. This left the reader with some disjointedness, though to clear the overall story was paced very well, with an unexpected but logical ending.
Plus I’ve never heard a pilot call the control column a “joystick”, but now I am nitpicking.
Verity, an out of work IT professional, interviews for a job at a somewhat mysterious Silicon Valley startup. After she takes the job, they issue her with a phone, a pair of augmented reality glasses, and earbuds. Once she tries them, it appears she is talking to an advanced emergent AI called Eunice, which the company has discovered and want to develop. Pretty soon, things go off the rails as Eunice explores her independence, brining Verity along for the ride. Meanwhile, from a future London of a parallel universe, independent operators contact Verity. They need to use Eunice in order to prevent a looming nuclear war in Verity’s timeline.
The concepts in this novel are complicated, and the reader must pay close attention, especially in the first third. The prose, as usual for Gibson, is terse and razor-sharp, and while it is masterful, it sometimes feels rather too constrained. The way in which Eunice develops her agency and independence, despite the efforts to stop her, is an interesting take on emergent AI.
This novella is set decades before the events in the Luna Series., when the Moon was already on its way to losing its status as a frontier. Cariad Corcorian and her “siblings” are part of an arrangement known as a Chain Marriage. When one parent moves out and another is set to marry their “mother”, the teens and pre-teens decide to give them a wedding gift in the form of a picture next to the first footstep on the Moon. A foolhardy adventure ensues.
The story flirts with Young Adult fiction, but nevertheless displays the hallmarks of Mr. McDonald’s prose. Deep dives into the particularities of character, radical social structures, and a laying bare of the truth behind relationships.
A billionaire industrialist launches an automated mission to an asteroid, aiming to redirect it into a Lunar orbit for future extraction of minerals. The propulsion system malfunctions before completing the redirection maneuver, and now the asteroid is heading for impact with Earth. A desperate repair mission is launched.
The story is excellent. High stakes, interesting technical solutions, lots of hardcore space action, and a high pace. Unfortunately, and just like the previous book, it is let down by atrocious dialogue and cardboard cutout characters. The dialogue is especially cringeworthy. I did enjoy it because despite these negatives, it is a great yarn, but I wouldn’t recommend it unless you’re a real space buff.
The third and final (?) book in the Luna series sees Lucas Corta fight for the future of the Moon as an entity independent from Earth interests. He also seeks revenge for the destruction of the Corta business empire at the hands of the Mackenzies. His son Lucasinho is severely injured, and the object of a three-way custody battle. The now four remaining dragons rapidly make and break alliances in order to come out on top of a new order which looks more and more contentious.
The world building continues to be fabulous. However, the plot is less focused than in the previous two instalments. That being said, the threads are rather neatly wrapped up in a satisfying conclusion, while leaving room for future novels in the series.
Asteroid mining newbie Ivan Pritchard and the crew of the Mad Astra seem to have made the strike of a lifetime. But there is a mysterious artifact close by. When the crew investigates, Ivan triggers an ancient alien booby trap, and is changed into… something else.
The story is cleverly constructed and moves along briskly. I couldn’t put it down. While rather tightly focused on a small cast of characters, the scope quickly expands, encompassing broad themes of existence, self and societal viability. Fundamental questions about the Drake Equation and the Great Filter are asked, but without detracting from the enjoyable nature of the narrative. Unlike many authors who dabble in mysterious alien artifacts and “what do they want with us?”, Mr. Taylor manages to pull off a plausible and logical conclusion that does not smell of Deus ex Machina. The signs of ecological catastrophe on Earth, initially giving the impression of being just window dressing, also contribute to the urgency of the situation presented.
Following the events of Red Vengeance, now Lieutenant Randy Knox is captured by the alien Creepers. What he finds in Creeper captivity is horrific in many ways, with human living as weird prisoners, typically without defined parameters for their captivity, and no prospect of change.
While the book does provide a conclusion to the Dark Victory series, the whole thing goes out with a whimper. Much of the action seems unrelated to the main story, only serving to vaguely illustrate the fact that the Creepers are aliens, and as such do not have easily fathomable behaviours or motivations. This turns the novel into a bit of a slog, in sharp contrast to the previous books.
In the first two books, the Creepers were a faceless evil. Once the evil is explained, it comes out as rather anticlimactic, with an ending that feels tacked on and unsatisfactory.
Bangkok in the 22nd century. In a post-hydrocarbon economy, rising oceans are kept at bay by seawalls and pumps. Genetic engineering has unleashed disastrous mutations, regularly generating deadly plagues. The world would starve except for the powerful American calorie companies, selling rice and grain to the world; sterile so that the customer remains dependent. Calories are everything, with humans and modified elephants generating power stored in springs for use in everything from ceiling fans to scooters. Gone is the old “Expansion economy”. Skyscrapers, deprived of the ease of powered elevators, have become slums.
The Kingdom of Thailand seems to have retained a seed bank from before the collapse; an invaluable treasure in a world where crops regularly fail and succumb to ever-evolving blights. Undercover as a Western industrialist, “Calorie Man” Anderson Lake is on a mission to find it and unlock its secrets. Meanwhile, the Thai Environment Ministry and Trade Ministry clash. One protects the crops and people from outside influence, while the other seeks outside contacts. It is a natural rivalry, and in this fierce, bleak and cruel future, the rivalry frequently degenerates into violence.
Emiko is a Japanese “windup girl”, a genetically created “New Person”, an artificial but fully sentient pseudo-human created to aid the aging Japanese population. She is reviled by the Thais, who see her as an abomination and would gladly kill her on sight. Abandoned by her master when he returned to Japan, she must now work in a brothel, shown off as a perverse oddity. She was created to aid humanity, but ironically humanity’s creation is the unexpected chaos element which inadvertently lays waste to the best-laid plans. On the nose, perhaps, but an excellent metaphor.
The world-building is stupendous, deep and intricate. While the reader can certainly poke holes in the logic of the technological infrastructure, in particular the ubiquitous ultra-powerful springs, and the ecosystem sending energy into them, these work well as a plot device. The restricted first-person perspective of the chapters forces the reader to immerse himself in the world and its bleak, fatalistic nature.
The heritage and tropes of past colonialism and its perhaps inevitable resurgence as the world once again grows more connected is a strong theme. Are certain cultures more prone to imperialist ambitions? What are the costs and benefits for cultures with natural resources to open up to those who seek to exploit them? What is the cost of internal division in the face of external pressure? Can either party learn from past mistakes, or are they just fueling a spiral into destruction?
The novel is full of astute and insightful observations of Thai and Chinese culture, as well as the behaviour of Westerners in East and Southeast Asia. An oftentimes depressing read, but a very impressive novel that stays with the reader for a long time.
This expanded edition contains all previously published Near Space short stories and novelettes. The stories range from action to reflection, from joy to melancholy. The stories are presented chronologically, starting from the beginning of the Near Space timeline, in more or less the present era, and ending with the advanced colonised solar system of Mr. Chicago.
As he mentions in the introduction, Mr. Steele has been labelled a “Space Romantic”, and this is rather accurate. His stories are infused with an infectious sense of wonder about space exploration in the near future. His focus on the working stiff rather than the movers and shakers gives rise to interesting reflections and themes. Having read all or some of the Near Space long fiction is not a pre-requisite for reading this collection, though it will fill in some of the background.
The Three-Body Problem takes place in the People’s Republic of China, mainly in the present day. However, the story is rooted in events that took place during the Cultural Revolution.Â In that troubled time,Â aÂ young physics student named Ye sees her father, a professor of physics, killed by revolutionaries as a result of a struggle session. She is then sent to the country to work as a logger, before eventually ending up at a mysterious radio facility known as “Red Coast”.
In the present, a Nanotechnology expert called Wang is drawn into a web of intrigue surrounding a mysterious group called Frontiers of Science, made up of scientists with an initially unclear goal. He also starts playing a virtual reality game called “Three-Body Problem”, which deals with a planet where the sun has an irregular and unpredictable cycle, leading to great difficulties for the civilizations that rise and fall on it, as they have to deal with eras of extreme heat and extreme cold with no forewarning.
The story is somewhat interesting as long as the mystery is unveiling, but once things are laid out it is rather predictable. Having the protagonist, Wang, fumbling in the dark makes for a decent mystery, but once the much higher real stakes are revealed, his methodical discovery feels tedious.
The prose is filled with long infodumps. Every now and then some backstory must perforce be presented, but even the more interesting infodumps are intrusive on the pacing, and slow things down overmuch.
There is aÂ tendency for Mr. Liu to take a somewhat condescending tone, presenting fictional constructs as facts with explanatory statements including words like “obviously”. If such “facts” came from a character, things would feel different, but this way it makes for a heavy-handed omniscient narration, which doesn’t fit well with Wang’s cluelessness. Eventually finding out that Ye has been “in the know” from the beginning does not make things better. (Granted, some of this feeling may be due to the clearly different literary style found in Chinese tradition.)
Rather disappointingly, I felt as if the novel took an inventive and very clever premise and then squandered it on a rather boring plot with an unspectacular outcome.
Note: I read the excellent English translation from Mandarin Chinese.
Fans of Mr. Steele will enjoy this collection. The stories vary dramatically in tone and theme, but the quality is characteristically solid. The author’s affection for American mid-20th Century culture helps bring colour to the collection, and a hint of nostalgia.
Caitlin Taggart is stuck on the Moon, unable to get home to her daughter on Earth, after international tension has led to a travel ban for Moonborn like her. She works as a regolith miner. She is offered an illegal asteroid mining job for a chance to get home. On the job, things go very wrong for Caitlin and her crew, with consequences that threaten Earth itself.
Leaving aside the handwavy physics poorly suited to a hard science fiction story, I found this novel unengaging. Apart from the well developed protagonist, the rest of the characters seem like cardboard cutouts, with actions dictated by “plot reasons”. While the scope of the story is ambitious, and the flashback scenes are well written, the whole thing doesn’t gel.
In the sequel to Perigee, Polaris Spacelines has started to establish tour service around the Moon. On one such flight, an incident occurs, leaving the spacecraft missing. The situation soon escalates dramatically.
Unlike the more neatly contained story of Perigee, Farside takes aÂ more dramatic and ambitious turn. The prose and characterisations also feel more confident and engaging, as the novel escalates from a relatively low key science fiction accident story to a competent geopolitical thriller.
Also compared to Perigee, the technical accuracy has much improved. I will permit myself a tiny nitpick:Â “Taxi into position and hold” is outdated air traffic radio phraseology and no longer used.
In the second half of the 21st Century, American astronomers detect what can only be an alien starship making rendezvous with an object hidden among the rings of Saturn. The starship then departs the Solar System. This sparks a race to Saturn between the US and China in order to secure any alien technology which can be found.
The tone of the story is more thriller than sense-of-wonder science fiction, showing Mr. Sandford’s crime write roots. And it is indeed a good thriller of a story. The characters are imperfect and well fleshed out, if perhaps rather stereotypical, especially the Chinese ones. The “games people play” are intricate and interesting. An unfortunate aspect of the novel is that it expounds rather too much at length on the science and technology involved in the missions. While it is certainly neat content for the scientifically interested reader, the infodumps have a tendency to interrupt the otherwise fine pacing.
Jazz Bashara lives on Artemis, the only city on the Moon. She works odd jobs, but her main source of income is smuggling goods to Artemis.Â It is a small town and Jazz has a deservedly poor reputation. One day, she is offered a chance to make a lot of money. Just one caper…
Following up the massive success of The MartianÂ is a high bar. Mr. Weir seems to have completely ignored any real or implied expectations, and written Artemis much as he did his previous novel. He spent a long time meticulously researching the science behind his Moon city, and constructing a plausible, logical place to set theÂ narrative. The world building is sometimes a bit intrusive, but for a hard science fiction fan, it remains interesting throughout.
Jazz is an interesting protagonist. She is a something of a loser. At the start of the novel, she hasn’t yet managed to lose the eyerollÂ attitude of a teenager who thinks the adults are out to get her. She does not always make the right choices, but her heart is in the right place. Her backstory is perhaps a bit too stereotypical, what with the hard-working, disappointed father, but it works.
Mr. Weir’s trademark dry humour and sarcasm are present throughout the prose, especially in the dialogue, making this a fun book that pulls the reader along easily.
The second book picks up directly after Dark Victory. After the surprising events at the end of the first book, Randy is seconded to a regular army unit. And it seems that the Creepers are hunting him specifically.
While not quite as good as Dark Victory, this is a fine continuation of the story. It does raise more questions about the motivation of the Creepers, but there are clearly more books coming.
Ten years after the Creepers attacked Earth and decimated the population, the United States is reduced to a nineteenth century existence. Any significant use of power or radio results in an orbital strike. Creepers roam the landscape in almost impregnable exoskeletons, burning and killing. Randy Knox is a sixteen year old Sergeant in the New Hampshire National Guard. He has been in the service four years. A veteran soldier with several kills under his belt, but also a teenager who attends school and thinks about girls a lot. One day, Randy receives orders to escort a government emissary to the capital.
While flirting with the Young Adult genre, this feels like a more mature tale. Mr. Dubois has woven an intense story full of action, courage and desperate choices. Randy is a hero, but an imperfect one, prone to brusque outbursts and impatience. A young man hardened by years of bitter warfare. This makes him much more realistic than the more typical young adult protagonist. A great read.
Following after the events of New Moon, the Corta Helio businessÂ empire is shattered, with the remaining family members scattered about the Moon seeking safety, solace, or escape into drug-induced oblivion. The Suns and McKenzies now rule the Moon’s business dealing. But Lucas Corta plans revenge.
Just like the first book, this one is a triumphÂ of storytelling and characterisation. Where the first one was slow to start, this one hits the ground running as there is no need to establish the world. As cataclysmic events continues toÂ unfold, the reader is starkly reminded that business is indeed war. The contrast with Earth also shows in an interesting way how new societies can seem utterly strange to old ones, even after only a few generations.
Polaris Airlines runs the first fleet of suborbital passenger transports, brainchild of industrialist and owner Walt Hammond. Flight 501 is a private charter from Denver to Singapore. Due to a malfunction it becomes stranded in orbit.
This is good clean fun if you like aerospace and a thrilling story. The characters ring true, especially the pilots, engineers and operations staff at the airline. I did sometimes have a hard time telling minor characters apart, since Mr. Chiles’s world is almost exclusively populated by “ordinary white people” straight from Central Casting.
It falls over a bit on the technical details, which is unfortunate since in a technothriller like this the technical details are essential. The explanations are often lacking in the clarity needed for mainstream prose. There are also inconsistencies in the text which should have been caught in editing. For example, one paragraph will mention thin cirrus clouds and afternoon sun, then the next will speak of an aircraft “breaking out of the overcast.”