The backstory of Cadet Lucinda Hardy, from her time as an orphan to her daring exploits during the Javan War.
The timeline of this novella shifts back and forth between Lucinda’s orphan days, putative “present time” during the Javan War, and her time at the naval academy, with a brain injury and memory reconstruction as a framing device. Fast paced and full of action, it is a solid bildungsroman.
Humanity is engaged in a war with a savage and relentless enemy over vast tracts of space and time. Kirin is a paramedic on a human settled planet. Together with his colleague and friend Piotr he enlists in the Livesuit Infantry, composed of elite troops who spend their entire tour of duty encapsulated in suits made of living tissue. The suit is responsible for feeding, waste elimination, and medical care. Kirin soon begins to suspect that the livesuits have much more sinister aspects.
This excellent novella is very much in the vein of The Forever War. Humanity is lost in a war which, due to the distances involved in both space and time, is well beyond the comprehension of the troops. Friends and lovers will never be seen again once separated, and the end goals are remote and difficult to fathom. Kirin’s slow loss of humanity, both mental and physical, is the perfect metaphor for pointless war.
As Lynn Raven and her friends are about to graduate from high school, the Transdimensional Hunter national championships loom. Lynn’s suspicious mind starts to see glimpses of the sinister truth behind the transdimensional monsters, while she also has to deal with bullies, hormones, and keeping the team focused.
The battle scenes and banter are solid as in the previous two books, making this an easy page turner. This installment also develops Lynn’s character, and the storyline in general, moving things forward nicely.
After retrieving the data core from the Kantovan Vault, the crew of the Defiance proceeds to an ancient asteroid settlement known as Defiance. The plan is to uncover technologies and equipment to help them fight the encroaching machine intelligence threat.
The story moves forward some more. Mainly this book stands out for the great action sequences, which unlike in previous books where many characters were wearing semi-obvious plot armour, feel like they have very real stakes.
Our heroes must venture deeper into Tavalai human space in their search for evidence of a conspiracy against not only humanity, but several other species as well. This instalment involves a heist, breaking into a mysterious vault on a planet with a crushing atmosphere.
There is a bit less character development and more story focus in book three, but the great action continues.
The story continues as Phoenix and her crew ventures ever further from human space in order to track down evidence of an ever-vaster seeming conspiracy against the current order. Old and terrifying ghosts from ancient history, in the form of the Hacksaws, machine intelligences that once dominated the spiral, are found to be very much still a presence. The mysterious and advanced alo race, ostensibly humanity’s allies, seem connected to the Hacksaws, somehow.
The second instalment takes the series more into an adventure direction, as the story itself solidifies into a quest. The crew must track down clues and ancient mysteries, whilst navigating a complex network of shifting loyalties and alliances. The action scenes remain excellent, and the characterisations are solid.
Lieutenant Commander Erik Debogande and the rest of the crew of the capital ship Phoenix are going home. One hundred sixty years of war are over, and a victory parade awaits. Erik subsequently reconnects with his family, ultra-rich industrialists with a keen interest in human politics. But things soon go awry as Phoenix’s captain is framed for a crime he did not commit, and the crew must escape the homeworld, taking Phoenix, in order to not meet the same fate.
Mr. Shepherd builds a rich and intricate universe of shifting alliances and complex national interests, both between the various spieces inhabiting galaxy, and amongst the humans themselves. Past history going back tens of thousands of years indicates that no one is without blame in some way, and every race and faction has skeletons in its closet, including humanity, which itself is still traumatised from near extinction. The action scenes are top notch, especially those involving the marines. One gripe is that the descriptions of large ships, space stations and other locales, while comprehensive, are often a bit confusing.
Siobhan Dunmoore is assigned as Chief of Naval Operations at headquarters in Geneva by her old friend Kathryn Kowalski, who is now Grand Admiral. They have set themselves the challenge of setting up the armed forces as a fourth branch of government and moving headquarters to the world of Caledonia. Meanwhile, scheming politician and avowed centralist Sarah Lauzier has become Secretary General. Dunmoore, Kowalski, and their allies feel that continued centralisation of power will lead to unrest among the outer worlds, and eventually plunge humanity into a devastating war.
The concept of separating the armed forces from direct political meddling is interesting, but it also raises many ethical questions, the most important one being the matter of oversight. There is also the fact that the armed forces are taking matters in their own hands, which as stated in the book is unconstitutional. In essence, they are rebelling against the government. The ends seem to justify the means here, as not seeking independence would likely lead to hundreds of millions of deaths and a possible slide into barbarism. The author clearly takes the side of the military but does not really explore the opposing arguments, simply casting the Centralists as meddling and deeply corrupt bureaucrats. A deeper discussion than “our heroes are on the side of good” would have benefited the narrative. That being said, this is a competent political thriller, though the last section felt somewhat unnecessary and only seemed added to bring some extra action to the story. This ninth instalment neatly concludes the Siobhan Dunmoore saga.
Siobhan Dunmoore is assigned to Third Fleet as chief of operations. It soon turns out that she has been posted there to clean up the ineffective and corrupt leadership. Organised crime interests soon try to recruit her into a web of corruption.
An interesting change of pace from the naval action of previous instalments, which was becoming stale, to spy/crime thriller, and well executed. Given the state of the greater political narrative of the series, and Dunmoore’s high rank, having her chase around the Galaxy for more fleet action would have stretched credibility.
While back in captivity, Aden Jansen is recruited by the Rhodian military to infiltrate dissident elements at home on Gretia. Dunstan Park and his crew find a major pirate base. Meanwhile, things on Gretia go from bad to worse, as Idinia Chaudhary finds herself fighting a losing war.
The story progresses in this instalment, but it seems any actual conclusion is not forthcoming quite yet. Nevertheless a strong book in this enjoyable series.
Following the battle at Trade Point at the end of Artiface Space, Marca and the crew of the Athens find themselves with two alien prisoners from different races, and no end of mysteries about the newly discovered Hin. There follows a series of running battles as the Athens has to fight its way home while trying to gain the support of certain Hin factions.
While it starts somewhat slowly, the novel picks up pace as it goes. The aircraft carrier inspired operations are well depicted, as well as the lack of sleep and free time during combat. The relationships between the crew are maturing and growing, perhaps somewhat predictably. The aliens are very well conceived, truly alien, whilst being driven by at times understandable and at times completely inscrutable motivations.
The story does come to a satisfying conclusion, but many, many questions are left unanswered.
A decade has passed since the end of the Shrehari war, and Dunmoore is facing forced retirement. The postwar years have not been kind to her career, and she has a reputation for stirring trouble by publishing bold and controversial papers on tactics from her seat at the War College. She now leads an audit and inspection team which assesses units for combat readiness. Meanwhile, a cruise liner with passengers on a study mission into frontier territory is hijacked, with the perpetrators abducting a number of members of the ruling class. Through the machinations of Dunmoore’s allies at naval headquarters, she is given the task of fixing the problem.
The decision to transform Dunmoore into a washed-up warhorse is an inspired one, and the machinations at the heart of government are interesting. However, as in the previous instalment, Dunmoore’s seemingly magical leadership powers make things perhaps too easy.
After finally convincing her squadron commander on the merits of wolfpack tactics, Dunmoore leads increasingly daring raids into Shrehari territory, culminating in a decisive battle.
Again as in the previous instalment, this is a fun read, but the real risk to life and limb seems rather abstract, with character assassination the main threat.
After the dramatic ending of Ballistic, the story starts to move a bit faster. Dunstan helps the crew of the Zephyr with their quest for revenge in an engaging action piece, while on Gretia, Idina and Solveig finally meet during yet another attack by the unknown aggressor.
Not much is resolved in this installment, but the series continues to be entertaining military science fiction.
Under the threat of an unknown aggressor, the system slowly moves towards war again. Aden finds himself unwittingly embroiled in a terror plot and again at the mercy of the Rhodian military, running into Dunstan. Idina struggles with insurgency on Gretia.
The series is still on a slow burn, but Mr. Kloos’s characters are engaging to read about, and just spending time with them is nice.
Five years after waging a system-wide war of aggression, the planet-nation of Gretia is still under occupation by the victorious powers. Prisoner of war Aden Jansen, a former elite soldier from the losing side, is released from captivity on Rhodia, and must start rebuilding his life. On Gretia itself, Idina, a sergeant with the peacekeeping forces, contends with increasing violence. Dunstan, a military spaceship captain, sees an increase in piracy and other events. Finally, on Gretia, young corporate scion Solveig is being groomed to take over the Ragnar corporation.
The dialogue and the fast-paced action scenes are on point. The four narratives don’t really meet in the first instalment of the series, but it works anyway, as Mr. Kloos progressively illustrates out the political and social layout of the Gaia system. A great start.
In the sequel to The Cruel Stars, Princess Alessia, Commander Lucinda Hardy, Admiral McLellan, and L’trel make their way into Javan space. Their self-imposed mission is to find more survivors of the Sturm attack. As they arrive in a system where they believe allied forces may be operating clandestinely, they discover that criminal elements aboard a freeport habitat have conspired to capture warship crews. Furthermore, the surviving Javan foces have entered into an uneasy alliance with the corporate Combine. The Sturm is fast approaching, and in the face of this threat Admiral McLellan takes command, while L’trel attempts to rescue the prisoners on the freeport. The makeshift task force soon falls apart in the face of the enemy, and L’trel’s crew seems to have bitten off more than they can chew. Mayhem ensues.
With the main characters now well established, this second installment contains many fine action scenes and stellar dialogue like the first book, while keeping a sharp focus on the characters. Alessia is maturing quickly, under the tutelage of Lucinda, L’trel, and Admiral McClellan. McClellan himself, and his artificial intelligence foil Hero, continue to be as profane as they are hilarious.
Lynn Raven is a rather reclusive high schooler in a society that encourages virtual interaction. She is overweight and has self-esteem issues. She is also secretly “Larry Coughlin,” one of the top players of Warmonger, an online first-person shooting game, and makes good money playing it. She is contacted by Warmonger’s developers to be part of testing for a new augmented reality (AR) game called TransDimentional Hunter. But this would require her to get out there “in the real”, since the game is played in real locales using virtual reality technology. For Lynn, being visible at all causes anxiety. Things get worse when she has to become part of a team.
This is not a typical John Ringo book, as it is firmly seated in the Young Adult arena. An entertaining romp and coming of age story, with a darker and deeper background story, no doubt to be explored in future installments, being strongly hinted at.
Short story collection celebrating the seventieth birthday of science fiction luminary David Drake, by many considered the father of modern military science fiction.
Somewhat in character, Mr. Drake provided the two longest stories for the collection himself. The rest vary from pure tribute, to tuckerization of Mr. Drake himself, to various forms connected thematically somehow. The afterwords provided by the various authors are charming, with insights into how Mr. Drake’s work and personality affected them personally and professionaly.
In the sequel to A Long Time Until Now, a new displacement occurs, with a neolithic youth appearing in modern day Afghanistan. The same team as before is contacted for a new mission, but not all are keen to go. A pair of scientists are added, much to the dismay of the future humans, who would rather not see too much technology transfer as this could lead to timeline disruption.
The characters are well fleshed out, and there author uses the setting to delve into issues of post-traumatic stress, separation, obligations of marriage, and other things common in deployments. The conflict in the book is not about an external enemy, but rather about the challenges faced by individuals. Much of the book has to do with the strictures and traditions of organisations, and it helps that Mr. Williamson can make discussions on logistics and camp setup interesting reading.
After the collapse of the gate network, humanity’s worlds are isolated. On a backwater planet, Filip Inaros must deal with a bully who is trying to bend a small settlement to his will, even if it comes with a high personal price.
In a fitting coda to The Expanse, Filip must come to terms with what he did in the name of his father. His act may be small on the cosmic scale, but for him it is significant.
The Laconian Empire is in disarray as its leader, Winston Duarte, has disappeared. Colonel Aliana Tanaka, a particularly cold, and coldly effective, servant of the Empire, is tasked to find him. Meanwhile, the crew of the Rocinante races to stay ahead of Laconian forces. The fabric of reality is tearing as intruders from outside the Universe try to reassert control.
The final instalment of The Expanse is in many ways a fond farewell to the crew of the Rocinante and their associates. Even those no longer alive, like Avasarala and Bobbie Draper, are mentioned and celebrated. While Leviathan Wakes was about a family, a crew, coming together, this book is about how all good things must end, and the family, the crew, eventually sees its members going their separate ways. A solid ending to the series.
The Coast Guard is called in to deal with a dispute turned violent between Chinese and American miners on the Moon. Soon, the Navy shows up, and things escalate.
I lots interest after a few pages, and could not get past the prologue. It all seemed very bland. Also, the constant footnotes with definitions of basic nautical and military terms were disruptive and gave a condescending impression.
Humanity’s presence in space is expanding, and with it come geopolitical interests. The United States spaceship Borman is dispatched to assist two billionaire explorers with whom contact has been lost. Meanwhile, a vast conspiracy to disable space assets is unfolding. As the Borman herself runs into trouble, the People’s Republic of China enters the fray.
As in the earlier Farside set in the same universe, Mr. Chiles expands the scope of the story beyond a mere rescue mission into a technothriller set in space. The protagonists are easy to root for, though they fall into stereotypes rather too readily. The Chinese crew members are almost laughable cardboard cutouts. The story is well crafted, with a good pace apart from an excess of expository dialogue in the first half, and the political tensions eminently plausible.