Following the events of Red Vengeance, now Lieutenant Randy Knox is captured by the alien Creepers. What he finds in Creeper captivity is horrific in many ways, with human living as weird prisoners, typically without defined parameters for their captivity, and no prospect of change.
While the book does provide a conclusion to the Dark Victory series, the whole thing goes out with a whimper. Much of the action seems unrelated to the main story, only serving to vaguely illustrate the fact that the Creepers are aliens, and as such do not have easily fathomable behaviours or motivations. This turns the novel into a bit of a slog, in sharp contrast to the previous books.
In the first two books, the Creepers were a faceless evil. Once the evil is explained, it comes out as rather anticlimactic, with an ending that feels tacked on and unsatisfactory.
The second book picks up directly after Dark Victory. After the surprising events at the end of the first book, Randy is seconded to a regular army unit. And it seems that the Creepers are hunting him specifically.
While not quite as good as Dark Victory, this is a fine continuation of the story. It does raise more questions about the motivation of the Creepers, but there are clearly more books coming.
Ten years after the Creepers attacked Earth and decimated the population, the United States is reduced to a nineteenth century existence. Any significant use of power or radio results in an orbital strike. Creepers roam the landscape in almost impregnable exoskeletons, burning and killing. Randy Knox is a sixteen year old Sergeant in the New Hampshire National Guard. He has been in the service four years. A veteran soldier with several kills under his belt, but also a teenager who attends school and thinks about girls a lot. One day, Randy receives orders to escort a government emissary to the capital.
While flirting with the Young Adult genre, this feels like a more mature tale. Mr. Dubois has woven an intense story full of action, courage and desperate choices. Randy is a hero, but an imperfect one, prone to brusque outbursts and impatience. A young man hardened by years of bitter warfare. This makes him much more realistic than the more typical young adult protagonist. A great read.
While in a convoy in Afghanistan, ten soldiers are suddenly transported back in time around 15000 years to the Paleolithic Era. All they have is two vehicles, their weapons and gear. They must survive, ensure their own security and plan for the future. Meanwhile, other groups have been transported back in time, including a tribe from the Neolithic Era and a contingent of Roman soldiers.
As with most books by Michael Z. Williamson, this one is rather longer than other entries in the genre, almost reaching 700 pages. Much of this length is taken up by detailed descriptions of technological things, for example the construction of a forge or a palisade. For anyone interested in technology, it is a fun read. Williamson’s premise of a very small modern unit being stuck with a lack of resources in a hostile environment ensures our heroes cannot just brute force things with more manpower. They must use their skills as force multipliers. It is also interesting that even with all their modern technology, they are often at a disadvantage compared to more primitive peoples when it comes to hunting, forging and primitive construction. These skills are simply lost.
Style-wise, the prose flows easily, and I found this to be a page-turner. However, the shifting strict point of view between characters could be confusing, and it often took me half a page or so before I realized whose eyes I was “seeing” through. A more explicit introduction to each point of view change, ideally with the character’s name as a title, would have made things more clear.
While the story does have a definite conclusion, there are many loose ends. This seems to be the first of a series, and a look forward to any future installments.